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the damage is still slow and lackluster
We'll be likely getting an area with ice-based enemies and they might be resistant to freezing. But there could be more variety in how likely enemies get frozen and how long it lasts.
its 100% op because it freezes an unstaggered boss for a solid 5 seconds allowing you to shred the HP and the cool down is so fast you can just dodge freeze a boss that should be difficult into childs play.
Of course I know the age old statement "just dont use it" but the the whole point is tuning the early access. and right now this ability is incredibly forgiving and makes light work of even the toughest enemies including bosses.
In Ender Lillies abilities like this felt like a tool or something to get you out of a game this is borderline game breaking since you can freeze every single enemy type in the game even enemies with shields even bosses
My suggestion would be extending the cooldown, and maybe even make it so the freeze doesn't proc unless it breaks posture. It could be turn into a neat ability that prolongs a stagger if used correctly.
That's great and all, but the game is literally in Early Access. The devs want people to share their opinions on as much as possible, so that they can properly tune the game and fix any oversights. Don't talk down on people giving their suggestions for an Early Access game.