Medieval Blacksmith

Medieval Blacksmith

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Bring more values into weapon cost calculation
Having a blast with the game so far, but I do see places for improvement. Why would I do anything else besides make legendary enchanted gold paperweights, train my slaves to make the same enchanted gold paperweights, and only put in effort for the custom requests when the only cost calculation right now seems to be (material base cost*end quality level)? A legendary sword that can slice open God himself at around 300 slice sells for less than an easily crafted lump of gold at the end of a stick and barely does 30 max? Just seems a bit off-kilter.

Yes, I know full well I could *not* do that, but outfitting an army of combatants is a whole hell of a lot easier when I can just set two pre-paid laborers to getting gold and three to make gold halberd-daggers. My only overhead is cutting the cheapest lumber into enough sections to last the three crafters a few days here and there and I can piddle about as I please.
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I made a similar comment to this in my feedback of the game post. Glad someone else agrees! there is apparently a financial overhaul planned or something soon, but I don't have specifics
Man, that's nice to hear! I'd also *really* enjoy some new blade parts or a width adjustment slider. How am I supposed to make a proper falcata when I've got, mostly, the right blade shapes but can't ever get the *girth*!?
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