Starfield: Creation Kit

Starfield: Creation Kit

Armor Form, AttachPoint, ObjMod, Keys... How does anything link together?
Okay, so the name should hopefully reveal the topics at hand. but this is not a generic "How does anything work" type of thing.

Fact is, for me. I recreated various Starborn Spacesuits and also converted some of them into apparel. I have custom 3D models running along it. However I've done a bunch of fiddling, testing and I find all kinds of weird things that (to my knowledge) should not be happening. Conversely the same types of issues also prevent me from adding legendary effect, mod options etc to the suits because, as far as I can tell, stuff doesn't seem to be connected, or there's something hidden somewhere that I can't figure out.

So first a "Battlesuit" apparel creation. Its basically the Avitus Spacesuit without a helmet. The suit is now deployed from the apparel inventory section and also can be worn underneat a spacesuit. I disabled the jetpack/booster function and edited some of its stats.
I also deleted the environment resistances AttachPoint, removed the mod association of "Starborn manufacturer". and added an enchantment for more carry capacity.
However... When I load the mod into the game it STILL has the environmental resistances and the enchantment doesn't seem to work.
With regards to the resistances I checked again and the armor form does not have any link to the resistances. The AttachPoint by itself also does not seem to link to anything and the object mod that actually applies the resistance values (50 for all) does not seem linked to an AttachPoint or anything else either. So... How on earth is my battlesuit still getting the resistances applied? What am I missing?

Then the enchantment. I remember from the FO4 CK that adding such type effect in the armor form would for example "just" apply +2 str/end if you set Fortyfying for it. Yet here, the enchantment does not seem to do anything. I also tried giving my armor the legendary effect for it via keyword but again nothing.
And again, I just cannot figure out if there's linking happening (or not) somewhere else entirely or is the CK just broken or some weird stuff?

I've tried scouring the internet but its basically impossible to get to the root of my specific problem. It just does not seem adressed anywhere.

Could anybody fill me in on what I might be doing wrong or what I'm missing?
Last edited by Winged Archon; Sep 1, 2024 @ 4:18am
< >
Showing 1-10 of 10 comments
Corinze Sep 1, 2024 @ 4:26am 
Did you add your custom 3d models to your Document folder? If you did and they are still not showing try exporting the plugin and test in game. This will force you to make sure all the custom assets have been added into proper locations.

Other wise I have not messed with armor myself yet. I don't know if you saw J Ramos video yet. https://youtu.be/eHVdJ_iv3Yo?si=ffea38JlxKAaEqry

gl
Winged Archon Sep 1, 2024 @ 4:58am 
Originally posted by Corinze:
Did you add your custom 3d models to your Document folder? If you did and they are still not showing try exporting the plugin and test in game. This will force you to make sure all the custom assets have been added into proper locations.

Other wise I have not messed with armor myself yet. I don't know if you saw J Ramos video yet. https://youtu.be/eHVdJ_iv3Yo?si=ffea38JlxKAaEqry

gl
I think you misread my post. The custom 3D models are working fine, altough they are still structured through the "MY Games/Starfield/Data/Geometries/648465464f6zrgz65sg/521g6s8xrd4g3546rdx.mesh" type of filing. (maybe I shouldn't have mentioned that part as it was not important really.)

My problem was with the data editing of the armor and some of the stats involved.
First one: Starborn spacesuits all have 50 environment resistance acros the board. I removed the resistances from one of the armors, that is, I emoved the AttachPoint link that I was able to trace down. But the armor was still showing up with the resistances after the modification.
Secondly: Adding a enchantment effect didn't work at all.

And for both: I can't figure out how some of these items are linked because if I look at them, they don't seem to be.
I'll take a look at that video though, maybe it does shed some light onto my issue (and help me get the 3D custom models restructured for more editing freedom as a bonus!)

[Edit] Scratch that: This is exactly what I needed! Also, I like this guy, he explains things well, just couldn't remember the channel name.
Thank you!
Last edited by Winged Archon; Sep 1, 2024 @ 5:11am
xPEDx Sep 8, 2024 @ 5:12am 
Some are attached to "Keywords" and the keyword may be scripted , and locked, I.E. i tried to edit the global for landing pad placements to 2, and it just wont work, clothes enchants also work from keywords , E.G.. The influence enchant is actually on the same enchant as stealth, speech and ALL other clothing enchants. they all work from one enchant and the keyword on the clothes decides which ofthe enchant is to be used , E.G. Influencekeyword ,or Commandingkeyword, Will determine which enchant will be active of the 2.

Edit..
And legendary affects can be added on the mods page , just click add andffind the legendary mod /mods you want to add. make sure it has a 1,2 and a 3 and not 2 of the same number.
Last edited by xPEDx; Sep 8, 2024 @ 5:18am
Winged Archon Oct 8, 2024 @ 9:33am 
A bit late, but I found it yes. I completely missed the button where you can effectively add the (legendary) effects. It was the final piece missing in what I wanted to do...

Up until now offcourse.

Next question: Evidently now I'd like my new items to become a craftable item (same as how you can make an Adaptive Frame for instance), just that I want to have my new armor piece be craftable.
I understand I will need to use a Constructible Object, but I do not know how to actually make it appear at a Spacesuit workbench. So... How would I do this?
And secondary question, is there anything else I should look out for?
xPEDx Oct 8, 2024 @ 9:59am 
Originally posted by Winged Archon:
A bit late, but I found it yes. I completely missed the button where you can effectively add the (legendary) effects. It was the final piece missing in what I wanted to do...

Up until now offcourse.

Next question: Evidently now I'd like my new items to become a craftable item (same as how you can make an Adaptive Frame for instance), just that I want to have my new armor piece be craftable.
I understand I will need to use a Constructible Object, but I do not know how to actually make it appear at a Spacesuit workbench. So... How would I do this?
And secondary question, is there anything else I should look out for?
Find that adaptable frame Constructable Object, As that already has the worckbech attached that you will use, Edit the ID to What ever you got , E.G , WingedArchon_ClothesLegendary Find on the far right the long button for what item it will make, and add your item you just named . Edit the items required you will see mid page , delete or change current items needed to craft.

Edit, Also keep an eye on the Number Produced , keep it at 1 for gear , 100's for ammo etc.

Edit 2..
Also at the bottom of the page is the "Conditions" just remove/delete anything that might be there. Maybe some Must-research is there?
Last edited by xPEDx; Oct 8, 2024 @ 10:10am
Winged Archon Oct 8, 2024 @ 12:48pm 
Originally posted by xPEDx:
Originally posted by Winged Archon:
A bit late, but I found it yes. I completely missed the button where you can effectively add the (legendary) effects. It was the final piece missing in what I wanted to do...

Up until now offcourse.

Next question: Evidently now I'd like my new items to become a craftable item (same as how you can make an Adaptive Frame for instance), just that I want to have my new armor piece be craftable.
I understand I will need to use a Constructible Object, but I do not know how to actually make it appear at a Spacesuit workbench. So... How would I do this?
And secondary question, is there anything else I should look out for?
Find that adaptable frame Constructable Object, As that already has the worckbech attached that you will use, Edit the ID to What ever you got , E.G , WingedArchon_ClothesLegendary Find on the far right the long button for what item it will make, and add your item you just named . Edit the items required you will see mid page , delete or change current items needed to craft.

Edit, Also keep an eye on the Number Produced , keep it at 1 for gear , 100's for ammo etc.

Edit 2..
Also at the bottom of the page is the "Conditions" just remove/delete anything that might be there. Maybe some Must-research is there?
I'll need to look into that more.
Few hours ago I had briefly tried to duplicate a spacesuit mod since that would already be on the correct workbench. changed the object it should make and set the quantity correctly.
I however do not recall if in my haste I checked for instance if there was some notification of slot-info. Thanks in advance though, will resume this tomorrow.
xPEDx Oct 8, 2024 @ 1:57pm 
Originally posted by Winged Archon:
Originally posted by xPEDx:
Find that adaptable frame Constructable Object, As that already has the worckbech attached that you will use, Edit the ID to What ever you got , E.G , WingedArchon_ClothesLegendary Find on the far right the long button for what item it will make, and add your item you just named . Edit the items required you will see mid page , delete or change current items needed to craft.

Edit, Also keep an eye on the Number Produced , keep it at 1 for gear , 100's for ammo etc.

Edit 2..
Also at the bottom of the page is the "Conditions" just remove/delete anything that might be there. Maybe some Must-research is there?
I'll need to look into that more.
Few hours ago I had briefly tried to duplicate a spacesuit mod since that would already be on the correct workbench. changed the object it should make and set the quantity correctly.
I however do not recall if in my haste I checked for instance if there was some notification of slot-info. Thanks in advance though, will resume this tomorrow.
No , The space suit mods ar not the same type of bench used to create something like the industrial is, The suit bench ADDS mods it dose not create . You need the industrial, OR General Workbench , Easy fix tho, All you need to do is on the same recipe you made, just change the workbench to either general or industrial, its on a "Drop-down" menu and will be close to where it is now.

Edit....

Oh Wait.... You say its a mod you made for a suit ? ok my bad, yea its the right bench, The suit however would need the industrial bench.
Last edited by xPEDx; Oct 8, 2024 @ 2:00pm
Winged Archon Oct 9, 2024 @ 8:48am 
I just tried some more fiddling.
You were correct however in your first assumption.

I was trying to have a spacesuit being craftable on the spacesuit workbench.
I initially thought the workbenches would work the same in the end but they indeed don't.
I just tried your suggestion, duplicate the Adaptive Frame, change the object (in my case a UC spacesuit) and plop! Worked like a charm.
[which now also explains why so many other mods toss it on the Industrial Workbench too]

I'll see if I can tune it more to fit my own desire, but if that becomes too much of a hassle I'm just gonna use the Industrial Workbench.. Its also in the same spaceship hab and accessive in outposts so, if that would be all that was "not entirely right"...

Thanks for the help though mate! One big step forward yet again.
xPEDx Oct 9, 2024 @ 9:11am 
Originally posted by Winged Archon:
I just tried some more fiddling.
You were correct however in your first assumption.

I was trying to have a spacesuit being craftable on the spacesuit workbench.
I initially thought the workbenches would work the same in the end but they indeed don't.
I just tried your suggestion, duplicate the Adaptive Frame, change the object (in my case a UC spacesuit) and plop! Worked like a charm.
[which now also explains why so many other mods toss it on the Industrial Workbench too]

I'll see if I can tune it more to fit my own desire, but if that becomes too much of a hassle I'm just gonna use the Industrial Workbench.. Its also in the same spaceship hab and accessive in outposts so, if that would be all that was "not entirely right"...

Thanks for the help though mate! One big step forward yet again.
YW good luck, Ill be around :):steamthumbsup:
xPEDx Oct 10, 2024 @ 9:25am 
FYI..
Craftable Benches...
Cooking station..
Industrial Workbench..
Science station..(potions mixing etc)

And the "General workbench is All 3 listed "


edit...
These can be used to craft anything you make , From credits to weapons, it dose not matter what is created on them.
Last edited by xPEDx; Oct 10, 2024 @ 9:27am
< >
Showing 1-10 of 10 comments
Per page: 1530 50