Ys X: Nordics

Ys X: Nordics

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way too many cutscenes at the beginning of the game
it makes me wonder if the game wants me to play or watch a movie.
i played old Ys i tried to play ys 8 but eh didnt vibe with me, but this one? really knows how to turn me off so far, way too many cutscenes for me to get interested, i will admit though i love the new graphics of the game finally something less blocky.
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Showing 1-13 of 13 comments
X-Death666 Oct 20, 2024 @ 5:23pm 
go play fortnite or call of
Spudda Oct 20, 2024 @ 5:51pm 
This is how I see it.

Most of the time, its obvious to tell if the scene is important or redundant. I read very quickly so by the time I read a few lines I know if I should skip or not. It's obvious when story elements are going to be shared, and also obvious when scenes are related to redundant tasks such as getting the ship supplies.

Another example: I skipped most dialogue from the quest where you save villagers from the highway. None were important IMO, and hindered the action.
#Bunnyfengmin Oct 20, 2024 @ 6:10pm 
Originally posted by Spooda:
This is how I see it.

Most of the time, its obvious to tell if the scene is important or redundant. I read very quickly so by the time I read a few lines I know if I should skip or not. It's obvious when story elements are going to be shared, and also obvious when scenes are related to redundant tasks such as getting the ship supplies.

Another example: I skipped most dialogue from the quest where you save villagers from the highway. None were important IMO, and hindered the action.
exactly thats how i felt, i think it could have been done better so you dont feel that redundancy feeling though.
#Bunnyfengmin Oct 20, 2024 @ 6:11pm 
Originally posted by X-Death666:
go play fortnite or call of
i dont know how your comment is constructive at all really, i was not trying to bash the game in a negative way, im just trying to share my own experience of it.
jclosed Oct 21, 2024 @ 12:53am 
Originally posted by #BunnyFengMin:
Originally posted by X-Death666:
go play fortnite or call of
i dont know how your comment is constructive at all really, i was not trying to bash the game in a negative way, im just trying to share my own experience of it.

Hmm... While harsh, I kind of get his comment, although I do not fully agree with it.

JRPG (or RPG in general) are not really for impatient people. How many times I have seen people asking questions about how they must progress because they are stuck, while the answer to their question is in the dialogue they impatiently skipped.

I get that Ys is more focused on action, but this is a Falcom title, so especially at the beginning of a game you can expect loads of dialogue. Personally I don't mind that, because I always take my time to play games. So a bit more dialogue does not bother me at all. The game is what is, and there is not much you can do about it.
Last edited by jclosed; Oct 21, 2024 @ 12:55am
#Bunnyfengmin Oct 21, 2024 @ 10:33am 
Originally posted by jclosed:
Originally posted by #BunnyFengMin:
i dont know how your comment is constructive at all really, i was not trying to bash the game in a negative way, im just trying to share my own experience of it.

Hmm... While harsh, I kind of get his comment, although I do not fully agree with it.

JRPG (or RPG in general) are not really for impatient people. How many times I have seen people asking questions about how they must progress because they are stuck, while the answer to their question is in the dialogue they impatiently skipped.

I get that Ys is more focused on action, but this is a Falcom title, so especially at the beginning of a game you can expect loads of dialogue. Personally I don't mind that, because I always take my time to play games. So a bit more dialogue does not bother me at all. The game is what is, and there is not much you can do about it.

the issue is how is presented and how its executed.
for example this guy that told me to play fortnite and call of games, thinks im only interested in pure action stuff without context, and i care about lore&context there are ways to properly set the cutscenes and dialog but the way they done it in this game at least seems rather overwhelming to actually get you interested right away on the game, whats happening here is the issue a lot of new jrpg are adding to their games nowdays the "10 hours intro/ tutorial" like persona 5 did for example, yakuza like a dragon, ff16 in a way.
you dont need to make your player feel like hes watching a movie, you wanna get him in the game right away, make him feel like hes playing a Game.

https://www.youtube.com/watch?v=PlbwQ_rntCM
Pencillus Sedatus Oct 21, 2024 @ 1:55pm 
i love them cut scenes and story telling, I need to know why i'm fighting as and for, I can't enjoy games that just simply do combat and nothing else because without music, character, plot, it feels like a tech demo to me, (goes the same to games like fortnight, cs go, etc all feels tech demo to me)
Pencillus Sedatus Oct 21, 2024 @ 1:58pm 
Originally posted by #BunnyFengMin:
Originally posted by jclosed:

Hmm... While harsh, I kind of get his comment, although I do not fully agree with it.

JRPG (or RPG in general) are not really for impatient people. How many times I have seen people asking questions about how they must progress because they are stuck, while the answer to their question is in the dialogue they impatiently skipped.

I get that Ys is more focused on action, but this is a Falcom title, so especially at the beginning of a game you can expect loads of dialogue. Personally I don't mind that, because I always take my time to play games. So a bit more dialogue does not bother me at all. The game is what is, and there is not much you can do about it.

the issue is how is presented and how its executed.
for example this guy that told me to play fortnite and call of games, thinks im only interested in pure action stuff without context, and i care about lore&context there are ways to properly set the cutscenes and dialog but the way they done it in this game at least seems rather overwhelming to actually get you interested right away on the game, whats happening here is the issue a lot of new jrpg are adding to their games nowdays the "10 hours intro/ tutorial" like persona 5 did for example, yakuza like a dragon, ff16 in a way.
you dont need to make your player feel like hes watching a movie, you wanna get him in the game right away, make him feel like hes playing a Game.

https://www.youtube.com/watch?v=PlbwQ_rntCM
believe it or not, I really think the developers of persona and like a dragon are always struggling to find a balance between finding a good balance of story telling with cut scenes and giving player control to do the things they want them to enjoy and do. It is actually a very hard thing to find balance of and hard to make it perfect for the game they are still exploring the plot of during development. If it is that easy, then we would all have no complaints but it is not the same for every game, and that's why some games opt for the easy route like fortnight and just go striaght to mechanics and combat because it is easier for them to do so.
Pencillus Sedatus Oct 21, 2024 @ 1:58pm 
personally, I don't think there is a lot of cut scenes maybe because I'm used to games like persona.
#Bunnyfengmin Oct 21, 2024 @ 1:59pm 
Originally posted by Pencillus Sedatus:
personally, I don't think there is a lot of cut scenes maybe because I'm used to games like persona.
yeah thats why you dont seem to be affected by it, specially considering how those games are made like.
Its really interesting how not just this game, but whole japanese game industry thinks its necessary to include hours of dialogues indistinguishable from chatGPT generation. Its like they ticking off boxes for the investors who have no idea what videogames is and just demand 3:1 dialogues to gameplay ratio, because this is how it was always done for dozens of years.
Ship repairs dialogue mentioned here before is the best example of it. Normal story cutscene already establishes that your ship needs repairs, but half-hour later game forces you into 15 minutes yapping session about "Oh ship need repairs, I will repair it. I will use materials to do it. I will repair it with materials specially brought to me for the purpose of ship repairs. And after I will repair it, you will be able to sail it. And sailing is preciselly the thing you cant do until I use those materials to repair that ship of yours, which urgently requires repairs"
Last edited by Урал Interceptor; Oct 21, 2024 @ 3:37pm
#Bunnyfengmin Oct 21, 2024 @ 3:40pm 
Originally posted by Урал Interceptor:
Its really interesting how not just this game, but whole japanese game industry thinks its necessary to include hours of dialogues indistinguishable from chatGPT generation. Its like they ticking off boxes for the investors who have no idea what videogames is and just demand 3:1 dialogues to gameplay ratio, because this is how it was always done for dozens of years.
Ship repairs dialogue mentioned here before is the best example of it. Normal story cutscene already establishes that your ship needs repairs, but half-hour later game forces you into 15 minutes yapping session about "Oh ship need repairs, I will repair it. I will use materials to do it. I will repair it with materials specially brought to me for the purpose of ship repairs. And after I will repair it, you will be able to sail it. And sailing is preciselly the thing you cant do until I use those materials to repair that ship of yours, which urgently requires repairs"

Exactly, seems to me that you understand the issue.
StackzGaming Oct 21, 2024 @ 4:14pm 
StackzGaming: Cutscenes are fantastic.

Also StackzGaming: The intro to "Tales of Aionis" and Tales of Arise are just too DAMN LONG before you get into the game.,


There's a balance to cutscenes. Many games suck at that balance. That's the one annoying thing about Fire Emblem: Three Hopes, is the forced guided segments (some cutscenes) in the first quarter of the game.



It doesn't irritate as much as forced tutorials for obvious things, or forced interaction, i.e., the game won't let you move forward until you talk to this person, or games where it forces you to click through the menus as a tutorial and won't let you skip it.

Or WitchSpring R where it forces you to click through and craft something a specific way to "learn how".

Or "Tales of Aionios" where it refuses to let you warp to a specific location simply because it wants you to walk into a cutscene that's nowhere near it.

Persona 5 where Morgana forces you to bed and won't let you explore or do what you want.
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