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You have a lot of high damage abilities, use them. You can open up with Lito's fist to insta-stun multiple enemies, follow up with No. 7's teleporting slash, and so on. If you see a big group, use an attuner ability to wipe them all out. Parry all projectiles, one of the carapaces sends out homing bolts literally every time you parry, so it's ez mode.
And yet, I've never said it was hard, the word would be annoying. The whole center stratum is ANNOYING. So yeah keep talking about your ez mode and let us complain about ennemy design.
At one point there's a room you reach by using a rocket jump from a moving platform. I jumped up and four laser enemies fried me instantly from full health before my feet even touched the floor, and I'm playing on base difficulty.
Had to put the steam deck down at that point before I broke something. Kinda sucks focusing on survival so much and still being a 3 hit kill for most normal enemies.
I'm playing on hard with 2x HP. Central Stratum was not fun.
Do you have an area in mind, specifically?
The Academy was just fine to me, for example, and that's Central Stratum.
Some enemies had some synergy going, with mages using homing projectiles and playing keep away, while robots would be trying to zap you at close range. I think that was fair enough.
...Then again, I also wasn't on 2x HP and I was taking advantage of what Toughnails was talking about, even if I did have the other sliders high enough for 2.5 fragments. My enemies weren't sponges, they were glass cannons. Or nukes, sometimes. x)
If anything, maybe the difficulty sliders are the real culprit? I don't really like the idea behind them: "Balance the game yourself~!", I'd rather have dedicated modes everyone is stuck with. As it is, you can't talk about certain aspects of the game without saying "by the way, I had enemy self-esteem set to 5x~", it's a bit annoying.
Oh, by the way, watch out, "enemy" only has one "n" in English. Random letters being added/removed from one language to the next drive me up a wall x)
That said it can definitely feel "aw man" when you get beaten up by an enemy you didn't see coming. I don't think you're going to enjoy the game a lot if you don't go into it treating rooms as puzzles to some degree though, since you get a lot of abilities and a lot of characters to sort through and you may need to adjust your approach for exploration.
Please name me the game where that isn't how you progress. If people were destroying every boss on first try the howls would be "gAMe Too EZ".