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I still consider that Oath in Felghana and Napishtim are prettier (in art direction).
"Graphical fidelity" is such a boring concept that's not worth wasting money on. There are so many games that make this clear, Ys X itself being one of them.
While it looks good, Ys X definitely can't be categorized as having high graphical fidelity. This isn't even what I was talking about in the first place. Mainly what would be nice to see is higher animation quality, higher quality environmental geometry and other improvements, such as sound design.
Late 90's 3d looked terrible then and looks even worse now. A full on 2d Ys would be much more interesting. The only benefit 90's style 3d would bring is an infinitesimally small budget requirement. Which they would then struggle to even break even with sales wise.
Even Ys Seven on the PSP made the game fully 3D so people wouldn't be thrown off...
I disagree, Ocarina of Time, FF7, HL and MGS are looking good because they have an art style that made them stand up the test of time.
Low poly itself is becoming popuular again for a good reason.
Fully 2D sprites would be a moneysink because of how many animations you'll have to draw.
It was the pre-rendered backgrounds that made the ps1 era final fantasy games look decent. Taken in isolation the 3d models look terrible. The only thing holding any of those games together is the art style, true, but all of them would be massively improved with only marginal upgrades in character geometry.
Low poly isn't becoming popular again because it looks good or even because people particularly enjoy it. It's because some remarkably good games used low poly assets because it's cheap. Good gameplay trumps graphical prowess, but that same gameplay will always be elevated by improved visuals. The problems start when gameplay quality is sacrificed while all the budget is dumped into visual fidelity.
Anyways, as I said Ys X looks decent, plays decent and I plan on buying it. My op was a thumbs up to the game more than anything. I can't possibly be alone in wishing the games I love enjoyed larger production budgets.