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If RF3 has a "niche" in the rougelike genre, it might be that it's a little bit on the more accessible side... which is connected to the possibility of having an overpowered build. I would also prefer RF4 to not nerf too much of the fun out of things.
Seed?
I think your playstyle is totally valid and bet that it will still be viable in the end.
But ya, it does seem like the merchant has been a bit stingy lately.
Im happy when difficulty is not about kiting evry enemy, same as im happy cause is not free or guaranteed to be mighty.
As Maario said about EA. Adding and testing new things mean oscillating from OP to weak.
Do you remember old flameblast with 20%AP from int? :D
I belive in pleasant difficulty level in final RF4.