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I wrote this up for another post:
I used that to make some designs that used whole pieces of ore with little to no excess remaining. Like a hammer, Pommel & Guard that used 3 ore pieces. A blade, pommel & guard that used 1 ore piece.
Is that what you mean?
When i'm making a design that will surely need more then one of the same ore, i test it with cheap ore i have plenty of and is easy to work first , then shrink or extend the design to account for any deficit or surplus, trying to leave a little surplus for rounding errors or waste when pouring into the mold. Then i name the blueprint accordingly "2 ore short sword" or something like that. Useful for mass production. It just makes sense doing it like that, i think.
In short, trial and error, then write some notes or just wing it every time 🙂
Yes, i think this is the exact info I needed.
Thank you!