The Incredible Adventures of Van Helsing II

The Incredible Adventures of Van Helsing II

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✪ megapull  [developer] Jul 1, 2015 @ 6:08am
Announcing Van Helsing: Final Cut
The title spoils the surprise, but before cutting to the chase, allow us to say a few words. We’d like to thank you all for your support and feedback over the last three years. The Van Helsing trilogy became big. Since its 2013 release, individual titles of the trilogy combined have sold over 1 million copies, and we can’t be anything less than grateful to our community and press reviews for any praise or criticism we have received – they were not taken lightly.

The trilogy, as we have discussed previously, was a really big project for a relatively small studio, and now we’re trying to deliver a refined, streamlined, definitive experience of all three games, combined in one big Action RPG title. It will be released as a standalone title on Steam, and it’s called

The Incredible Adventures of Van Helsing: Final Cut

It merges campaign modes from all three games, takes away some of the redundant stuff, adds more exciting quests and creates an epic, long single player campaign. All the tower defense parts are in, all made optional now, but are highly rewarding nonetheless. The game will be playable from the beginning to the end as all six playable classes introduced in The Incredible Adventures of Van Helsing III.

This means that you can reach level 80 with your character playing through over 50 hours of gameplay, but you can evolve up to level 100 and beyond with a Glory system in various other game modes, including multiplayer (4-player co-op mode, touchdown, arena, or battle royal), scenarios, daily quests, challenges and weekly events.

The Incredible Adventures of Van Helsing: Final Cut will be available in September 2015. It will be a standalone title on Steam, priced $44.99. But here’s the twist: anyone who owns all three games in the trilogy already, will get this epic game for free!

Now, before saying anything else, we’d like to thank you guys again, for the countless posts, blog comments, reviews, feedback on various media, because this is what made further developments possible.

In the next posts, we will detail all the new content, game modes, perhaps assemble a small FAQ if you guys have any questions until then. So, go ahead! What would you like to know about the Final Cut?

http://www.neocoregames.com/2015/07/questions-and-answers-about-van-helsing-final-cut/
Last edited by ✪ megapull; Jul 6, 2015 @ 12:52am
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Showing 1-15 of 30 comments
SpawnCap Jul 2, 2015 @ 1:01pm 
Awesome, great job guys!
Guyz you are amazing !!!! ty for the great game! i wish you the best & i hope you to work in future another game like this ^^ Cheers !
MrH Jul 5, 2015 @ 7:19am 
Sounds awesome. I actually just finished the first game and I'm starting the second now. I guess I'll have to buy the third one as well to get the final cut for free, hopefully it's on sale before September!

While I enjoyed the first, I did find the loot lacking, there was no real progression and I rarely found an upgrade, and throughout an entire play through I only saw maybe 3 legendary items which was disappointing, and where was the glowing weapons? In aRPGs I live for my big swords dripping in fire, ice or poison! This genre is all about loot hunting, and I feel Van Helsing could do much better in this regard, will any improvements be made in Final Cut?

Another thing sorely missing is end-game, when I finished the first game I jumped into the hardest scenario which I finished and it didn't yield a single item of worth, so I just closed the game and said "job done" and moved onto VH2. I got the game for 75% off so I felt 15 hours of story was OK for the money, but as a life long aRPG fan I found it strange I had no interest in playing at max level, mostly due to the loot being sparse and not that interesting.

I've only played about 30 minutes of VH2 and I'm noticing an improved UI straight away, and a much more fleshed out skill tree which is nice, and I'm hoping VH3 adds even more improvements, will Final Cut build upon this further?

A short list of things I'd like to see in Final Cut:

- Unique gear sets that stand out aesthetically
- Unique weapons with particle effects
- Better loot progression, early on especially I should always be excited to see loot on the ground, hoping for an upgrade
- Tweaked monster damage, some mobs do virtually nothing while others can insta gib you without warning. I'd like to some mobs buffed and some nerfed
- Improvements to the tower defence sections, I found them entirely too long and honestly boring, and I used to love Warcraft 3 TD MOD
- Tweaked pathing, in general it's fine but going up stairs and ramps can be quite awkward at times
- An online build calculator! A calculator really compliments these types of games and the community would really appreciate it if you made one for us and released it with the game
datguy13 Jul 5, 2015 @ 7:40am 
Originally posted by MrH:
A short list of things I'd like to see in Final Cut:

- Unique gear sets that stand out aesthetically
- Unique weapons with particle effects
- Better loot progression, early on especially I should always be excited to see loot on the ground, hoping for an upgrade
- Tweaked monster damage, some mobs do virtually nothing while others can insta gib you without warning. I'd like to some mobs buffed and some nerfed
- Improvements to the tower defence sections, I found them entirely too long and honestly boring, and I used to love Warcraft 3 TD MOD
- Tweaked pathing, in general it's fine but going up stairs and ramps can be quite awkward at times
- An online build calculator! A calculator really compliments these types of games and the community would really appreciate it if you made one for us and released it with the game

You'll probably be pleased to know that most of this list is already implemented in VH3, although there is seem to be plans to polish it further in Final Cut. My only gripe so far in VH3 that was on your list is about pathing, so I'm with you on that one. =P Also, I don't expect there to be a calculator, but you never know. Good suggestion there at any rate.
MrH Jul 5, 2015 @ 11:16am 
Originally posted by datguy13:
Originally posted by MrH:
A short list of things I'd like to see in Final Cut:

- Unique gear sets that stand out aesthetically
- Unique weapons with particle effects
- Better loot progression, early on especially I should always be excited to see loot on the ground, hoping for an upgrade
- Tweaked monster damage, some mobs do virtually nothing while others can insta gib you without warning. I'd like to some mobs buffed and some nerfed
- Improvements to the tower defence sections, I found them entirely too long and honestly boring, and I used to love Warcraft 3 TD MOD
- Tweaked pathing, in general it's fine but going up stairs and ramps can be quite awkward at times
- An online build calculator! A calculator really compliments these types of games and the community would really appreciate it if you made one for us and released it with the game

You'll probably be pleased to know that most of this list is already implemented in VH3, although there is seem to be plans to polish it further in Final Cut. My only gripe so far in VH3 that was on your list is about pathing, so I'm with you on that one. =P Also, I don't expect there to be a calculator, but you never know. Good suggestion there at any rate.

Ah, good to know!
MrH Jul 5, 2015 @ 11:29am 
Oh and while I remember, I have some feedback for the Final Cut, I would suggest you streamline the start of VH2, I was honestly bored to tears when I did it earlier, there was just too much running back and forth between NPCs, mixed in with waiting around for mobs to attack the 3 lanes. I would cut that first bit down in half, increase the action, reduce the running around and cut down the "tower defense" bit. It was just far too slow and not why I play aRPGs at all, and it gave a bad first impression of the game.

EDIT: I'm happy to see that the loot progression is much better in VH2, I'm actually finding upgrades and legendaries while playing the story! I just got a little giddy over my new cuffs, the -20% CDR makes the class feel so much more fluid and less clunky, and ultimately more enjoyable.
Last edited by MrH; Jul 5, 2015 @ 12:40pm
GroBoiD Jul 5, 2015 @ 12:49pm 
Started VH2 today. 1st tower defence - i dont ever have enemys. Nice buggy start. 3rd game same quality ?
consectior Jul 5, 2015 @ 6:23pm 
A little 'fix' or improvement you should also consider:
Even if there is a gamepad plugged in, give us mouse controls at least at the main menu, it's a pain to use the gamepad to create a character to unlock the options menu, switch to the options, and find the right button to finaly disable the gamepad....the mouse is still the main input device for PCs, no need to force feed us gamepad controlls ;)
A far better solution would be if both of them would work without changing some setting...you move the mouse, you get a pointer, you push a button, the pointer fades out and the controlls switch to gamepad...this would be a huuuuge improvement.

On another note: in VH2 there is still no tooltip which tell you salvaging wont work if you are under level 30 (also it seems the item level hast to be level 30 too)....this should definitly be fixed in the final cut.

Those are both small things in an otherwise absolute great game, but it can be really annoyning to search through the forums to find out why salvaging isn't working or why the h*ll your mousecursor isn't showing up...
Last edited by consectior; Jul 5, 2015 @ 6:25pm
MrH Jul 6, 2015 @ 12:18pm 
Originally posted by Megapull_Neocore:
http://www.neocoregames.com/2015/07/questions-and-answers-about-van-helsing-final-cut/

I like the sound of it, you're basically adding new stuff, cutting out the worst parts and joining everything together. I'm currently working through VH2 and the loot progression and loot in general is 100% better than VH1 which I felt lacked in this area, so hopefully in Final Cut you'll be getting upgrades from the very start, especially unique legendaries which change how the class plays which are very fun.

Also, VH1 ran great, 60fps without dips on very high but VH2 does not, it dips way too often for my liking and certain areas cripple the frame rate on my high end PC, will you be making performance improvements for Final Cut? I'm using a 3570k @ 4.5GHz / GTX 970 and I don't think I should drop to 40fps in certain areas, and I don't want to be dipping to 55, 56, 57 etc as it produces a choppy gaming experience.

Finally, will you be having a 75% off sale before Final Cut? I want to pick up VH3 but not at full price (no offence, but it wasn't received well by the community).
Ypulse Jul 7, 2015 @ 3:37am 
Originally posted by MrH:

- Improvements to the tower defence sections, I found them entirely too long and honestly boring, and I used to love Warcraft 3 TD MOD
In VH1 the tower defense mini game is superb, its way better than Deathtrap actually

MrH Jul 7, 2015 @ 12:21pm 
Originally posted by pulse_:
Originally posted by MrH:

- Improvements to the tower defence sections, I found them entirely too long and honestly boring, and I used to love Warcraft 3 TD MOD
In VH1 the tower defense mini game is superb, its way better than Deathtrap actually

I didn't enjoy it at all. I feel that VH2 improves upon it though, I get an Orcs Must Die! vibe from it.
BDK Jul 23, 2015 @ 10:20am 
Well that's pretty darn awesome! I was thinking about playing 1 & 2 and get the 3rd game as well - Now I absolutely must do so! :p

PS; I cannot wait for your 40k game! The hype is real in camp BDK.
Nobodies Jul 26, 2015 @ 11:14am 
Remove all multiplayer achievements.
Artema Jul 29, 2015 @ 7:42am 
nice
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