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We found that having aim on all the time made it more difficult to keep your angle when using RMB and pull back for power. But it has been mentioned before and we will look into adding in that option.
There may be the odd improvment to troublesome glitches and potentially additional content, but the style will remain the same.
Although, is there a way to set it back to the nice rainy status? I realize it was supposed to be dark and depressing and not good, but I really liked it.
I did some more local play after the story (which was really cool, I hope it was hinting at a sequel?) and I noticed we don't seem to make any money playing together. I don't know if it's a story only kind of thing to get money or what, but I think since money is generally only used for some very very light cosmetic stuff it'd be nice to just make some money while we played together.
Also I think it would be a bit better if it changed the order of who goes first depending on who has the better score. Say Player 2 has -1 and Player 1 has +1 it'd a bit more fair to have Player 2 go first since Player 1 is going to be watching and learning mistakes and seeing the best route and what not.
Other than that very nice, I really like the new features. The crosshair is a lot more helpful than I thought it would be and what not.
ONE LAST THING, if I could not sound super nit picky. It'd be nice to play the online multiplayer mode locally. Maybe a splitscreen and using two controllers and what not, since I don't really have a way to play with two computers unfortunetly. I realize though that's probably a big thing so I won't really hold my breath.
Thanks so much for listening to feedback and working so hard on such a cool game
We will look into your suggestions. Thanks for the feedback.
However splitscreen isn't a trivial thing I'm afraid, hence the pass and play local multiplayer. For now we don't plan on implimenting it.