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as mentioned before, power saving and potentially even better image quality with ML reconstruction not just performance gain. so at least 3 benefit over SSGAA
While technically doable, it was described as an inordinate amount of work roughly on the level of doing the entire port job over again--or more--due to having to effectively redo a major aspect of the 3D engine for an optional rendering feature.
https://www.rpgsite.net/interview/16422-ys-x-nordics-interview-durante-pc-port-local-coop-hdr-exclusive-features-ph3-nis-america
the chinese port of this same game already added XeSS and DLSS support recently, no reason to doubt whether or not it is possible with the engine. The Eng port which is this port is handle by a different team (Durente) but same source from Falcom anyway.
https://www.resetera.com/threads/ys-x-nordics-chinese-pc-version-has-been-relaunched-on-steam-includes-dlss-xess-fsr-dx-12-officially-runs-up-to-120-fps-but-can-go-higher.995127/
Can tell easily how clean XeSS, probably not even the real Intel Arc version look compare to FXAA, heck even when I turn on SSGAA 2X running that game at 4K, still get shimmer in the distance. Only DLAA or ML base upscaling can clean them up.
https://clan.akamai.steamstatic.com/images/44853815/7f9ad38a6d547619290b5ae4da925ea41d80d547.png
It looks so good, it really sucks that Durante declared it "too much work".
this game can run on a slightly fancy toaster
i guess frame gen would be nice
but could you not use lossless scaling and get the same effect?
but it still goes back to the fact that this game can run fine on any computer from the last 4-6 years, even with all those anti aliasing options on
im sure most of the people here have a gpu better than a 1650