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Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.
This alone proves the OP wrong. Hopes fulfilled.
Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?
Just like the current iteration of Unreal engine is greatly improved from it's 1995 roots, so too can their own game engine.
They have overhauled and improved the engine several times. No man's has had two major planet generation updates since last summer (Worlds part 1 and 2).
NMS and LNF are using the Singularity Engine. If you look at the video of LNF you can see a hint of NMS in it. Hello Games have been releasing updates into the NMS that came from tech they developed for LNF, i think worlds 2.0 was one update that came from LNF.
It really isn't a good engine, needs up scaling to get decent frame rate over 60fps.
NMS NEVER felt immersive once you stood on the planet. And from the looks of the trailer, LNF is going to feel empty as well. Looks like they still suffer from the same problem that NMS has; no flora density or layered effects. Or atleast it's done poorly.
Try taking a walk on Prometheus in Icarus... stand next to a river and look towards the mountains. That feeling we will not get from LNF, im positive.
Yes, and the lack of variation was a apparent very fast.... seriously, as much as I can appreciate them trying to make up for rough starts, I'm no longer ignorant to the fact that these updates truly as boring as F.
Procedural gen vs depth and longevity of the game. It's too simplified at the moment. NMS feels empty... because there is too little variation that truly sticks out.