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As far as the beams go, they're not everlasting. My personal strategy for that was to ensure I had two bars of my special charged up when I hit final phase, the i-frames are incredibly generous, letting you face tank basically anything while also doing massive damage. Between that and chain counters/parries, you have enough tools to survive even with that lack of space.
And burning can be removed by repeatedly dodging, I recall there being a tip saying that.
Lower the damage then. That's always an option.
for me i found using No.14 dash ability as a faux dodge with a longer evade time helped avoiding the sword especially when gilroy decides to edge camp the map so you cant get behind him.
worst part for me was the tight space during phase 4 after the big slam and the damage pillars are up. could easily get to the final phase without getting hit once and then easily combo'd because i miss judged where one of the pillars would spawn in the very small safe spot i was forced into at the edge of the map.
You can also just parry that big sword attack with Schackle Beast, the timing with Schackle Beast is more generous than the regular parry so it's easier, I got caught off-guard by this move the first time, but never got hit by it ever afterward.
His big Slam in 4th phase can also be parry, personnaly I used the Schackle Beast for the initial hit and then spam the regular parry to block every instance of damage from the explosion (need a certain rythm, you can't just mash to fast), you just need to get a feeling for where the Pillar will appear to positionned yourself correctly (just like Ulv in the first game where the pillar appear depend of where he use the Slam), so took me some practice but this was the most satisfying thing to pull off in that fight, and you get rewarded for doing it by dealing a ton of damage to him from the counters.
And when you are hit by one of the barriers you can be pushed into the second one and from there into a third one. That is one-shot.
And finally when he does that big explosion and you are to close you cannot get out. One-shot.
Yes, you can escape all of them, I know and I did. All I am saying: Not well balanced.
There's multiple relic that reduce the damage taken tough, inflicting him with Schock alse reduce his damage, and you can also Parry everything with Schackle Beast or standard parry.
Not sure what's not balance here he is the Final Boss, you should expect him to higher damage than previous bosses, to the point of one-shot if you're not going for a defensive build and be overall the hardest fight.
Had fully upgraded health bar, multiple dmg reduc relics, the sub 15% resurrect, went from 100% to instant death in an eyeblink because he did the parry. The orbs just spawned right on me from him and hit before I could even see that he had parried. This was right after he had done some teleport and swords, no pause, I assumed he'd have a brief cooldown there to do something before he could just whip out a parry like that.
Rest of attacks worked well enough, sans the pillars that linger on screen, which led to him doing a lot of inescapable attacks since he could start spamming swords while the pillars are there, so I can't really dash out of the way as I'd just bonk against the pillars. I guess main answer to that was to use a parry carapace, but I ended up just spamming artes to iframe through this noise.
You can also dodge or parry his counter attack. The further you are, the less bullets will trace you.
If Gilroy levitates slightly above the ground, he is likely to activate his counter stance. iirc, he will only use the stance after teleporting.
After a teleport his counter stance is never his first move, he usually use it as the second or third move after teleporting, and he will never use it twice before teleporting, so if one is unable to react I suggest either wait a little after his first attack see if he does it or use Attuner's Art with long i-frames like Luiseach to be safe in case he does it.