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Other wise I have not messed with armor myself yet. I don't know if you saw J Ramos video yet. https://youtu.be/eHVdJ_iv3Yo?si=ffea38JlxKAaEqry
gl
My problem was with the data editing of the armor and some of the stats involved.
First one: Starborn spacesuits all have 50 environment resistance acros the board. I removed the resistances from one of the armors, that is, I emoved the AttachPoint link that I was able to trace down. But the armor was still showing up with the resistances after the modification.
Secondly: Adding a enchantment effect didn't work at all.
And for both: I can't figure out how some of these items are linked because if I look at them, they don't seem to be.
I'll take a look at that video though, maybe it does shed some light onto my issue (and help me get the 3D custom models restructured for more editing freedom as a bonus!)
[Edit] Scratch that: This is exactly what I needed! Also, I like this guy, he explains things well, just couldn't remember the channel name.
Thank you!
Edit..
And legendary affects can be added on the mods page , just click add andffind the legendary mod /mods you want to add. make sure it has a 1,2 and a 3 and not 2 of the same number.
Up until now offcourse.
Next question: Evidently now I'd like my new items to become a craftable item (same as how you can make an Adaptive Frame for instance), just that I want to have my new armor piece be craftable.
I understand I will need to use a Constructible Object, but I do not know how to actually make it appear at a Spacesuit workbench. So... How would I do this?
And secondary question, is there anything else I should look out for?
Edit, Also keep an eye on the Number Produced , keep it at 1 for gear , 100's for ammo etc.
Edit 2..
Also at the bottom of the page is the "Conditions" just remove/delete anything that might be there. Maybe some Must-research is there?
Few hours ago I had briefly tried to duplicate a spacesuit mod since that would already be on the correct workbench. changed the object it should make and set the quantity correctly.
I however do not recall if in my haste I checked for instance if there was some notification of slot-info. Thanks in advance though, will resume this tomorrow.
Edit....
Oh Wait.... You say its a mod you made for a suit ? ok my bad, yea its the right bench, The suit however would need the industrial bench.
You were correct however in your first assumption.
I was trying to have a spacesuit being craftable on the spacesuit workbench.
I initially thought the workbenches would work the same in the end but they indeed don't.
I just tried your suggestion, duplicate the Adaptive Frame, change the object (in my case a UC spacesuit) and plop! Worked like a charm.
[which now also explains why so many other mods toss it on the Industrial Workbench too]
I'll see if I can tune it more to fit my own desire, but if that becomes too much of a hassle I'm just gonna use the Industrial Workbench.. Its also in the same spaceship hab and accessive in outposts so, if that would be all that was "not entirely right"...
Thanks for the help though mate! One big step forward yet again.
Craftable Benches...
Cooking station..
Industrial Workbench..
Science station..(potions mixing etc)
And the "General workbench is All 3 listed "
edit...
These can be used to craft anything you make , From credits to weapons, it dose not matter what is created on them.