Light No Fire

Light No Fire

Everyone's forgot why the idea of LNF was done in the first place.
Remember the dev himself said they were already working on this title 5 years ago which in case you've forgotten No Man Sky had a ton of problems back then.

While I didn't play it I DID thoroughly check in depth reviews and stuff because I was playing other stuff at the time but I liked the idea of NMS enough to keep updated on what was going on and was rather impressed they kept adding content for free which tells me that LNF was a testing grounds of some sort.

What I mean by testing grounds is that LNF would be the 'What If' in the event No Man Sky either bombed or players gradually lost enough interest in it that sales would either go down or outright nose dive depending on the severity of the situation. Luckily neither scenario happened but No Man's Sky's life cycle was hanging on a very thin margin.

I mean to put it into perspective the only thinner margin possible is the invisible line in a game called Legend of Zelda Majoras Mask where you do a mini game race with a bunch of dogs and due to the way the race track was poorly programmed there was a line where everything intersected that if a dog were to step on it the ending of the race would thus be triggered early while the dogs would still run to the REAL ending line.

The glitch can be explained here.https://www.youtube.com/watch?v=Y1l6Xj4PLEk Why Majoras Mask's Blue Dog Took 25 Years To Win The Race.

That's how bad off No Man Sky was which prompt a new game to be made but when they did the last few updates to the current game sales really started to go up again drawing in new players and old players alike so now I bet they are wondering what to do as now if they ever cut off the existing game to get people into the new one a lot of people will be mad their progress was erased.

See that's the thing with 'live service' games you DO NOT not only own it but not even the rights to access it.

It's like trusting some random dude in a rental unit next town over to have your game stored there and you can access it 'any time you want' He promised he will protect it the 'best he can' but do you really trust him especially if other rental units got into trouble for shutting their access down or were broken into too many times by thieves?

Cough Ubitsoft' cough' Oops bad cold there.
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Showing 1-6 of 6 comments
You like speculation, don't you? Let me tell you a secret... you can play NMS completely offline... I've been doing it for more than a decade now... on PS4 at first, then on the PC and also on the Switch.
Work on LNF started in 2018 or 2019, NMS was already a financial success. Based on corporate public discloses Hello games net earners was already somewhere in the 20 to 40 million Euros. Several major updates have been launched and user review were treading positive. In 2024 they had over 130 million Euros "Cash on hand". Their most resent disclosure showed a "dividend payout" of 120 million Euros. There have been some other corporate filing that I do not understand.

NMS was a success from the start. LNF isn't their "backup plan", it is their next step. They are a game studio, of course they are going to make new games, that is literally their job!.
Originally posted by Lindy Bomber:
Work on LNF started in 2018 or 2019, NMS was already a financial success. Based on corporate public discloses Hello games net earners was already somewhere in the 20 to 40 million Euros. Several major updates have been launched and user review were treading positive. In 2024 they had over 130 million Euros "Cash on hand". Their most resent disclosure showed a "dividend payout" of 120 million Euros. There have been some other corporate filing that I do not understand.

NMS was a success from the start. LNF isn't their "backup plan", it is their next step. They are a game studio, of course they are going to make new games, that is literally their job!.

NMS was most definitely NOT successful from the start.

Sure they made a 'bunch of money' but you've all forgotten how buggy and how much complaints NMS has had for years or you were too young in diapers still when it came out and were unable to play it. Either way just look up video reviews of NMS from way back when and you'll see it was very buggy and people had various complaints.

The game wasn't at all like it was now what your seeing is 5+ years of hot fixes and updates which when LNF was being made supposedly 5 years ago No Man Sky didn't have a lot of these fixes in place yet. This was when Cyberpunk was still trash.
Last edited by Heatblizzard; Feb 27 @ 7:53am
When LNF had it's first assets done and was still in the drawing board NMS was more like this:

https://www.youtube.com/watch?v=sJMDedAoIUc&pp=ygUjaG93IG5vIG1hbidzIHNreSBkaWQgdGhlIGltcG9zc2libGU%3D
Here's one such video.

https://www.youtube.com/watch?v=dKBnoRKUSr4&pp=ygUjaG93IG5vIG1hbidzIHNreSBkaWQgdGhlIGltcG9zc2libGU%3D
Here's another.

If you don't like it do your own research or stop bashing just because you don't wanna hear any criticisms of your favorite game. I remember all too well when NMS was the big PR disaster which is ironically when they started the ground works for LNF which was likely their backup plan should NMS couldn't be fixed.

Good news is it DID get fixed hence the impossible. I'm sure for quite some time most of the devs were biting their nails not knowing if their fixes would be a success or actually make things worse and drive players away. I'm sure a huge sigh of relief went across the office.
Last edited by Heatblizzard; Feb 27 @ 7:52am
I couldn't play NMS due to having a crappy I5 computer but got into Zelda modding at the time and didn't want to play the game due to so many complaints and issues. I forgot till recently it even existed when Light No Fire was announced and was surprised how much it was fixed so yeah the solid version your all playing it's almost like it just came out RIGHT NOW or just a few years ago. Your lucky you weren't playing the piece of crap it was. It was bland and boring.

but I saw all the complaints back then and was glad I didn't spent a bunch of upgrade money on it or a new computer. I was doing Euro Truck 2 with mods a lot too. The computer I did have was powerful enough for some of the advance mods which do require a decent graphics card which I did have and still have on the other computer.

Euro Truck 2 with the right mods makes it almost an entirely different game so I got stuck in truck land and now I've gone back they have an actual truck driving school that works. I think they are worried Truck World Australia will knock their socks off.
Last edited by Heatblizzard; Feb 27 @ 7:59am
Originally posted by Heatblizzard:
Originally posted by Lindy Bomber:
Work on LNF started in 2018 or 2019, NMS was already a financial success. Based on corporate public discloses Hello games net earners was already somewhere in the 20 to 40 million Euros. Several major updates have been launched and user review were treading positive. In 2024 they had over 130 million Euros "Cash on hand". Their most resent disclosure showed a "dividend payout" of 120 million Euros. There have been some other corporate filing that I do not understand.

NMS was a success from the start. LNF isn't their "backup plan", it is their next step. They are a game studio, of course they are going to make new games, that is literally their job!.

NMS was most definitely NOT successful from the start.

Sure they made a 'bunch of money' but you've all forgotten how buggy and how much complaints NMS has had for years or you were too young in diapers still when it came out and were unable to play it. Either way just look up video reviews of NMS from way back when and you'll see it was very buggy and people had various complaints.

The game wasn't at all like it was now what your seeing is 5+ years of hot fixes and updates which when LNF was being made supposedly 5 years ago No Man Sky didn't have a lot of these fixes in place yet. This was when Cyberpunk was still trash.

I started playing NMS some time between launch and the Foundations update. By patch 1.09 the game was stable, and worked the way it was intended. There were still some glitches, but the game was very playable. The only real problem is that is wasn't the game people were expecting. I didn't hear about the game until I read about it written after launch so I didn't have any false exceptions. I actually liked the "one man, one ship, alone in the universe" vibe. I kind of wish they had stayed with that theme, but that is a minority opinion.

Early coding for LNF probably started in summer 2018. At that time they were launching the NEXT update and the X Box version. Reviews were trending upward, and sales continued. NMS may not have been a "day one success" but it was on very good footing by second quarter 2018.

Hello games is a game studio so of course they are going to develop new games. It is literally their job! They probably are already planning their game after LNF already.
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