ENDER MAGNOLIA: Bloom in the Mist

ENDER MAGNOLIA: Bloom in the Mist

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Reibolg - poor signposting?
Myself and a lot of people I talked to only got this party member after Ending A, because that room in the Crystalline Realm says "it's an old barrier that won't open without a key", so we assumed it would be some end game unlock, but apparently you can go there right after the elevator and the first Gilroy fight, which isn't communicated properly. The game conditions you to trust the map, but in this specific case the map is lying to you with that "LOCKED" marker.

It sucks because his ranged abilities are so fun. But oh well, I'll play with him after the NG+ patch, I guess.
Last edited by toughnails; Jan 27 @ 10:02am
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Showing 1-15 of 41 comments
I played through the entire game and not once did I get any sort of clue to go back there. I only discovered him and that the barrier was open by luck, since I went down there again just for the heck of it (I thought that maybe the traveling priestess was in front of it).
Zunde Jan 27 @ 9:28am 
This thread is LITERALLY the only reason I went back and checked that door. Hell I had the entire 2nd entrance that going here talks about finding already mostly explored but stopped due to needing the 2nd Tier growth removal

There really is nothing that tells you to go back here and I'm thankful for this thread.
iriyap Jan 27 @ 9:35am 
Same exact thing happened to me, only got him after doing literally everything else.

I believe Joran does say something about heading back to the mines, but the developers should've removed the barrier from the map to make it obvious you can go back there now.
Rai Jan 27 @ 9:47am 
I went back to it on a whim because the area was still grey and was surprised there was anything there. Given the context clues, I thought I had to kill Gilroy to make the 'barrier' fall, but that was talking about the Empyrean Parasol, not the blockade, which is down for some reason.
Yep - thank you for the heads up, because otherwise I wouldn't have went back there til, like, the end-game sweep of items. Really needs to be signposted better.
archidictus Jan 27 @ 2:12pm 
3
Game tells you to do everything, it's hand-holding. Game expects you to remember one thing, it's too confusing.

Gilroy literally talks about how he's the one keeping up the barrier when you beat him the first time. This was less obscure than any Fromsoft quest nudge lol.
Naewyng Jan 27 @ 2:16pm 
Hahaha! Same! Only got there after getting ending A XD
Originally posted by archidictus:
Gilroy literally talks about how he's the one keeping up the barrier when you beat him the first time
That's not the same barrier. Gilroy is sustaining the massive dome in the sky that's blocking out the Rain of Death. They literally show that in the ending cinematic, did you even pay attention.
Naewyng Jan 27 @ 2:40pm 
Originally posted by toughnails:
Originally posted by archidictus:
Gilroy literally talks about how he's the one keeping up the barrier when you beat him the first time
That's not the same barrier. Gilroy is sustaining the massive dome in the sky that's blocking out the Rain of Death. They literally show that in the ending cinematic, did you even pay attention.
But I see his point. When you beat him the first time, the only barrier you know about is the one in the crystal caves.
Rai Jan 27 @ 8:43pm 
Originally posted by Naewyng:
Originally posted by toughnails:
That's not the same barrier. Gilroy is sustaining the massive dome in the sky that's blocking out the Rain of Death. They literally show that in the ending cinematic, did you even pay attention.
But I see his point. When you beat him the first time, the only barrier you know about is the one in the crystal caves.

Agree with this, as I mentioned in my own post. They call the blockade a barrier, so I assumed killing him would open it. And well, that's how I learned of ending A, babyyy
igrat Jan 30 @ 3:00am 
Originally posted by archidictus:
Game tells you to do everything, it's hand-holding. Game expects you to remember one thing, it's too confusing.

Gilroy literally talks about how he's the one keeping up the barrier when you beat him the first time. This was less obscure than any Fromsoft quest nudge lol.

Okay but this isn't a Fromsoft game, it's a heavily streamlined QOL-stravaganza. Every other door/barrier has a "you can't go here"-indicator on the map, which disappears when you get the necessary key/ability. The one by Reibolg is the only exception to this, where the map lies and still says the way is blocked even after it becomes available.

It's not that it's impossibly cryptic, it's that it doesn't gel with the rest of the game's design. Like the OP says, the game conditions you to trust the map for info on which paths are accessible, so why would you go down to look when the map says you can't go there?
Pythios Jan 30 @ 3:49am 
The 2 npcs that work with the chief attuner mention that he’s gone missing and I feel like that is suppose to urge you to look for him, but there’s literally no mention or hint that the barrier to the land of origins opens up, you just have to guess or assume.

I honestly thought the land of origins was gonna be the last area of the game cause gilroy was still alive, but I ended up getting ending A instead lol.
Last edited by Pythios; Jan 30 @ 3:50am
Belforks Jan 30 @ 4:09am 
moreover it seems like reibolg is neglected and doesn't really have much significance to the story, and he might've been planned as one of the last homunculi you're supposed to grab since he only has one bench conversation and thats it.
he never comments about the other areas if you grab him as soon as he's available, only that one convo in the frost manor area.
Zunde Jan 30 @ 4:48am 
Originally posted by Belforks:
moreover it seems like reibolg is neglected and doesn't really have much significance to the story, and he might've been planned as one of the last homunculi you're supposed to grab since he only has one bench conversation and thats it.
he never comments about the other areas if you grab him as soon as he's available, only that one convo in the frost manor area.

This is the one downside of having most of the cast being capable of speaking in that not all of them can get a lot of characterization.

On the flipside of that Shackled Beast has an almost comical amount of dialogue.
Paiguy Jan 30 @ 6:13am 
Yeah I was a little disappointed how I got this last new homonculus only after I had done everything else in the game so there was nothing to even use him on besides the ending B boss.
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