Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which enemy do you mean by devils that teleport? The red guys with trample/lunge, demotaurs?
Screenshots of your character page/situations that you find difficult would be useful. Even better if you can record some gameplay.
Have you seen the new "game settings" options? A button was added to the new game page, which gives the players some options to make the game easier. 25% less dmg to the player, and 1 respawn per game. The idea is to expand this to give the player more control over the difficulty.
yes in the other runs, honestly, i died most often at that first yendor level, where you have these fire towers and demoaturs, golems, sometimes toxic asassins, mixture of those, many of those teleport right away to you and swam you, unless i can cheese the game somehow, lie with this infinite cast mega dmg spell fire mage (and even that was tricky, almost died couple times), then its sure death
whichh is my problem with the balancing, i want to be able to win any seed, regardless of items, if thats impossible, its bad game design, if would be fine if it was rogue-like with permanent upgrades, but there is no benefit to losing run, so if badluck can mean 99.9% lose, its anti-fun ... if i have good luck, i want to enjoy strong build without thinking for a minute after each step like in chess, not that lucky build is the baseline of being even able to win at all
Do you use the game setting options? If not, check them out. When you say class specific drops, is that usually a weapon - Would an option for a guaranteed wish be enough to always give you good enough drops? What other options would you use?
I feel like no big problem with normal situations in dung. There is problem to balancing rng like double ambush sucking you out of sources in combination with pit trap at end. But after 60 daily challenges wins in a row i must say, there is also good rng of scrolls or potions i can find to save a day. Achievements is only 3 wins in a row, so i think, difficulty is OK.
Keyo, i belive, you can find more advanced tactics about character build, positions, agro and focusing, which make game more easy for you, after time, like for me or for crazy speedy dungeon destroyer Scar :D You can watch his twitch stream or video on YT to be inspired by genuine tricks and mechanics ez outsmarting enemies.
After this i want to say again: "worst imbalance of all game is ogre slow". Why he is not moving diagonally, when SP is used? Its rly needed. Or another kind of rework. Today im on 61 winstreak run and im so lucky i got jump. https://imgur.com/Bb6q3Jw
Not like this player posting a short time ago https://imgur.com/8F6wMDS trapped forever.
Demotaur? Pffff... Real enemy is a wall!
There is a minimum amount of food in the game that is enough to full clear as long as you are reasonably careful with how you explore, there should be no need to know exactly where it is. Food is guaranteed to spawn on the third floor of each zone, and at least one with each merchant (guaranteed merchant in the third zone, and in one of the SD). If you are dying to starvation on troll, the issue is not missing the food due to RNG, there is something else going wrong. Do you know that using shrooms costs trolls one food point?
I agree, you should be able to win using what the game teaches. Have you played the danger school levels?
I am a big proponent for additional difficulty settings, so everyone can enjoy the game. Do you use the current "game setting" options?
Avoiding mushrooms when you not hungry is necessary. Buying food is needed like in 50% of runs. Try to avoid resting as much as posible.
Keyo, i dint mean "you need to be genius for succes". I mean "with expirience game going more and more easy." Game is pure rogueliKe without any metaprogress. All progress is in player mind and this, i think, is wery enjoyable. And sometime is just about reading descriptions, like with -1 food per shroom with troll. So i think is just matter of time and you can find game difficulty also enjoyable. Anyway, how is higher writen. Here is game options making game less punishing and all is still like work in progress, so you can sugest any idea what you want in options for more pleasant run. Im little surprised, when you see game that hard after 400 hours, but i belive, the final basic dfficulty will take all players response into account.