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those are more like personal issue than problems with the game to be honest.
Well i specificly said, i don't like it, not that nobody should like it.
And yes sure are slow projectiles easy to parry or avoid. But it delays you. It's like having a person walking slow in front of you. Stuff like this just bothers me.
also what boss was before a shortcut I don't remember the runback ever being bad.
There are 3 homunculi that can clear every enemy on the map easily. The Beast, the Healer, and the Rifleman.
The Healer is the game changer because You can use her as "a trap" for dangerous enemies. Her gravity also ignores obstacles, making it perfect against most late game's annoying enemies. And all her attacks refill SP very fast (like Yolvan's attacks). She can heal to reserve the healing wards.
The Rifleman's Attuner Art is the proton cannon that blasts through obstacles. All You need is the SP regenerator totem and relics. Refill the SP and use his Attuner Arts. Repeat.
The Beast's freezing attack is the most effective against flying enemies because it ignores defense. The AOE is insane and covers almost 75% of the map. But it requires Parry. Equip cooldown relics if You want to use him.
Like others have said, learn Parry. If You don't like parry, at least learn how to parry projectiles.
Parrying projectiles in Ender Magnolia is a lot easier than in Ender Lilies or any other MV games. You don't need to perform "Perfect Parry" like in most "Souls like" games. I don't like parry systems in those games either.
If You have played rhythm games like Guitar Heroes, You may have noticed that the Parry mechanic in Magnolia is similar.
As long as Lilac's shield bubble or the Beast's body is in contact with any bullet, Parry will trigger. In other words, Parry will trigger if the distance between Lilac and any approaching bullet is only a few pixels (when You press the parry button).
Note that this also applies to any other attacks not just the bullets.
To clear bullet hells, after a successful parry, press the parry button again to parry another bullet. Repeat until the area is clear.
If it's a laser beam that You are parrying, after a successful parry, You can continuously jam the parry button until the attack animation ends. Please don't destroy Your joypad when doing this. Good luck.
I imagine this boss is either the factory boss that spawn minions or the Rifleman homunculus. The Rifleman is the harder of the two, coz he has 3 phases. The factory one can be cheesed with AOE Attuner Arts and SP regen.
I use the axe which has good range and the samurai and fist skill are good as well. Also i have the witch fire balls on max which is nice as well.
But i'm at the Killroy final form and i guess it's the last boss unless you do some questlines, which i kinda don't wanna bother about tbh. :D
EDIT: i just beat him and got ending A. No idea what happend nor do i care. I started to ignore the story half way thru. I'm just happy it's over.
It still was a pretty neat game, but i have no desire to ever touch it again.
This Tornado move breaks shields but i didnt really wanted to use it because it's not a real fancy move overall.
The fact that most moves have no effect on shield is weird.
Congrats for Ending A. For Ending B, You only need to unlock the barrier and get a special item, but first You need to find the secret character and complete an easy side quest.
The final boss will just be the harder version of the Ending A's final boss.
Just a harder version? How boring :D
The boss wasnt too fun either, so it's no loss for me ;)