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I got the double jump, which comes with an air dash, about 30 minutes or so into the EA version. I found 4 homunculi and NONE of their abilities are "keys" to reaching any part of the map (so far). I reached the end and I'm disappointed that there weren't really ANY ability-gated areas (save one that isn't accessible yet). You get the double-jump with the air dash so early, there's almost nowhere on the map you can't reach yet.
As for how it affects the game’s length, I think the rest of the homunculi are going to be more spread out. They probably just front loaded the first half of them so the player would have at least one of each skill type right away.
Yeah I'm just hoping there will be quite a lot content added, the game is just so good and I am thirsty for more...
Having the movement abilities in early game means we don't have to spend hours coming back to the opening areas to get stuff we can get now and save that for areas that are ability gated. Especially since the map will be much bigger this game. I personally dont want to go all thew way back to area one just to dash and jump around because they waited 5-6 areas in to give us dash and double jump. I would rather areas and items be gated by keys and Humunculi abilities instead of a ledge I need double jump to reach
no spoiler but hint just in case you can't fine them
find big evelator in mining area go up then go left you will find them
I realized this early on too but since they said 30 abilities and each companion has 3 each, remember we only have access to the level 1 version of 11 total abilities in the EA, since for two of the companions we haven’t gotten access to any upgrade materials. Then add to that several of the upgrade materials were obtained from mini bosses so it’s possible there will be quite a bit of mini bosses to beat for the upgrade materials. So I wouldn’t say the EA is half the game, worst case scenario would be about 1/3 the game but even that I feel is a little fatalistic.
I also hope there’s enough in one playthrough to max everything this time. That might be my biggest gripe with Ender Lilies.
I really don't see how this game is going to be as long as Ender Lilies at the rate we're acquiring homunculi and how nimble the character already is. I am very disappointed with how locked regions of the map are being opened in this game. I don't like opening new areas by finishing quests and talking to NPCs. The best part of a Metroidvania is getting cool abilities that open new areas. The way doors are opening in this game is less interesting than in the Dark Souls games because at least in those games you have to track down spooky Macguffins.