ENDER MAGNOLIA: Bloom in the Mist

ENDER MAGNOLIA: Bloom in the Mist

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Eressilathi Mar 25, 2024 @ 12:14pm
Ender Magnolia Suggestions (#Spoilers)
Dear Developers,

I have so far finished the mines and these are my opinions/suggestions/things that I found.
I have been playing games since I was 5 years old and I would think my opinion might matter.(Almost 30 now). Feel free to see it as delusional or from someone who has no idea how to make a game. These are what I would like from the game personally.

1.When the Homunculus introduce each other. Add my name is Lilac nice to meet you. 2.Would be more immersive.(my opinion, would have been nicer)
3.When using Nola as an attack and you try to use Yolvan it doesn't register Yolvan. Is that intended so you don't spam both at the same time?
4.I don't know about your plans for difficulty but enemies could use a bigger stagger bar and more health.
5.So far I have only seen tumors blocking the way in begining areas, would like more areas that are block from a skill you lack in the begging.
6.Could use more secret areas and ability blocked areas.
7.Make the money destroyable crystals only destroyed by melee attacks, more interesting in my opinion.
8.Make the toggle of the mini map between top right corner and middle of screen. Hiding it makes it kind of annoying when you have to triple click. Make it optional in menu if possible.
9.The walkers enemies (robots on star wars walkers) have too little health to make the stagger bar functional( again don't know what you plan to do with difficulty)
10.Make crates/money stones not respawnable after you destroy them, feels kind of wrong to be able to farm them when you die.
11.Add a dark souls element where you lose money or experience when you die and you have to collect your soul/avatar/corpse to regain them. Would make the game more fun when you have consequences of dying.
12.When you exit respite you can only dodge in the direction your character was facing, don't know if that was intended.
13.Add mobs scaling with your levels or make it optional in menu. I have always liked the idea of being stronger in certain areas but that makes enemies worthless when you one shot them. Keep the game interesting even if you are higher level than them.
14.Make the HP upgrade a consumable when you are using respite. Will be more engaging and interesting instead of just loot and get the passive buff in my opinion.
15.Make the toxic enemies fog bigger.
16.Make the flying drones melee attack faster.
17.Make fast travel only usable from respite, better in my opinion.
18. I loved Garm as a boss, make his second phase at 50% life instead of 33%.

One life difficulty would be nice.
Voice acting would be amazing.
Only thing that was unsure for me was the relics but i got it later in the game. Can you please add text that the relic takes two slots. Explain the slot limit.
Tutorial is done very well.
Game play feels really nice.
What you have done with mini map markers is amazing.

I will provide more feedback as I progress in the game.
I am available for vocal feedback If it would be easier.
Love the game so I would like to see it succeed

Best regards,
Eressilathi
Last edited by Eressilathi; Mar 25, 2024 @ 12:27pm
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Showing 1-8 of 8 comments
Krainz337 Mar 25, 2024 @ 12:37pm 
so basicaly you want a soulslike in a metroidvania
Eressilathi Mar 25, 2024 @ 12:44pm 
In some of my points yes, would make the game feel better in my personal opinion.
Yun Mar 25, 2024 @ 1:00pm 
Go play Salt, it is a soulslike metroidvania
EarthwormZim Mar 25, 2024 @ 1:59pm 
As a huge fan of Ender Lilies, I truly hope they do not add a corpse run mechanic. Was such a breath of fresh air. So I strongly oppose the losing currency idea.

1,10,11,14 I vehemently disagree with, 17 I kinda disagree with, and 13 was already kind of addressed in the first game. Every boss you beat locked enemy difficulty for that area and upped enemy difficulty in unexplored areas, every time you beat a boss it locked the difficulty in their area. Then NG+ every area was jacked to max difficulty. This worked fine imo.
Xenox Mar 25, 2024 @ 7:56pm 
I disagree/kinda agree with 1, 2, 10, 11, 14, 16(kinda), and 18.

1: They just came back to their sense wondering after getting tuned. It would be really awkward since some of the homunculi probably has memories of Lilac.

2: Pretty much the same as 1 ^

10: What's the point in that? When finding a grimoire, it unlocks new items that you can buy which cost a decent amount of money. Without that idea people can just grind money early on and buy the item that they unlocked that can help them through the early game. And with your idea of not making them the money crates/crystal despawn, people would struggle a bit to get money to buy that specific item only for it to be useless later on when they unlocked a better one that cost a bit more.

11: A person talked about having the same thing you're talking and quite a decent amount of people disagrees with that idea because they would find it annoying and time consuming.

14: Healing buff functions the same way as in Ender Lilies. Get Crystal = Heal for more.

16: Make the speed of the arrows a bit fast yes but not the reload time

18: He has 3 phases not 2.
76561199058701387 Mar 25, 2024 @ 9:04pm 
I heavily disagree with 11, punishing players for dying will just turn people away from the game, get frustrated or just generally dislike the game. Although the game can be easy sometimes it can also be extremely difficult to some players, and the limited healing is already a difficulty on itself which can result on multiple deaths just because you accidentaly misused a healing. This would just add an annoyance to the player as all the progress they had gotten previously will be lost in case they die and they need to put an entire another effort just to recuperate that lost progress and if they die again then it's gone forever and possibly a couple hours of gameplay being lost with it as well.
Eressilathi Mar 25, 2024 @ 10:14pm 
It's nice to read what other people think. Adding more souls like to the game is more of a personal preference for me, as per tittle this is a suggestion list. I can understand being a minority on that point and can accept that. Would love to read more of why people agree or disagree.

Originally posted by Xenox:
10: What's the point in that? When finding a grimoire, it unlocks new items that you can buy which cost a decent amount of money. Without that idea people can just grind money early on and buy the item that they unlocked that can help them through the early game. And with your idea of not making them the money crates/crystal despawn, people would struggle a bit to get money to buy that specific item only for it to be useless later on when they unlocked a better one that cost a bit more.

14: Healing buff functions the same way as in Ender Lilies. Get Crystal = Heal for more.

18: He has 3 phases not 2.

10. After reading your reply and giving it a second thought I agree with you. Despawning crates/crystals is not necessary.

14. What I meant with that was the Amulet Fragments that give you +5 to max HP. I think it would be more engaging if it was a consumable you can use on respite,(for example you die and you remember to use it to be more powerful) instead of it being passive after loot.

18. Didn't even see he has 3 phases, should have been more specific. I would like his bonus attack that happens on 33% to start on 50%. The fight will feel more rewarding in my opinion
EarthwormZim Mar 26, 2024 @ 4:50am 
The reason #14 makes no sense imo is because those HP boosting crystals are the only way to increase your max HP (other than Relics). If it were a one time consumable, like an Ember from Dark Souls 3, you would never really get more than the starting HP. Your suggestion is like if Metroid Energy Tanks were one time consumables you could use for extra life that are gone forever if you die. Which makes finding Heath boosts turn into a completely unrewarding thing to find during exploration.
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Date Posted: Mar 25, 2024 @ 12:14pm
Posts: 8