Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There really is nothing that tells you to go back here and I'm thankful for this thread.
I believe Joran does say something about heading back to the mines, but the developers should've removed the barrier from the map to make it obvious you can go back there now.
Gilroy literally talks about how he's the one keeping up the barrier when you beat him the first time. This was less obscure than any Fromsoft quest nudge lol.
Agree with this, as I mentioned in my own post. They call the blockade a barrier, so I assumed killing him would open it. And well, that's how I learned of ending A, babyyy
Okay but this isn't a Fromsoft game, it's a heavily streamlined QOL-stravaganza. Every other door/barrier has a "you can't go here"-indicator on the map, which disappears when you get the necessary key/ability. The one by Reibolg is the only exception to this, where the map lies and still says the way is blocked even after it becomes available.
It's not that it's impossibly cryptic, it's that it doesn't gel with the rest of the game's design. Like the OP says, the game conditions you to trust the map for info on which paths are accessible, so why would you go down to look when the map says you can't go there?
I honestly thought the land of origins was gonna be the last area of the game cause gilroy was still alive, but I ended up getting ending A instead lol.
he never comments about the other areas if you grab him as soon as he's available, only that one convo in the frost manor area.
This is the one downside of having most of the cast being capable of speaking in that not all of them can get a lot of characterization.
On the flipside of that Shackled Beast has an almost comical amount of dialogue.