Ys X: Nordics

Ys X: Nordics

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Gitaroo Oct 14, 2024 @ 11:23am
no DLSS and XeSS like the chinese port
hope they add DLAA, FSR3, XeSS support. They look better than SSGAA and probably a lot cheaper on performance
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Showing 1-15 of 20 comments
Pk Starstorm Oct 14, 2024 @ 11:25am 
im running it at ultrawide 2k, and i dont think its really needed BUT it does help to lower wattage usage which is always welcomed, hope they add it
Gitaroo Oct 14, 2024 @ 11:56am 
well, DLAA FSR3 native and XeSS are not just for performance boost, often time they are better anti aliaser than FXAA which probably what the game support and quality is probably better than SSGAA and cost a ton less in perforamnce. But yes, also lower power usage so save some electric bill
alumlovescake Oct 14, 2024 @ 12:30pm 
Well if you have the PC for it you can just super sample not too difficult in a game like this
Gitaroo Oct 14, 2024 @ 2:00pm 
Originally posted by alumlovescake:
Well if you have the PC for it you can just super sample not too difficult in a game like this

as mentioned before, power saving and potentially even better image quality with ML reconstruction not just performance gain. so at least 3 benefit over SSGAA
videogage Oct 14, 2024 @ 2:15pm 
I don't think the engine they use for this game supports motion vectors so DLSS/DLAA, FSR3, or XeSS can't be added without a massive amount of work to implement that function, which would not be within the scope of a PC port project like this. Ph3 has likely done the best they can with image quality for this game.
IceBurner Oct 14, 2024 @ 2:16pm 
This was covered in an interview with RPGSite. NIS' new engine does not include motion vector data, which is necessary for DLSS, etc to turn out decent results.

While technically doable, it was described as an inordinate amount of work roughly on the level of doing the entire port job over again--or more--due to having to effectively redo a major aspect of the 3D engine for an optional rendering feature.

https://www.rpgsite.net/interview/16422-ys-x-nordics-interview-durante-pc-port-local-coop-hdr-exclusive-features-ph3-nis-america
Last edited by IceBurner; Oct 14, 2024 @ 2:19pm
Originally posted by Pk Starstorm:
im running it at ultrawide 2k, and i dont think its really needed BUT it does help to lower wattage usage which is always welcomed, hope they add it
max it out then...
Gitaroo Oct 14, 2024 @ 10:51pm 
Originally posted by videogage:
I don't think the engine they use for this game supports motion vectors so DLSS/DLAA, FSR3, or XeSS can't be added without a massive amount of work to implement that function, which would not be within the scope of a PC port project like this. Ph3 has likely done the best they can with image quality for this game.

Originally posted by IceBurner:
This was covered in an interview with RPGSite. NIS' new engine does not include motion vector data, which is necessary for DLSS, etc to turn out decent results.

While technically doable, it was described as an inordinate amount of work roughly on the level of doing the entire port job over again--or more--due to having to effectively redo a major aspect of the 3D engine for an optional rendering feature.

https://www.rpgsite.net/interview/16422-ys-x-nordics-interview-durante-pc-port-local-coop-hdr-exclusive-features-ph3-nis-america


the chinese port of this same game already added XeSS and DLSS support recently, no reason to doubt whether or not it is possible with the engine. The Eng port which is this port is handle by a different team (Durente) but same source from Falcom anyway.

https://www.resetera.com/threads/ys-x-nordics-chinese-pc-version-has-been-relaunched-on-steam-includes-dlss-xess-fsr-dx-12-officially-runs-up-to-120-fps-but-can-go-higher.995127/

Can tell easily how clean XeSS, probably not even the real Intel Arc version look compare to FXAA, heck even when I turn on SSGAA 2X running that game at 4K, still get shimmer in the distance. Only DLAA or ML base upscaling can clean them up.
qsdww Oct 15, 2024 @ 12:01am 
Originally posted by Gitaroo:
Originally posted by videogage:
I don't think the engine they use for this game supports motion vectors so DLSS/DLAA, FSR3, or XeSS can't be added without a massive amount of work to implement that function, which would not be within the scope of a PC port project like this. Ph3 has likely done the best they can with image quality for this game.

Originally posted by IceBurner:
This was covered in an interview with RPGSite. NIS' new engine does not include motion vector data, which is necessary for DLSS, etc to turn out decent results.

While technically doable, it was described as an inordinate amount of work roughly on the level of doing the entire port job over again--or more--due to having to effectively redo a major aspect of the 3D engine for an optional rendering feature.

https://www.rpgsite.net/interview/16422-ys-x-nordics-interview-durante-pc-port-local-coop-hdr-exclusive-features-ph3-nis-america


the chinese port of this same game already added XeSS and DLSS support recently, no reason to doubt whether or not it is possible with the engine. The Eng port which is this port is handle by a different team (Durente) but same source from Falcom anyway.

https://www.resetera.com/threads/ys-x-nordics-chinese-pc-version-has-been-relaunched-on-steam-includes-dlss-xess-fsr-dx-12-officially-runs-up-to-120-fps-but-can-go-higher.995127/

Can tell easily how clean XeSS, probably not even the real Intel Arc version look compare to FXAA, heck even when I turn on SSGAA 2X running that game at 4K, still get shimmer in the distance. Only DLAA or ML base upscaling can clean them up.
Can you post screenshot compare between DLSS version and the demo, it would be interesting to see the different, I wonder why Durante's team can't do this, maybe they just port the engine and don't make any change like the Chinese port?
ojvdh Oct 15, 2024 @ 12:15am 
Originally posted by qsdww:
Originally posted by Gitaroo:




the chinese port of this same game already added XeSS and DLSS support recently, no reason to doubt whether or not it is possible with the engine. The Eng port which is this port is handle by a different team (Durente) but same source from Falcom anyway.

https://www.resetera.com/threads/ys-x-nordics-chinese-pc-version-has-been-relaunched-on-steam-includes-dlss-xess-fsr-dx-12-officially-runs-up-to-120-fps-but-can-go-higher.995127/

Can tell easily how clean XeSS, probably not even the real Intel Arc version look compare to FXAA, heck even when I turn on SSGAA 2X running that game at 4K, still get shimmer in the distance. Only DLAA or ML base upscaling can clean them up.
Can you post screenshot compare between DLSS version and the demo, it would be interesting to see the different, I wonder why Durante's team can't do this, maybe they just port the engine and don't make any change like the Chinese port?
They clearly make changes: hdr, co-op etc. But dlss ds not v one of them. It's, to much work.
iriyap Oct 15, 2024 @ 1:10am 
XeSS implementation in the Chinese port:
https://clan.akamai.steamstatic.com/images/44853815/7f9ad38a6d547619290b5ae4da925ea41d80d547.png

It looks so good, it really sucks that Durante declared it "too much work".
qsdww Oct 15, 2024 @ 1:45am 
Originally posted by iriyap:
XeSS implementation in the Chinese port:
https://clan.akamai.steamstatic.com/images/44853815/7f9ad38a6d547619290b5ae4da925ea41d80d547.png

It looks so good, it really sucks that Durante declared it "too much work".
Thanks, it's definitely look much better albeit a bit blurrier but this can be easily fixed by using DLDSR, I hope they can implement upscaling post release.
Papa john Oct 15, 2024 @ 3:07am 
why is it even needed though
this game can run on a slightly fancy toaster
i guess frame gen would be nice
but could you not use lossless scaling and get the same effect?
qsdww Oct 15, 2024 @ 3:26am 
Originally posted by reimu:
why is it even needed though
this game can run on a slightly fancy toaster
i guess frame gen would be nice
but could you not use lossless scaling and get the same effect?
Upscaling techs aren't strictly for better performance, but also superior anti aliasing especially those're from DLSS,Xess, as you can see from the demo and the image above, the game suffer from aliasing, you can downsampling it to mitigate the problem but it's very costly on GPU to achieve the same anti aliasing as DLSS, Xess.
Papa john Oct 15, 2024 @ 3:30am 
Originally posted by qsdww:
Originally posted by reimu:
why is it even needed though
this game can run on a slightly fancy toaster
i guess frame gen would be nice
but could you not use lossless scaling and get the same effect?
Upscaling techs aren't strictly for better performance, but also superior anti aliasing especially those're from DLSS,Xess, as you can see from the demo and the image above, the game suffer from aliasing, you can downsampling it to mitigate the problem but it's very costly on GPU to achieve the same anti aliasing as DLSS, Xess.
i guess
but it still goes back to the fact that this game can run fine on any computer from the last 4-6 years, even with all those anti aliasing options on
im sure most of the people here have a gpu better than a 1650
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Date Posted: Oct 14, 2024 @ 11:23am
Posts: 20