Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
1) yes a warning about quitting without saving the game would be nice
2) it is not soo very important because it is a short and very interesting game, and for free
3) no need to change topic here - question solved
love
The reason they don't supply a save feature is because they want you to experience the story in one sitting. If you played the game for 10 minutes, and came back to it a week later, it wouldn't make the experience feel as impactful as if you were to complete from start to end.
Quit your moaning and play your free entertainment.
What graphics are there to set though? I can run this game on a freaking 2004 computer, give me a break. If you want to play in windowed mode just hit Alt+Enter.
Something similar happened to me though as to OP, I missed 45 mins or so when I first played and then had to restart. But clicking mouse quickly to skip everything will get you to the end of the game in 5 minutes, really. Its supposed to be played at one sitting anyway.
But complaining about save feature for a -free- game is just pointless. Its a big process to make bug-free save feature in a game, and for a short free game that is supposed to be played in one sitting, it wouldnt have been worth it to do it properly. Complaining about lack of it is like complaining about lack of napkins when someone gives you free food.
Especially since it is not only a free game but also a demonstration of the engine and a little bit advertising for the game Asylum.
You could call it "complaining" and think that its only purpose is to hurt people's feelings and express saltiness.
Or, you can call it "criticism" and realize that it helps developers by showing them the faults of their products. This way, they know to fix them and/or avoid making the same mistakes in the future.
The $0 price tag on Serena should encourage constructive criticism. The dev made a whole game and gave it to you for free. It's the least you can do to give them your complete feedback, rather than only praise their work.
1. There's no save option.
2. There's no warning about there being no save option. If when I had started there had been 'WARNING - THIS GAME HAS NO SAVE FEATURE. PLEASE PLAY THROUGH IT ALL IN ONE SITTING' then this thread woudln't exist.
I get what you are saying, and generally agree. Something being free doesnt make it invulnerable to criticism. Especially when it comes to storytelling, I think it doesnt matter if the product costs $60 or $0, if the story doesnt work people are allowed to say their opinions about it.
But save feature is not that instant feature to add as you might think. It is a "feature" that needs to be implemented and which takes time/money to do. Thats why I wouldnt complain about the lack of such feature in a free game. Similarly, I wouldnt complain about lack of voice acting in a free game either or a lack of cutscenes in a story game even if those would make the game better.
Bad writing, boring setting, badly designed game overall, badly designed puzzles etc. are things I would criticize a free game with the same standards as I would criticize an triple A game, but a lack of some features is something that I would see as an acceptable choice given by the budget the game has/gives them.