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1,10,11,14 I vehemently disagree with, 17 I kinda disagree with, and 13 was already kind of addressed in the first game. Every boss you beat locked enemy difficulty for that area and upped enemy difficulty in unexplored areas, every time you beat a boss it locked the difficulty in their area. Then NG+ every area was jacked to max difficulty. This worked fine imo.
1: They just came back to their sense wondering after getting tuned. It would be really awkward since some of the homunculi probably has memories of Lilac.
2: Pretty much the same as 1 ^
10: What's the point in that? When finding a grimoire, it unlocks new items that you can buy which cost a decent amount of money. Without that idea people can just grind money early on and buy the item that they unlocked that can help them through the early game. And with your idea of not making them the money crates/crystal despawn, people would struggle a bit to get money to buy that specific item only for it to be useless later on when they unlocked a better one that cost a bit more.
11: A person talked about having the same thing you're talking and quite a decent amount of people disagrees with that idea because they would find it annoying and time consuming.
14: Healing buff functions the same way as in Ender Lilies. Get Crystal = Heal for more.
16: Make the speed of the arrows a bit fast yes but not the reload time
18: He has 3 phases not 2.
10. After reading your reply and giving it a second thought I agree with you. Despawning crates/crystals is not necessary.
14. What I meant with that was the Amulet Fragments that give you +5 to max HP. I think it would be more engaging if it was a consumable you can use on respite,(for example you die and you remember to use it to be more powerful) instead of it being passive after loot.
18. Didn't even see he has 3 phases, should have been more specific. I would like his bonus attack that happens on 33% to start on 50%. The fight will feel more rewarding in my opinion