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skill chaining can keep you alive due to the mitigation added during a skill animation. off character regeneration is enough to heal even inferno damage.
the game pushes the player to rely on perfect block but it really is the less fun way to play.
try mixing around knock ups, knock backs, and vacuum attacks. using them properly can keep a group of mobs stunlocked.
instead of blocking normally try timing karjas "perfect block" skills to trigger the animations and build up revenge.
ill add the revenge gauge is Bugged AF and should only ever cap at 5. but as iv seen most people it buggs well past that point. so revenge attacks were never ment to get as strong as they are. and i also think this bug is what keeps people relying on revenge till endgame
Not sure how the revenge gauge is 'bugged' in a way that helps the player. If anything, it seems to be bugged in a way that's actually negative since sometimes you just don't get any gauge for a block (both for perfect and for regular). I do think revenge is pretty broken, some for some bosses a single max-at-the-time revenge attack can do 10-20% of its health bar damage. Seemed to be fine early on, but once you start getting to 3 and above the damage output is pretty insane.
100% in one play through, just like with 8&9.