Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Doubtful there will be a handbuilt starting area for all players if I get your meaning here. It will likely be something like No Man's Sky where each player starts in some sort of random location, alone (or maybe with friends if they come in at the same time as a group). This isn't an MMO, thus it will not have such social structures like a starting hub. There may be some sort of 'magic' hub like the Anomaly to be found however. Unknown at this time though.
Oatmeal is one of the biggest problems of procedural generation development and developers like myself. Oatmeal meaning that while there is content, it becomes harder to comsume as you always have more oatmeal to eat. There are solutions to mitigate this that can be worked in, but you will still eventually see the pattern of proc gen somewhere eventually.
I think players expectations of what this game is and how it will operate need to be tempered towards what Hello Games has already developed. I see them as having just incorportated the tech from NMS to here, which will include the way multiplayer will work. Instanced to a small group. But we just don't know. I just doubt it will act like a huge open world server in which everyone is just 'there'.
While I don't doubt it will be most likely be instanced, or at least "Layered", what we've heard so far suggests it will be a persistent world. I.E changes will remain for everyone, as players and change the environment.
My hope is that these persistent elements will extent to how players interact.
So say someone builds a town. That town will be present for everyone, and if you enter the town, you get placed in the same instance/layer as everyone else.
We've already seen similar things in No Man's Sky, to an extent, and its not a stretch to imagine they'll expand on that. Granted I'm saying all this with a grain of salt, don't get me wrong.
I'm not trying to say "OMG! BEST GAME EVER! CONFIRMED!"
Rather, with what they've already show capable of, the possibilities with LNF are IMMENSE.
I will say I'm of the personal opinion he'll definitely be at least a starting area. Why? Because one of their stated goals is community building, and sprinkling 20-30k people around an area the size of the actual EARTH doesn't work for that.
So i'm a proponent of the idea that we'll all start in roughly the same area, and be encouraged to spread out and explore.
I feel that the community building will take work in and of itself rather than be planted on top of the player's head. Much like finding out where other people in your area and drifting toward that direction, and like gravity those larger groups may drift together.
Cheers!
Remember, this thing is suppose to be as BIG AS EARTH.
To compare, NMS planets are smaller than Ceres, and Ceres' diameter is only about as big as Texas is wide.
This place is going to be MASSIVE on a scale we've never seen before. If someone wanted to wander off into the wilderness and never see another player again, they absolutely could. Even IF the world was a "true" MMO with everyone on the same layer/instance.
Also, I thought it was supposed to be many times Earth's size. Otherwise it's going to feel crowded after 20 million people descend on the equator.
8.5 million people live in New York. Almost 2 million of that is Manhattan alone.
Even if we assume the game attracted 20 million players, which is 4 times the active player count of WoW, AND they all decided to gather around the equator for some reason, that would STILL be a huge play area with tons of space for everyone.
Oh, I am not. I was very specific about what I said. With no brake on expansion people will crawl all over that sweaty belt like ants on an ice cream truck crash. There will be websites co-ordinating it.
NMS has a lot of co-ordinated mapping going on and the scale s exponentially exponential compared to one planet. Wait and see, it's not worth me trying to convince you, especially at this early stage. The planet will be multiple times larger than the surface area of Earth.
The circumference of the Earth is 24,901 miles, or 40,074 kilometers.
Lets assume every single player decided not to wander beyond 30 miles away, north or south, from the equator for some reason.
That's STILL 1,494,060 square miles of explorable game.
That's several MAGNITUDES larger than any MMO ever released (not counting Minecraft)
And That's just a tiny FRACTION of the entire area of the game. Literally like 0.5%.
Even if we give the game a good estimate and say we've got 200k people regularly playing, a game world the size of Earth won't be fully explore for YEARS. Maybe even a decade or two, depending oh how much freedom we have to travel.
The only way a map like this becomes "crowded" is if the vast majority of players decide to purposefully congregate into a very limited area.
Which, again, if you don't like, you can up and leave to a LESS populated area.
Even if. and lets be honest, this will likely be true, a lot of them are dongs.