ENDER MAGNOLIA: Bloom in the Mist

ENDER MAGNOLIA: Bloom in the Mist

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Too much text. Too many characters.
Too much dialogue.
Too much descriptions.
The one thing I liked about the first game is feeling of loneliness, mystery and ambiguity.
Here game leaves nothing to the imagination, everything is explained, everything is talked about, there are entire towns for you to chat with, everyone has something to say, you even have some light jokes and informal talking.
There is nothing to figure out or think about. Everything is laid out. And there are always dudes chilling in towns.

Game has haunting visuals and music, but text text text and NPCs NPCs NPCs ruin the atmosphere.
IMO
Last edited by Outsider; Feb 22 @ 6:24am
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Showing 1-10 of 10 comments
OH My God !!! They decided to do something different instead of lazily do the same thing ! God forbid they actually made dialogue that flesh out the support characters !!! How dare they ? It's unsufferable OH My God if only there was a way to skip the cutscene and dialogue if these bother me, that would be great.... Oh wait there is, I'm save I can focus on what I actually enjoy instead of just opening a new topic to rent my frustration and look like an idiot..
Fla1myC Feb 22 @ 10:18am 
On the contrary, I would cling to every description and dialogue. There is a lot of lore in all of this, both in general and within the game.
To convey this within the visual of the locations, or music will not be enough.
How, then, to reveal the game through silent characters?

Each new part should be significantly different from the previous one. Of course, there is a place for old mechanics, similar game bosses and everything else that evokes a sense of nostalgia and refers to the previous parts...
However, you are not playing a copy of the first part, but a separate part. And in fact, each part tells its own story of its state affected by the impact of Blight. Therefore, each time the player must be initiated into a new story, doing this through notes and dialogues...
In this part, everything looks large-scale: from the game map, up to new mechanics, a redesigned combat system, with the introduction of a full-fledged economy, and everything else.
And with the new patches, in addition to fixes and balance, NG+ will be introduced, the ability to replay boss battles, as in the previous part, and there will be even more basic content...

And only the olds will remember the first passages, how we "burned in anger" from the damned rats, ran for a long time through the teleports of the Scarlet Forest without additional ladders, how we passed the Arena Tower before it was fixed, or farmed materials to AFK to buy back all the Magic Vial, which cost 1 million materials in last sell.
All this has touched on a fix that many people may know about, but not everyone has been able to experience it for themselves.
Last edited by Fla1myC; Feb 22 @ 10:19am
klaud Feb 22 @ 5:39pm 
Zoomer nowadays no wonder gen z are so dumb they are too lazy to read anything.
Outsider Feb 22 @ 6:43pm 
Originally posted by klaud:
Zoomer nowadays no wonder gen z are so dumb they are too lazy to read anything.
You got it backwards. It's zoomers who are uncomfortable with silence, that's why all AAA games are full of constant talking these days, even if nothing happens and character just runs around, they constantly talk.
Last edited by Outsider; Feb 22 @ 6:43pm
benj Feb 22 @ 7:03pm 
The talking does ease up a bit once you get to the middle stratum though, aside from the academy which is NPC-heavy. After playing Ender Lilies again, I think i'd agree the lonely atmosphere is better...but I really enjoy the respite chats.
Ham Baga Feb 23 @ 9:34am 
This game is set in a different kingdom within the same timelime. Lilac's burden to bear isn't as great as Lily's. I think the option to talk with those around you and even the homuncoli gives a new and fresh feel, to know they're sentient and to put their minds to ease and even make a friend. The "This is your burden, but you're not alone" trope, you know?
Last edited by Ham Baga; Feb 23 @ 9:35am
You know you could skip all of them right?

This isn't like in Lilies where everything had fallen by the time you awake, of course there's NPC's who interact with us
I lost a single brain cell reading OP's post
Mr.I Feb 26 @ 10:03pm 
Sufficiently Clowned 🤡
Last edited by Mr.I; Feb 27 @ 2:49am
The OP isn't wrong at all.
I mean, first game had basically nothing while second one has too much.
It should have been a mix of both.
During the save place you can see a dialog message on the upper right corner.
I think in most cases I was just spamming A button just to get rid of the notification.

P.S.
Ori has the exact same issue regarding characters and dialogs.

Cheers!
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