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My Soul's Burning Bright just gets a ton of break for a 1 cost and affects all copies of it. If you can also get reboot enhancement on it, enemies pretty much can't attack by turn 2. Connecting Charge being a reboot can scale albeit slowly, but can get high damage since playing each copy boosts its attack. Then there's Wind Eraser that just searches and adds them to your hand + proc reboot/banish effects.
Honestly, I think Banish just has a lot of low costing cards with good effects in the demo that ultimately can circumvent the whole banish portion too easily.
Setup is hard to pull off outside of early turns without Suspend (especially if you just get a lot of card draw). I personally have to rely on Tongue of the Ancients muse to start a build going with that, and even then I need to activate setup 3 times per battle (preferably early on). The only setup card I've relied so far is Seeds of Helianthus, but only because it's a 0 cost action that can proc its effect on either setup or as a successful action.
But yeah, if you can pull it off, it can be fun to plan for setup.
As for the other mechanics, there's not a lot of convert cards to work with and I've been pretty much ignoring Amp. Amp's just one of those cases of "if it happens, it happens", but I don't find myself in a situation where I should just use it as movement card for the stat boost of the next attack/break/draw. (There's also the whole, use as many 3 cost cards especially with certain muses active, but I just find 3 costs just too clunky to use in general unless they can discount themselves.)
But ye setup and amp is hard to do. Amp is strong sure, and it’s quite easy to setup since you just slot in the wild amp hero + copen or double copen.
I also usually never try to meet the hard conditions of muse (like the 3 cost giant or the 8 card draw/5 draw in 1 turn), I just set them on the field but that’s me.
And glad you agree with banish, it’s so strong and so easy to setup it’s crazy. And having a huge deck is not that big of a deal with it too.
S: 0 cost deck: Basically no drawback, very easy to acquire, and not dependent on any Muses.
A: Reboot deck: Reboot trait + X Copies + -1 cost trait = the same as 0 cost deck.
B: Banish deck: Also powerful. But may not last a round because of cost.
B: Setup deck: When combine with Suspend trait, it's no longer depending on card amount. Only work for 2nd main dungeon.
C: 3 cost deck: Have some successful with it. Require Heit Gapo Card, Trait, and Yura Muses.
Amp deck: Have not try. But have low preference due to depending on Card, Muse and situation.
Wait really? You f ind banish costing a lot? you should prioritise the cards that give cost when banished (legendary??), 0 cost 2 banish atk/ 2 cost 0 when vanish atk rare, and the fire sword gundam 1 cost, 0 cost banish 1 draw 2. Those are like the main engine and they are super cheap to use. I never struggled as far as cost goes. And if you have the one that banishes from the deck 0 cost, you don't even care about your starting hand anymore.
The thing with Banished deck is, it requires two cards available: The banishing and banished card. As the deck grow, you will likely pick full hand of one type and lose 1 turn not be able to do much.
Another thing is, when in tough situation like the cost running out, no wild card can help.
On the other hand, put "full draw of 0 cost" wildcard in 0 cost deck/reboot deck basically win for you in a single round.
You can do that for banish too tho? Use the one where you draw until your hand is full.
0-cost + Draw
These are both top tier. Everything else isn't even close.
Didnt like 0 cost until I got the +1 cost card.
I like Setup the best. Pretty fun to play.
The great thing about Amp is that it's always 0 cost (well, -1 card except for Draw Amp). Getting Reboot on Amp cards feels so good, too...
And the Aelfric card activating nearly every Muse at once is so satisfying.
A note about that card: at first glance, it looks like its effect is to banish two chosen cards from your draw pile. But when you read the tip box for Search carefully, it says that the chosen cards are put into your hand. Thus if said cards can negate the Banish, they will end up in your hand.