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Don’t expect news until the game about to launch is my guess.
Yeah it was unfortunate they ran out of time/money and were about to lose there homes forcing them to release an "as-is" game rather than what it could have been had they had a couple more years of development.
But that's business... they had to harness their cart to a horse that could bring in the bacon to get them home.
It has been said time after time, them hooking-up with Sony was both a blessing and a curse... along with their financial woes, i think it was Sony that was the final push in releasing (as ground-breaking as it was back then [and still is today]) an unfinished under-promised product that was forced to comply with the lowest denominator of hardware (PS4) and added additional time frame load becoming divided into PC and added Sony dev'ing simultaneously... Sony "probably" demanded a timeline ultimatum for release.
If they had given it a couple more years and with the power difference of PC's in 2018, I think if they had sufficient funding to go that distance and were solely focused on PC, THAT product would have delivered much more, if not all the features promised... would have been a completely different game than what was release in 2016.
And so that describes water under the bridge, and yet, it all worked out in the end.
It's funny to think about divergent realities... Had the game been [somewhat of] a success, maybe a mundane "mostly positive" game experience, it would not have gained that, front-of-mind_notorious-fame reputation they attracted, putting the Hello Games crew in a "get-out or shine" monumental comeback story over the years... a Legendary Zero to Hero Story.
Gamers eventually won and are grateful to have Hello Games stay in our world :)