ENDER MAGNOLIA: Bloom in the Mist

ENDER MAGNOLIA: Bloom in the Mist

Velgrynd absolutely sucks.
Seriously, this is by FAR the single worst boss encounter in both Ender games.

The hitboxes are completely bogus for most of his melee attacks. The second phase AoE is completely unavoidable if you happen to be too close to a wall, and because the game gives you absolutely no i-frames in AoE or gas attacks you can easily be one shot from max HP and even if it doesn't one shot you it sets you on fire. For some reason the encounter area is smaller than the bosses range of travel so he can hide half his body outside of the viewable space and then melee attack you and you can't see anything to do anything about it until it's too late. He's a massive HP sponge, and even his basic swings hit you for half health even if you're appropriately levelled and have every HP upgrade up to that point, the two handed swing with the worst hitbox hits for 2/3rds of your health and for some reason randomly hits you twice one shotting you.

Velgrynd is just an absolutely miserable boss towards the end of an otherwise fun game.
Отредактировано Renzokuken; 25 янв в 8:08
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i struggled with this one since i tried to evade in the wrong direction and stay in the air often. once i evaded towards him and stayed on the ground, he was rather easy to clear.
I'm not done with the game but I did deal with Valgrynd and it's really the hardest by far (second would be Lyseath or whatever the sorceress is called). He's punitive as ♥♥♥♥ and kinda force you to play ranged. You need to know his attacks by heart. Once you get the gist of dodging into its attacks it's a matter of rythm and placement.

Little tip, he has a fair bunch of attacks when he'll not move at all, so if you drop the automatic homonculus (the girl on a wheelchair) at the beginning of those attack then dodge you can ditch a fair count of damage, especially in second phase when he have two static attacks.
Nah I don't think any of them are that bad. I was able to beat everyone so far within a reasonable amount of tries. The only one I was kind of iffy on is No. 7 due to the boss rush but honestly it wasn't that bad and they even toned it down with the latest patch apparently.
I cannot speak on the final fight as I am just getting to them.
Автор сообщения: Naewyng
Am I the only one who had no issue with this boss? I think I beat him second try.

Also I used the parry mechanic extensively during this foight.

You've answered your own question, probably. I never use parry mechanics in any game I played because, after 40 years of gaming, I've learned that I will never ever get the ridiculously frame perfect timing needed for parries and I basically avoid any game that mandates parrying as a mechanic. I don't know how people parry at the right time since as soon as I see a boss telegraph a move, my instinct is to reach for my defensive response, and it's always too early. But if I tell myself to try and wait and time it, I'm always too late.

Regarding Velgrynd, I was infuriated by him until I switched tactics a couple times, and ultimately just gunned him down while practicing my timing on dodging his attacks. He has a few different single arm swing movements, and all but one of them are reasonable to dodge through if you practice it. Ultimately, I just used ranged moves and gunned him down with an owl, a machine gun, and a girl in a wheelchair.

Prior to that, I tried pure melee builds with a counterattack and the lifting ice move, but I kept getting swatted a bit too much. When you're attacking with melee, sometimes you can't dodge correctly or you put yourself in a bad defensive position in order to get hits in. His attacks have too much coverage for that. Also, if he switches to tossing fire at you, you sometimes get burned and then bye bye health bar.
Автор сообщения: azuarc
Автор сообщения: Naewyng
Am I the only one who had no issue with this boss? I think I beat him second try.

Also I used the parry mechanic extensively during this foight.

You've answered your own question, probably. I never use parry mechanics in any game I played because, after 40 years of gaming, I've learned that I will never ever get the ridiculously frame perfect timing needed for parries and I basically avoid any game that mandates parrying as a mechanic. I don't know how people parry at the right time since as soon as I see a boss telegraph a move, my instinct is to reach for my defensive response, and it's always too early. But if I tell myself to try and wait and time it, I'm always too late.

Regarding Velgrynd, I was infuriated by him until I switched tactics a couple times, and ultimately just gunned him down while practicing my timing on dodging his attacks. He has a few different single arm swing movements, and all but one of them are reasonable to dodge through if you practice it. Ultimately, I just used ranged moves and gunned him down with an owl, a machine gun, and a girl in a wheelchair.

Prior to that, I tried pure melee builds with a counterattack and the lifting ice move, but I kept getting swatted a bit too much. When you're attacking with melee, sometimes you can't dodge correctly or you put yourself in a bad defensive position in order to get hits in. His attacks have too much coverage for that. Also, if he switches to tossing fire at you, you sometimes get burned and then bye bye health bar.
You have 2 parries in this game, you have the ones tied to your Carapace which has a tightish timing but Shackled Beast's parry is much more lenient than it may initially sound so if you haven't played around with them much try him out.
I remember having a bit of trouble with Velgrynd but once I figured him out he wasn't too bad and was even kind of fun. The issue with him is that his slide-slash move has a much bigger and longer-lasting hitbox than it looks like it should have. I think the only way to dodge it is by dashing against his direction of movement, if you try to dash away from him or use the carapace parry you won't have enough i-frames.
It is not that hard, just use soul gage ablities to invuthrough most damaging aoe attacks and counter, he took me like 10 tries before I beat him, there is an amulet that gives you faster mobility and other that makes dashes have more iframes, so with some clever skill isage and amulet chices he was that bas, but for me it is the hardet boss in the game.
For me, the trick to Velgrynd (and a lot of bosses, honestly) is that parrying is actually way easier in this game than most. Velgrynd in particular has long enough wind-ups on his big swings that you can easily just stay right next to him through most of his attacks and parry. I only really ran out or jumped for a couple of abilities, like the one where he throws a bunch of fireballs.

Barrage (Yolvan's first ability) is excellent because it can hit the boss while standing on the ground while allowing you full movement. I also threw in the occasional Blazing Fist, as the Blaze status effect does good damage.
Автор сообщения: Mixed Herbs
You have 2 parries in this game, you have the ones tied to your Carapace which has a tightish timing but Shackled Beast's parry is much more lenient than it may initially sound so if you haven't played around with them much try him out.

Shackled Beast parry is sometimes usable, for very clearly telegraphed moves. I equipped it for certain bosses. Even then, mistiming is very easy. I never even bothered with the Carapace. If Shackled Beast is easier than Carapace, there's no point.

I'm not going to rant about it here, but I've been gaming for a long time, and the one thing I do. not. do. is parry. I can handle anything else you throw at me, but please do not ask me to parry.
Shackled Beast parry is good for single hit attacks like Velgrynd's sword swings, as it fully negates a single hit with a wide parry window. It's absolutely terrible for multi-hit attacks like his fire spew, because it only negates the first hit, and locks you into an animation while everything else hits you. A really easy to see example of this is Gilroy when he summons homing swords, Shackled Beast will get you killed very quickly.
get the impact carapace and just parry, you negate damage and recover faster than a dodge to attack more
for second phase fire storm just stick close and parry only the balls falling on you
I am really enjoying this game but it throws too many brutally hard bosses at you. I beat the Witch and everything else so far but, some after 10-20 tries, but this one is really testing my patience. He can KO you in two swings. Sure they are easy to avoid but you need to be perfect for too long thanks to his huge HP like all the other bosses so far.
The bosses being as punishing as they are meant I shamelessly lowered their attack damage (without lowering the difficulty any other way) Bosses felt a lot more "fair" that way.

Velgrynd was absolutely the worst of them due to his hitboxes though. Gave me nightmares remembering the malformed butterfly woman in the first game.
Yolva + Luiseach + relic that recovers 1HP per hit. BRRRRRR. Ez.
just beat him today, took 3 attempts but the issue for me was the nonsense with his shield wasting most of my attacks. had to switch to a build that was heavier hitting with some suppression and then he was no issue with a little patience since most of his big hits are actually counter attacks that can be dashed through (dash towards him not away)

my normal farming / map clearing build is a ranged build with the owls auto attacking, bird boy sniping and one heavy hitter for punishing/finishers, and that's a terrible build to face him with. :D it constantly procs his full screen counterattack from the owls auto shots.
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