Ys X: Nordics

Ys X: Nordics

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Question regarding healing items
'Could just go watch a video, but I don't want to spoil myself in any way regarding this game. Except for this one thing; Does anyone know if there's still a menu coming up that pauses the game which gives you access to practically infinite healing items like in Ys IX?

I'm hoping at least some kind of restriction is present to prevent us from instantly reviving/healing on the higher difficulties. Ys VIII & Ys IX are two of my absolute favorite games next to Sekiro, but it always feels like cheating to me to have such methods so easily available.
Terakhir diedit oleh R E D N U M; 7 Jun 2024 @ 6:55am
Diposting pertama kali oleh Hamlock:
Yes, healing in Ys X works the same exact way as Ys VIII & IX, they didn't change anything, unfortunately.

The only saving grace is that if you play on Nightmare or Inferno difficulty, healing bottles are consumed after use, so they can't be refilled. Ys VIII had the same restriction in Inferno.
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Menampilkan 16-19 dari 19 komentar
Ikagura 6 Agu 2024 @ 7:09am 
Diposting pertama kali oleh Melon Sc//ence:
Diposting pertama kali oleh Croxio:
SORRY?? 6 ONE OF THE SIMPLEST? Already just for the double jump which is really hard to do on this game

Just chill & cool it down, 6 is indeed the simplest of the classic trilogy - Ark - Napishtim - Origin, as it is also the first game.

Indeed there is the jump dash thing that can irk people often for getting 100%, but it is also not what you need to progress main story as well. Perhaps it is more difficult to pull when using gamepad, but on Keyboard it is actually consistent and easy to do, though I guess describing the method from one person to another can be ambiguous thus seems difficult to fathom and press correctly.

And let's just say Falcom made a mistake allowing player to free roam more initially, but probably didn't play test enough that you can actually miss crucial stuff to defeat certain enemy types. That's why on Felghana and Origin they narrow it down that you go explore regions one by one.

Oh and broken balance in difficulty too leading to tedious grind, and the critical hit enabled for bosses were huge mistakes.

Diposting pertama kali oleh Croxio:
Ys 8 or 9 in normal is the equivalent of the scenario/story mode compared to the normal mode of ys 3

I don't know what difficulty of Ys 3 around PS2 side-scrolling feels like, but generally fans accepted that Ys 8 Normal is actually Easy Diff, and Hard is actually Normal. Considering we have Inferno diff on top of Nightmare diff
People really made a mountain of a molehill about the jump dash.

Especially when it's way easier on a keyboard or when using the d-pad. If I can do that myself on my old xbox 360 pad then everybody can.

Once again as you said it's not mandatory for the main game anyway.

Hell, you can even finish the game without getting the three secret Emel Accessories.

Yeah, you can miss the first three minibosses which is an issue but then again this is an old PC game with an old game design. Always plan for several save files.
C 8 Agu 2024 @ 6:58pm 
Nightmare doesn't allow you to buy bottles, or at least it's very expensive that it's not worth the effort. You're allowed to bring food but they only regen health, no immediate heal.

I think this is already pretty good.
Broso 18 Sep 2024 @ 5:33pm 
Literally nobody forces you to use healing items. All you're trying to do here is gatekeeping for everyone but yourself.
Ikagura 19 Sep 2024 @ 12:51am 
Diposting pertama kali oleh Broso:
Literally nobody forces you to use healing items. All you're trying to do here is gatekeeping for everyone but yourself.
Funfacts: Ys I&II, Wanderer, Mask of Sun/Dawn of Ys and Napishtim had a healing item that you could use mid boss fight.
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Tanggal Diposting: 20 Mei 2024 @ 4:23pm
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