Vertiginous Golf

Vertiginous Golf

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Kinl23  [developer] May 15, 2015 @ 4:52pm
1.0 and beyond.
After feedback from the community post our 1.0 release, we have some improvements planned to help those up against a wall, those with power management issues and those who forget which club is active. Plus a Community Hole playlist feature and many Course Creator improvements which will allow you to make the holes you want to play easier to create. Along with some bug fixes.

Keep the feedback coming and we will keep listening.

Thank you all for your support so far. 1.1 is coming soon.
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Showing 1-11 of 11 comments
welbot May 31, 2015 @ 3:55am 
I don't know if it's been brought up before, but I'd like to see the ability to look around/aim without having to hold the left mouse button down. Unless of course, it's already in there somewhere, and I just haven't found it...
Kinl23  [developer] Jun 1, 2015 @ 10:29am 
The hummingbird is best used for free look and free fly.

We found that having aim on all the time made it more difficult to keep your angle when using RMB and pull back for power. But it has been mentioned before and we will look into adding in that option.
Khronikos Jun 3, 2015 @ 3:49pm 
This game is fantastic. Are there any more improvements to graphics coming? It looks great already I was just wondering. Thanks!
Kinl23  [developer] Jun 3, 2015 @ 5:04pm 
Thanks.

There may be the odd improvment to troublesome glitches and potentially additional content, but the style will remain the same.
Sky Aug 10, 2015 @ 9:03pm 
I'm glad to come back to the game and see all the updates it got. It gave me everything I wanted and more. I didn't even expect a story mode and it was all very weird and neat to experiance in a golf game.

Although, is there a way to set it back to the nice rainy status? I realize it was supposed to be dark and depressing and not good, but I really liked it.
Kinl23  [developer] Aug 11, 2015 @ 9:57am 
You can reset the data which will set everything back to the way it was including your progress.
Sky Aug 11, 2015 @ 10:18pm 
I'll think about that, not quite sure I want to with the cool new clothes and stuff. Even though they don't affect much at all.

I did some more local play after the story (which was really cool, I hope it was hinting at a sequel?) and I noticed we don't seem to make any money playing together. I don't know if it's a story only kind of thing to get money or what, but I think since money is generally only used for some very very light cosmetic stuff it'd be nice to just make some money while we played together.

Also I think it would be a bit better if it changed the order of who goes first depending on who has the better score. Say Player 2 has -1 and Player 1 has +1 it'd a bit more fair to have Player 2 go first since Player 1 is going to be watching and learning mistakes and seeing the best route and what not.

Other than that very nice, I really like the new features. The crosshair is a lot more helpful than I thought it would be and what not.

ONE LAST THING, if I could not sound super nit picky. It'd be nice to play the online multiplayer mode locally. Maybe a splitscreen and using two controllers and what not, since I don't really have a way to play with two computers unfortunetly. I realize though that's probably a big thing so I won't really hold my breath.

Thanks so much for listening to feedback and working so hard on such a cool game
Kinl23  [developer] Aug 12, 2015 @ 7:50am 
I'm glad you liked the story. I really hope we can follow it up with a sequel at some point.

We will look into your suggestions. Thanks for the feedback.

However splitscreen isn't a trivial thing I'm afraid, hence the pass and play local multiplayer. For now we don't plan on implimenting it.
Sky Aug 12, 2015 @ 10:34pm 
That's all right, I understand. Hope all goes well and a sequel can come out and get you guys some more deserved attention. Hopefully I won't miss the announcement of it anywhere because you guys got my vote at least and I'll be sure to buy it if you do someday
Ryan Aug 24, 2015 @ 6:21pm 
What version is the game on now? Has 1.1 been released?
Kinl23  [developer] Aug 26, 2015 @ 2:27pm 
we're on 1.2
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