Starfield: Creation Kit

Starfield: Creation Kit

PSA: 32 GB of RAM required!!!
I'm an idiot for not reading the system requirements.

If you have less than 32GB of RAM and are having trouble getting the CK to work, it's because you don't have enough RAM. The game will fail to load and crash if you try.

It really sucks but I guess 32GB is the standard now anyways.
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Showing 16-30 of 43 comments
Lunakibby Jun 10, 2024 @ 3:27pm 
You're essentially loading both the game in a special editable state and the development kit & all of its assets & tools all at once. 32 sounds about right for an already demanding game. RAM's pretty cheap rn (DDR4) so it may be a good time to upgrade if you want to make starfield mods.

If you have extra patience, upgrade to 64, sounds insane and many games won't even touch half that, but you'll be future-proofed when games come along demanding 32 or more (Life By You's recommended is 32 for instance). They're going to start using that amount very soon it seems.
Blackcompany Jun 10, 2024 @ 3:39pm 
Originally posted by Settings:
Originally posted by Blackcompany:

This reads like creating your own bespoke spaces on planets, modifying cities or creating new world spaces, is going to require some seriously high end hardware...

Not.. really? This is like people who complain about having to have an SSD instead of an HDD. Most people already have at least 32gbs of RAM.. especially the type of person who would be capable of "creating their down bespoke spaces on planets"

Dev tool or not, there is just no reason to load the entire contents of an ESM file into memory. And if that is not what it is doing, then why does it need so much?
fritz714 Jun 10, 2024 @ 7:35pm 
It will run on 16GB RAM but you can't do anything RAM intensive or it will crash. Time to upgrade the PC.
Dark Falz Jun 11, 2024 @ 7:21am 
Just upgraded my laptop to 32 GB RAM, funny how things work out lmao
Last edited by Dark Falz; Jun 11, 2024 @ 7:21am
Frstwlf Jun 11, 2024 @ 10:11am 
I've used it fine so far on my 16GB. Changed my page file to 24,576 minimum and 49,152 maximum on my SSD, I haven't crashed YET, even while using the render window to change some habs. I haven't tried loading New Atlantis or anything huge, so there's that.
Chungo Beepis Jun 11, 2024 @ 3:25pm 
editing tools always require a heap more resources than the final compiled binaries for reasons i'm not sure need to be spelled out and if they do they probably won't make sense anyway.
Crystal Sharrd Jun 12, 2024 @ 12:28pm 
I have had no issues on 16GB of RAM, can even load worldspaces and run Havok sim.
APepper Jun 12, 2024 @ 5:02pm 
Good PSA, some people are going in with an unprepared PC and complaining about crashes. It is good to note that 32GB is the minimum, the recommended is 48GB of RAM.
Crix Jun 12, 2024 @ 9:24pm 
Are you complaining you can spend $70 on a mediocre game but you can't buy a mere 32GB of RAM. I'd agree who doesn't have at least 32GB of RAM in their machine especially if you're playing video games. The days of 8GB or 16GB are over. I'd bet in another 5 years 128 is going to be the new norm.
とうきょう Jun 13, 2024 @ 2:15am 
Originally posted by The Big Blue Box:
I'm an idiot for not reading the system requirements.

If you have less than 32GB of RAM and are having trouble getting the CK to work, it's because you don't have enough RAM. The game will fail to load and crash if you try.

It really sucks but I guess 32GB is the standard now anyways.
32GB is a standard now for gaming... 128 is standard for develompent...



Originally posted by Mightylink:
Originally posted by 76561198070929939:
32 has been the standard for a few years now, and it has to be expected even more from a development tool rather than just the game itself.
Previous kits never required much more ram than the game itself, all my oblivion mods where made on a low spec machine, hense one of them being a mod that greatly improves fps in the arena.
Starfield and Oblivion are games that you cannot compare... Its like saying that when you were running Windows XP, you never needed more than 4GB of RAM but now 4GB aint enough... Completely invalid comparison... Any development kit (creation kit in this case) needs atleast 2x or better yet 3x of current standard spec RAM which means since 32GB is a standard since like 2021 (yes it is, you can argue as much as you want but 16 GB IS NOT ENOUGH ANYMORE, it was enough in 2011 but not anymore... What is 16GB now was 4GB back then).

Anyways, considering that you need to load in all assets and the game has over 100GB in size, you are loading mainly textures and other necessary files into RAM which means having atleast 64GB is a minimum requirement in this case and recommended should be 128GB... You cant compare a game that had a few gigs in total, low res textures with a game that has over 100 gigs total with fairly high res textures...
とうきょう Jun 13, 2024 @ 2:20am 
Originally posted by Crix:
Are you complaining you can spend $70 on a mediocre game but you can't buy a mere 32GB of RAM. I'd agree who doesn't have at least 32GB of RAM in their machine especially if you're playing video games. The days of 8GB or 16GB are over. I'd bet in another 5 years 128 is going to be the new norm.
I could have not said it better myself. If you look at the past, in around 2011 8GB was adequate and 16 was recommended, then 16 became standard and many people were growing up during that era and now they are older and still have the same mindset that was being shoved up their heads over a decade ago... What took a decade before is going to take half a decade now... So if it took from 2011 to 2021 for 16GB to be standard, I recon that around 2026 when GTA VI hits the stores for PC, 64GB will become standard to have more stuff stored in RAM rather than pulling it from your storage all the time and by the end of 2031, 128 GB will be a norm for normal gaming...

Also people should learn that minimum requirements does not mean "you can run it smoothly to its full potential" but it just means "we tested it and it somewhat ran" but recommended are the real minimum requirements...
Last edited by とうきょう; Jun 13, 2024 @ 2:21am
Crystal Sharrd Jun 13, 2024 @ 7:28am 
I only have 16 GB of RAM, never really thought I needed more.
In my tests, having just Starfield.esm open uses about 10.2 GB of RAM. Viewing a worldspace in the render window bizarrely uses less RAM, between 8.5 GB and 9 GB.
indigo Jun 13, 2024 @ 11:07am 
256 GB DDR4 here, runs like whipped cream - weird noises and all.
indigo Jun 13, 2024 @ 11:09am 
Originally posted by Crystal Sharrd:
I only have 16 GB of RAM, never really thought I needed more.
In my tests, having just Starfield.esm open uses about 10.2 GB of RAM. Viewing a worldspace in the render window bizarrely uses less RAM, between 8.5 GB and 9 GB.
Windows 10 and 11 both waste an average of 8.2 GB of RAM on unwanted, unnecessary background garbage, like 11 Edge sandboxes without Edge even being open, Phone, People and Xbox trash, AI garbage, and all that "pretty" crap that does nothing but bulk up the OS's already bloated waste.

Best to have a minimum of 32 GB these days.
Crystal Sharrd Jun 13, 2024 @ 1:00pm 
Originally posted by indigo:
Originally posted by Crystal Sharrd:
I only have 16 GB of RAM, never really thought I needed more.
In my tests, having just Starfield.esm open uses about 10.2 GB of RAM. Viewing a worldspace in the render window bizarrely uses less RAM, between 8.5 GB and 9 GB.
Windows 10 and 11 both waste an average of 8.2 GB of RAM on unwanted, unnecessary background garbage, like 11 Edge sandboxes without Edge even being open, Phone, People and Xbox trash, AI garbage, and all that "pretty" crap that does nothing but bulk up the OS's already bloated waste.

Best to have a minimum of 32 GB these days.
Fortunately, I have not yet received the Windows 11 update with the Copilot malware/bloatware.
I don't think I have People installed either. Will have to look into disabling this Edge bloat.
I do want to increase my RAM, but this is my first desktop computer since my Grandpa's old Windows 98 PC, so I'm not sure how to go about it.
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