Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is still crash-free at the moment, and I've completely avoided the Otherworld. If I can make it to the end without crashing, I'll check out the Otherworld once again. At the moment I'm quite certain that it's the cause of the RGSS3 crashes.
Edit: It's probably not the Otherworld. I've avoided it this time, and crashed soon after starting the game again while heading to the Dark Ruins.
Note that I closed the game before I went to sleep (in which case there were no crashes for about two hours). After I reopened the game without editing the registry, the crash started happening again. I'm editing the registry now and trying the game once more. Hopefully the crashes don't start again, which would help pinpoint the error. (They did, unfortunately. The registry deletion no longer helps vs the crashing. Might be mutliple reasons for crashing, but highly unlikely.)
-All compatibility modes have no effect, but it is still likely to be a system specific issue, else every user would be experiencing crashes, but that does not seem to be the case.
-Watching Memory and CPU consumption. Doesn't seem to have anything to do with the crashes. Nothing abnormal detected.
-I've played other RPGMaker games since, and this is the only title where this particular issue occurs. A game script is probably causing conflict with a system-related process, or something about my system is unable to interpret the script correctly.
If this is helping at all, I'll try to troubleshoot the game again. But for now, the frustration of the crashing is getting to me, so I'll stop. Those experiencing crashing, it would be nice to know what your system specs are.
That means that vgperson's translation/version might be the cause of the bug, as this crashing goes back to waaay before Degica picked it up. I'm going to reinstall the game font to see if it helps.
Feels like it might be a breakthrough here.
Edit: Okay, it doesn't seem to be a font issue. The JP version, playing the ENG save did not crash at all, but the ENG version still does after transferring the same JP save file back to the ENG game.
This all but confirms it has nothing to do with corrupted saves, as the JP version would've crashed as well if that was the case. I tried overwriting the game.exe file with the JP version, no effect. That basically means that the issue lies directly in the RGSS3a file, which is the main game file itself.
As far as I can tell, the JP RGSS3a file and and the ENG RGSS3a file are of different sizes, because the JP version does not integrate any graphics file into its RGSS3a, but instead keeps it in the System Library.
This is likely the problem, actually, as it seems to be the core difference between the two. I'm assuming there is some issue with pulling the assets from the RGSS3a file directly. This might be due to the encryption hindering the game files from reading correctly.
Again, this is just a guess, but it might be worth investigating. I'm going to look for a workaround.
https://forums.rpgmakerweb.com/index.php?threads/hidden-game-exe-crash-debugger-graphical-object-global-reference-ace.17400/
Apparently there's an issue with the disposal of graphics, and it only affects certain setups at random! It also explains why the further you get into the game, the higher the chances of crashing becomes! (More/different sprites/animations to handle)
It's developer side, unfortunately, so there's nothing much we can do about it. tachi handled the graphics differently in the JP version, which is why there aren't any crashes. He did not package the Graphics data into the rgss3a file, which I assume makes a difference. (I have no idea how, I know next to nothing about programming.)
It would be nice if someone from Degica were to see this, as there is now a good chance that adding that line of code to the script or separating the Graphics folder as tachi does will fix the issue altogether!
I've emailed vgperson about it, and she's responded positively. Maybe we'll see something? :3
lets see if i can get a refund.
its a shame, since i really like this game. if the dev has fix this i'll rebuy this game.
https://puu.sh/yoHVO/98f56d5cc9.png
Really awesome work that you did there.
Thank you for all the trouble you went through. I hope that the developers will pick up yur work and put this bug to rest :)
I tried to install the japanese version to run a english save file but my japanese version doesnt start. I get an error message saying that the file "Audio/BGM/hiragana i cant reproduce" cant be found. I wanted to ask what you did to get the japanese version to run and then run the game in english on the japanese version?
Did you get the JP version from the official website?
https://gamemaga.denfaminicogamer.jp/had/download.html
Just dl and extract; JP game is legally free. You should be able to run it off the bat. If you can't, get the RPGMaker RTP, though I don't think HaD requires it.