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Varenicou Sep 23, 2019 @ 10:49am
Gun Enhancement discussions
Hey, let's discuss about gun enhancements.

if you guys didn't know, if you made +6 with +3 and +3 of spesific stats to enhanced, the name will change

for example
StG 44 Caesar (+6)
+3 Damage and +3 Recoil

yes i know, not everyone want to do this, because it costs high mileage or even real money. But, how about your arms?

I just finished StG 44 Caesar and RPG-7 Wyvern, want to do the same to XM2010 and Parker Pale
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Showing 1-12 of 12 comments
Varenicou Sep 23, 2019 @ 11:07am 
Originally posted by NXRedd:
My personal enhancements for weapons, and my reasoning for them, will be in this comment. I'll edit and add more as I remember them, but for now:

XM2010 Wyvern

+3 Damage
+3 Rate of Fire
+2 Ammo

This weapon is a jack of all stats -- you can enhance it in any way you please but it won't excel in anything. I just enhanced it to make it a mini-M24 for those times when everyone hates me for using M24 Trans-Gear. This enh is also useful for Human Scenario.
i totally agree with you, and i have 2 of them right now. All stats is +3, and i'm planning to get +3 Damage, +3 Portability, and +2 ammo just for faster moving lol

Originally posted by NXRedd:
M14 EBR Caesar

+2 Damage
+1 Accuracy
+5 Recoil

Makes it easy to spray and easier to tapfire.
can i stole your recipe? hahaha

Originally posted by NXRedd:
AS50 Caesar/Vanquisher

AS50 #1:
+2 Damage
+1 Accuracy
+5 Recoil

AS50 #2:
+2 Damage
+1 Accuracy
+5 Ammo

I have two different AS50s with different builds for TDM and Zombie mode individually. More ammo for ZM, less recoil for TDM.

wait, did you the one who do jumpshots using AS50? i hope we never met lol
Freelogen Sep 23, 2019 @ 11:52am 
Thanks for the help! :D
Taxerap Sep 23, 2019 @ 9:02pm 
My personal opinion, contrast to Redd's.

Keep in mind that most Gold Version guns have different stats than its normal version, i.e. portability,
kevlar coefficient
(GoldSrc's algorithm to calculate damage for with/without kevlar. For example
STG-44 normal has a coefficient of 25%,
STG-44 gold has a coefficient of 23.5%.
Enhancement of DMG usually lower the coefficient of a gun),
ammo count etc.
Since gold guns/VICTORY series etc. are not available to obtain now, I assume every gun here is the normal version.

RPG-7 Emperor

+5 DMG
+3 ROF

His statement of "No stat other than DMG and PORT affects..." is false, because ROF can make your G-F2 combo in ZS faster for 0.3s - 0.5s (little but still). Also its RCOL is NOT USELESS! Its PORT at +0 gives you the speed of AWP and +3 gives you the speed of M4A1.

ARX-160 Kraken

+3 DMG
+3 RCOL
+2 ROF

I tested my self, even if you enhance its ACCY to full it does not do much in combat, though it's the only gun that can get the Avenger title.

M2 Emperor

Same as his.

MK48

It's just a machine gun version of AK and even worse. Don't waste your mileage on it.

XM2010 Behemoth

+3 DMG
+3 ACCY
+2 AMMO

The ROF of XM2010 is useless... Doesn't matter it's +0 or +3 it's 1.43 shot/sec forever. +3 ACCY offers you the accuracy of AWP.

Barrett M95 Hydra

+2 DMG
+3 PORT
+3 AMMO

Given +3 PORT its moving speed is the same as TRG-42.
Something strange is that its ACCY does not affect the scope much, but gives your benefit of no-scoping accuracy.

UTS-15 Berzerker

+5 PORT
+1 ROF
+2 AMMO

I'm pretty sure he made ROF and AMMO upside-down, because it's ROF has a gauge of 1 and AMMO has a gauge of 2...

M14EBR Caesar/Talos

+1 ACCY is must have.

After that you can choose:

+2 DMG
+5 RCOL

Given the same reason as his. In 40m, it's 100% death for 3 shots doesn't matter where it hits.

+4 RCOL
+3 ROF

The ROF raise its speed from 8 shots/sec to 9.1 shots/sec. You can choose based on your playing style, sniping or rushing.

AS50 Caesar/Vanquisher

Same as his. Argos is not a good choose tbh.

And other guns he hasn't mentioned:

STG-44

DO
NOT
ENHANCE
+3
ACCY


Seriously, every time I see a screenshot of someone got a +3 ACCY STG-44, I feel real bad for the gun. What a waste!

A +2 ACCY enhancement gives you 99.99%, 99.99%, 99.99% accuracy!!!
And +3 ACCY destroys it!!!

This has to do with GoldSrc's algorithm with accuracy, but just trust me and try it. Doesn't matter how you enhance it, a +2 ACCY is must have, no excuse.

+1 DMG

Each point gives you 13 more meters of headshot with kevlar. +1 is enough.

+4 RCOL (+5 if you don't choose ROF)

Needless to say.

+1 ROF

This point boost it up from 9.25 shots/sec to 10 shots/sec. Up to personal preference, but
1241 STG-44 is the best one for me.

MG3

+2 ROF

Boosts it up to 11.1 shots/sec. Might me useless but it just sounds amazing lol.

+1 DMG

It's headshot damage with kevlar in 0m is 99..99..99...
I can feel the curse of the designer... give it at least +1...

+5 RCOL

The ones who say RCOL is useless for this gun should be banished.

WA2000

+3 ROF

Boosts it up from 1.95 shots/sec to 2.5 shots/sec. Needless to say.

+4 PORT

Boosts it up from AWP level to M4A1 level.

+1 DMG

Lowers kevlar coefficient.

I do not suggest you enhance the ACCY.

M60E4 Talos

+2 ACCY

Must have.

+3 RCOL
+3 ROF

This gun is a meme.

HK23E Wyvern

+2 RCOL

Must have.

+3 DMG
+3 ROF

Here I list out my tier of guns that worth your perfect material, from high to low.

- MG3 (the best gun ever)
- M14EBR, STG-44
- AS50
- M60E4, HK23E
- XM2010
- M2, RPG-7
- WA2000, UTS-15
- ARX-160 (Because it's stupidly noobly already even without enhancement)
- Others
Freelogen Sep 23, 2019 @ 9:50pm 
Originally posted by ㅓTaxerapㅏ:
My personal opinion, contrast to Redd's.

Keep in mind that most Gold Version guns have different stats than its normal version, i.e. portability,
kevlar coefficient
(GoldSrc's algorithm to calculate damage for with/without kevlar. For example
STG-44 normal has a coefficient of 25%,
STG-44 gold has a coefficient of 23.5%.
Enhancement of DMG usually lower the coefficient of a gun),
ammo count etc.
Since gold guns/VICTORY series etc. are not available to obtain now, I assume every gun here is the normal version.

RPG-7 Emperor

+5 DMG
+3 ROF

His statement of "No stat other than DMG and PORT affects..." is false, because ROF can make your G-F2 combo in ZS faster for 0.3s - 0.5s (little but still). Also its RCOL is NOT USELESS! Its PORT at +0 gives you the speed of AWP and +3 gives you the speed of M4A1.

ARX-160 Kraken

+3 DMG
+3 RCOL
+2 ROF

I tested my self, even if you enhance its ACCY to full it does not do much in combat, though it's the only gun that can get the Avenger title.

M2 Emperor

Same as his.

MK48

It's just a machine gun version of AK and even worse. Don't waste your mileage on it.

XM2010 Behemoth

+3 DMG
+3 ACCY
+2 AMMO

The ROF of XM2010 is useless... Doesn't matter it's +0 or +3 it's 1.43 shot/sec forever. +3 ACCY offers you the accuracy of AWP.

Barrett M95 Hydra

+2 DMG
+3 PORT
+3 AMMO

Given +3 PORT its moving speed is the same as TRG-42.
Something strange is that its ACCY does not affect the scope much, but gives your benefit of no-scoping accuracy.

UTS-15 Berzerker

+5 PORT
+1 ROF
+2 AMMO

I'm pretty sure he made ROF and AMMO upside-down, because it's ROF has a gauge of 1 and AMMO has a gauge of 2...

M14EBR Caesar/Talos

+1 ACCY is must have.

After that you can choose:

+2 DMG
+5 RCOL

Given the same reason as his. In 40m, it's 100% death for 3 shots doesn't matter where it hits.

+4 RCOL
+3 ROF

The ROF raise its speed from 8 shots/sec to 9.1 shots/sec. You can choose based on your playing style, sniping or rushing.

AS50 Caesar/Vanquisher

Same as his. Argos is not a good choose tbh.

And other guns he hasn't mentioned:

STG-44

DO
NOT
ENHANCE
+3
ACCY


Seriously, every time I see a screenshot of someone got a +3 ACCY STG-44, I feel real bad for the gun. What a waste!

A +2 ACCY enhancement gives you 99.99%, 99.99%, 99.99% accuracy!!!
And +3 ACCY destroys it!!!

This has to do with GoldSrc's algorithm with accuracy, but just trust me and try it. Doesn't matter how you enhance it, a +2 ACCY is must have, no excuse.

+1 DMG

Each point gives you 13 more meters of headshot with kevlar. +1 is enough.

+4 RCOL (+5 if you don't choose ROF)

Needless to say.

+1 ROF

This point boost it up from 9.25 shots/sec to 10 shots/sec. Up to personal preference, but
1241 STG-44 is the best one for me.

MG3

+2 ROF

Boosts it up to 11.1 shots/sec. Might me useless but it just sounds amazing lol.

+1 DMG

It's headshot damage with kevlar in 0m is 99..99..99...
I can feel the curse of the designer... give it at least +1...

+5 RCOL

The ones who say RCOL is useless for this gun should be banished.

WA2000

+3 ROF

Boosts it up from 1.95 shots/sec to 2.5 shots/sec. Needless to say.

+4 PORT

Boosts it up from AWP level to M4A1 level.

+1 DMG

Lowers kevlar coefficient.

I do not suggest you enhance the ACCY.

M60E4 Talos

+2 ACCY

Must have.

+3 RCOL
+3 ROF

This gun is a meme.

HK23E Wyvern

+2 RCOL

Must have.

+3 DMG
+3 ROF

Here I list out my tier of guns that worth your perfect material, from high to low.

- MG3 (the best gun ever)
- M14EBR, STG-44
- AS50
- M60E4, HK23E
- XM2010
- M2, RPG-7
- WA2000, UTS-15
- ARX-160 (Because it's stupidly noobly already even without enhancement)
- Others
ARX-160 vs AUG Guardian :V
Taxerap Sep 23, 2019 @ 11:08pm 
@FreelosuoFur

ARX is for noobs, AUG Guardian is for n00bs.

And please don't quote a long post in steam... It confuses mobile users.
Freelogen Sep 23, 2019 @ 11:32pm 
Originally posted by ㅓTaxerapㅏ:
@FreelosuoFur

ARX is for noobs, AUG Guardian is for n00bs.

And please don't quote a long post in steam... It confuses mobile users.
Men, u r the only n00b here...ha got ‘em
ShaDaLoM Sep 23, 2019 @ 11:36pm 
Why "SPAM" comments? :President:
bob meri marley Sep 24, 2019 @ 1:42am 
to make a perfect +8 gun, you need to spend 28k mlg, that's a lot for more than 10 weapons
Varenicou Sep 24, 2019 @ 12:39pm 
Originally posted by Φ Kurwa ∩ Power ₪:
to make a perfect +8 gun, you need to spend 28k mlg, that's a lot for more than 10 weapons
well, 28k mileage is near +6 enhancements of transdence weapons anyway :3



Originally posted by ㅓTaxerapㅏ:
@FreelosuoFur

ARX is for noobs, AUG Guardian is for n00bs.

And please don't quote a long post in steam... It confuses mobile users.
why you still mention AUG Guardian while we're talking about New Classic Weapons?

but, you'll never know the fun WA2000 can had same damage as Savery with very better recoil lol
Taxerap Sep 24, 2019 @ 2:49pm 
Originally posted by Varenicou | Tilarna Exedilica:
It was FreelosoFur who mentioned AUG Guardian first.
dma325 Sep 25, 2019 @ 7:29pm 
Originally posted by NXRedd:
My personal enhancements for weapons, and my reasoning for them, will be in this comment. I'll edit and add more as I remember them, but for now:

RPG-7 Emperor

+5 Damage
+3 Portability

Reason for this enhancement is simple -- no stat other than Damage and Portability actually affects the RPG-7. Might as well maximize damage.

ARX-160 Avenger

+5 Accuracy
+3 Recoil

The ARX-160 is a low-damage, low-recoil rifle designed for spraying. So, I made it even easier to spray.

M2 Emperor

+5 Damage
+2 Rate of Fire
+1 Ammo

Why would you put anything else on a weapon designed to be planted so you can't move at all?

MK48

+2 Damage
+1 Accuracy
+3 Portability
+2 Ammo

Through testing, Rate of Fire and Recoil do absolutely nothing for this gun.

XM2010 Wyvern

+3 Damage
+3 Rate of Fire
+2 Ammo

This weapon is a jack of all stats -- you can enhance it in any way you please but it won't excel in anything. I just enhanced it to make it a mini-M24 for those times when everyone hates me for using M24 Trans-Gear. This enh is also useful for Human Scenario.

Barrett M95 Vanquisher

+2 Damage
+1 Accuracy
+5 Ammo

I used this enhancement for Human Scenario all the time. I got it mostly for nostalgia, although it does become a mini-White Tiger with them.

UTS-15 Pink Gold Berserker

+5 Portability
+2 Rate of Fire
+1 Ammo

With maxed portability, this variant of the UTS-15 becomes lighter than Tempest. It's a meme and I love it. For the default UTS, just do the same thing -- the nerf to its damage made it pointless to enhance damage.

M14 EBR Caesar

+2 Damage
+1 Accuracy
+5 Recoil

Makes it easy to spray and easier to tapfire.

AS50 Caesar/Vanquisher

AS50 #1:
+2 Damage
+1 Accuracy
+5 Recoil

AS50 #2:
+2 Damage
+1 Accuracy
+5 Ammo

I have two different AS50s with different builds for TDM and Zombie mode individually. More ammo for ZM, less recoil for TDM.

Will edit with more as I remember. I remember I had a really OP STG44 enhancement, I'd need to find my files again.

And about the stg44-hk g11-thompson-ksg 12?
Varenicou Sep 26, 2019 @ 2:03pm 
Originally posted by NXRedd:
Originally posted by Maurii.-:
And about the stg44-hk g11-thompson-ksg 12?
.
G11: +5 damage, +2 ammo, +1 rof. If memory serves me well, it becomes a one-burst kill with this enhancement.

that was absolutely true, since G11's Burst Fire mode doesn't had any recoil on it even +0 enhancements. best go on with damage and ammo
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Date Posted: Sep 23, 2019 @ 10:49am
Posts: 12