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yeah that move is just designed to oneshot no matter the difficulty
easiest way to counter it for me was to either go behind him if I have time or use the parry ability(I think it's called shackled beast )
2x HP
1x damage
2x break threshold
0.5x break recovery speed
1.5x attack frequency
I feel enemies dies too quick thanks to break system so I beefed them up, and making break moment more valuable by lengthening it's duration. I don't like getting one-shot so I stayed at normal damage, but increased their aggression instead.
2.0x hp
1x dmg
1.5 break threshold
1.75 break recovery
1.0x attack frequency
before using this setting i kinda feel like enemies die way too fast even without any upgrade with ability or relic, also this settings make boss tougher so i can fight boss while listening to boss OST without afraid that boss gonna die mid-climax part of OST haha
Here's a glass to everyone's victory.
I think they have decreased the base difficulty from Ender Lilies quite a bit; I'd guess hard is about equal to Lilies' default difficulty. I have played Ender Lilies with damage at x2 and with new game+ patterns for the bosses (with the help of the randomizer mod to have it on a clear new game) and it's a great experience. Ender Magnolia with my settings is at least close enough, I might try something harder for a replay.
That's what I usually do as well. But I read a comment saying that it was recommended to play on Hard if you already have experience from playing Lilies. Not sure if it is true, but I'm giving it a try.
I used:
HP x1.3
Break/status resistance x1.3
Attack speed x1.25
Doesn't give the highest fragment multiplier but it's still 1.52
I only reverted to default settings for the boss that heals itself bc it was getting insane, but otherwise I beat the final boss today and the entire game felt nice, maybe a little too easy at times but not a walk in the park, especially the last area.