Light No Fire

Light No Fire

Alpha / Early Access / Release date?
The trailer of this game looks amazing but I don't see this game eve coming out due to the intensive computer specs that be required to play this game. It's been how many years now since they first released the trailer and yet not even an alpha version of it.

Another problem is if they are working on i, then by the time they do release it, it will be using old unreal engine for the graphics. I'm starting to see that a lot in games being developed lately. Some games that have been released recently use the unreal engine 4.

Hopefully I am proven wrong but as it stands right now in our economic uncertainty I don't see it happen.
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Showing 1-10 of 10 comments
I'm sure there already is an alpha version, just because it's not available to the general public doesn't mean it doesn't exist. It very well could be past alpha and into beta already. Again, just because it isn't available to the general public doesn't mean anything. Internal alpha and beta testing is a thing in development.

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.
Last edited by Jaggid Edje; Apr 18 @ 4:56pm
Fienyx Apr 18 @ 5:23pm 
Originally posted by Lantean:
snip

Hopefully I am proven wrong but as it stands right now in our economic uncertainty I don't see it happen.




Originally posted by Jaggid Edje:
snip

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.

This alone proves the OP wrong. Hopes fulfilled. :steamhappy: :mhwgood:
Lantean Apr 18 @ 6:09pm 
Originally posted by Jaggid Edje:
I'm sure there already is an alpha version, just because it's not available to the general public doesn't mean it doesn't exist. It very well could be past alpha and into beta already. Again, just because it isn't available to the general public doesn't mean anything. Internal alpha and beta testing is a thing in development.

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.

Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?
Originally posted by Lantean:

Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?
The Unreal engine dates back to 1995, so your logic falls pretty flat.

Just like the current iteration of Unreal engine is greatly improved from it's 1995 roots, so too can their own game engine.
Originally posted by Lantean:
Originally posted by Jaggid Edje:
I'm sure there already is an alpha version, just because it's not available to the general public doesn't mean it doesn't exist. It very well could be past alpha and into beta already. Again, just because it isn't available to the general public doesn't mean anything. Internal alpha and beta testing is a thing in development.

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.

Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?

They have overhauled and improved the engine several times. No man's has had two major planet generation updates since last summer (Worlds part 1 and 2).
Al caPWN Apr 19 @ 5:16pm 
Originally posted by Jaggid Edje:
I'm sure there already is an alpha version, just because it's not available to the general public doesn't mean it doesn't exist. It very well could be past alpha and into beta already. Again, just because it isn't available to the general public doesn't mean anything. Internal alpha and beta testing is a thing in development.

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.
As impressive as UE5 is, I feel like it should be reserved for remastering old games, like they're allegedly doing with Oblivion. Not sure if MGS3 remaster is using it also, but it would fit that game as well. Definitely a bad idea if they were gonna use it on this game lol
Stugots Apr 25 @ 10:36pm 
Originally posted by Lantean:
Originally posted by Jaggid Edje:
I'm sure there already is an alpha version, just because it's not available to the general public doesn't mean it doesn't exist. It very well could be past alpha and into beta already. Again, just because it isn't available to the general public doesn't mean anything. Internal alpha and beta testing is a thing in development.

Not sure why you brought up the Unreal Engine. Hello Games is using their own engine, a modified and improved version of the same engine used for No Man's Sky, not UE.

Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?

NMS and LNF are using the Singularity Engine. If you look at the video of LNF you can see a hint of NMS in it. Hello Games have been releasing updates into the NMS that came from tech they developed for LNF, i think worlds 2.0 was one update that came from LNF.
Last edited by Stugots; Apr 25 @ 10:41pm
Stugots Apr 25 @ 10:41pm 
Originally posted by Al caPWN:
Originally posted by Jaggid Edje:
As impressive as UE5 is,

It really isn't a good engine, needs up scaling to get decent frame rate over 60fps.
xO_oxdk Apr 25 @ 11:02pm 
It will most likely look and feel unrewarding... That's the curse of having played newer UE games like Sons and Icarus or even Enshrouded. Those games look amazing in terms of creating an experience where the world feels rich and immersive.

NMS NEVER felt immersive once you stood on the planet. And from the looks of the trailer, LNF is going to feel empty as well. Looks like they still suffer from the same problem that NMS has; no flora density or layered effects. Or atleast it's done poorly.

Try taking a walk on Prometheus in Icarus... stand next to a river and look towards the mountains. That feeling we will not get from LNF, im positive.
xO_oxdk Apr 25 @ 11:05pm 
Originally posted by Lindy Bomber:
Originally posted by Lantean:

Ok, so they are using an old engine from a game that came out back in 2016? How is that engine going to perform like the graphics in the trailer?

They have overhauled and improved the engine several times. No man's has had two major planet generation updates since last summer (Worlds part 1 and 2).

Yes, and the lack of variation was a apparent very fast.... seriously, as much as I can appreciate them trying to make up for rough starts, I'm no longer ignorant to the fact that these updates truly as boring as F.

Procedural gen vs depth and longevity of the game. It's too simplified at the moment. NMS feels empty... because there is too little variation that truly sticks out.
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