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I think a big part that would help would be to have the losses adjusted by progress in the game (probably character level). So that dying right at the end of the game might result in almost no SR loss vs dying at the start.
Streaks as you mentioned are imo the best way to reward bonus SR as it would help a skilled player starting ranked for the first time just blow through the early ranks and get to the appropriate level quickly.
De-ranking at the highest ranks is an interesting concept though I'm not sure how other people would feel about that.
I think the final ratio of win/loss SR at each rank will have to ultimately be decided much later once we settle on exactly how hard each rank is supposed to be. Like if we made each rank significantly harder then it would make sense to allow a character with a sub 50% win ratio to advance.
In my mind I'm sort of thinking that the average 'experienced' player should end up somewhere in Gold. So a slight adjustment to your numbers so that 100/100 is Gold and the lower ranks are easier and the higher ranks are harder might help to clump people there.
Lots of stuff to play with here in the future. Thanks for the feedback!