Starfield: Creation Kit

Starfield: Creation Kit

Any active modders here?
I am slowly learning. They have really streamlined the process. I haven't even installed any mod manager but the test mod I started building is already available in game settings, that's huge.

So this post is for people who have released mods and are still actually playing Starfield after almost 2 years. What mods are you using?

So far I only have Desolation, a couple of Bard outpost related mods, and an outpost decoration pack. Based on a comment here, there is a series of mods called Darkstar I may try when I get to the 'Unity' questlines and NG+.

Feel free to suggest your own mods!
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Hi there, I'm trying to create my own mod for the game. How did you manage to test your mod exactly? I can't seem to figure out how to do this.
Originally posted by Yoshi'sUncle:
Hi there, I'm trying to create my own mod for the game. How did you manage to test your mod exactly? I can't seem to figure out how to do this.

Once you save your file into the same directory as the other game assets, in-game it will appear in the list of mods.

I haven't got one functioning yet, though I noted it appears in the mod list. Currently it's just a file with a new 'race' in it. My 3-D modeling days are 30 years ago now running on a Silicon Graphics Indy. My next foray into modding I am going to be using a new online AI mesh generator to flesh out my actor. Currently my new 'Race' is just a copy of one of the creatures in the game.
oak Apr 4 @ 10:20pm 
Pencil me down as someone getting back into this creative side of gaming. I haven't really touched 3d modelling, not properly, for about 30 years either. Dabbled, but nothing meaningful.

I'll be tracking down tutorials for modelling and animating into Skyrim I think, when the time comes, because there's likely a wealth of knowledge about that game and the tools and workflows to get assets into it. My instinct is still to look for 3DS Max or Lightwave, but I think the darling of these days is Blender. And I *know* I've seen guides/youtube videos on working with that and the BGS games. If only I'd bookmarked them when I saw them.

I have mixed feelings about AI content generation, with friends who create art I know it impacts on some of their revenue. For me personally, tinkering and creating stuff for my own/free consumption, I'm less picky :)

So ... AI mesh generation tool?
oak Apr 4 @ 10:26pm 
My first plan is for some star stations.

Prelim outlining of the ideas has one for a lost precursor of the Terran Preservation Society, a more archaic style space station where some escaping philanthropists from Earth created an archive but lost it shortly after Earth became uninhabitable.
Stage 1: star station itself, incl. player home/outpost.
Stage 2: new star system and planet for it to orbit (I have the star, the planet, and the orbits created - but have run into the "but we don't have Houdini functionality in the CK" wall which means the star and planet can't be textured, and the planet can't be landed on).
Stage 3: quest around locating and salvaging the star station and repopulating it with a squad of archivists to run it.

My second star station is going to be a haunted star yard. An extension to the Pale Lady random encounter that can be found in game already.

I will just use built in game assets for the first one, but for the Pale Lady related one I want to create some new space station parts because I want a bigger range than the game comes with.
Last edited by oak; Apr 4 @ 10:27pm
Originally posted by oak:
My first plan is for some star stations.

Prelim outlining of the ideas has one for a lost precursor of the Terran Preservation Society, a more archaic style space station where some escaping philanthropists from Earth created an archive but lost it shortly after Earth became uninhabitable.
Stage 1: star station itself, incl. player home/outpost.
Stage 2: new star system and planet for it to orbit (I have the star, the planet, and the orbits created - but have run into the "but we don't have Houdini functionality in the CK" wall which means the star and planet can't be textured, and the planet can't be landed on).
Stage 3: quest around locating and salvaging the star station and repopulating it with a squad of archivists to run it.

My second star station is going to be a haunted star yard. An extension to the Pale Lady random encounter that can be found in game already.

I will just use built in game assets for the first one, but for the Pale Lady related one I want to create some new space station parts because I want a bigger range than the game comes with.
Sounds great!
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