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it's reached the threshold
A possible problem is that GoldSRC default has 512 pre-cache slots for resources. Maybe what happens is that the game loads, thought that the ZS resources are loaded (which some of them aren't), and fails when trying to access those nonexistent stuff. But I do not think that for a game with over 500+ AMX mods equivalent resources, Nexon never think about exceeding that slot number. Or, had them?
A general solution is to put "fs_lazy_precache 1" argument in the command line (press ~). It will drop your FPS like crazy but decrease the chance of this happening... maybe. I do not recommend you to put it on just to play ZS, just restart the game and try joining again.
But yeah GoldSRC sucks.
this is a 2008 MMOFPSRPG hybrid game with several games inside of itself including a story mode with spinoffs inside the same game, running on an engine from 1998 that's based off of code from 1996. It's trying it's best