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The probably learned from NMS too. Don't announce to much, but wait until it's actually substantial and coming on release. This game is probably in very early stages still.
On your specific point, They already had their fill of "keeping the game community informed" about a highly complex, built from the ground up, game engine applying it to a game design/model that has never been attempted before + add to that radical variables beyond "the communities" understanding to cope with.
Yeah, i'm sure they want to relive that hatefest...
The teaser showing the basic LNF "look and feel" + the basic/general technological goals/specifications should be MORE than enough to impress, if you took the time to fully comprehend what it is they are trying to accomplish here...
Sean simply saying, "something even more ambitious than No Man's Sky" actually should be more than enough to tell you everything you need to know.
Have Fun :)
P.s. We all crave more information and are VERY excited for the eventual release but, there is no need for overtly reactionary knee-jerk responses here.
I'm hoping they add some kind of global chat option to the game based on your language region though.
lol no one cares.
Agreed OP. Too many good games out there to sit for years and wait for this inevitably overhyped under developed mid NMS clone that’ll take 5 years to be any good. Let’s be real
compared to any cinematic trailer for elder scrolls online. anyone can make a cinematic with models in a kind of movie development application. showing off an engine besides models and an environment. they are a bit further along than a cinematic trailer.
With Hello Games, I'm not sure if that means something. With NMS they showed a lot of in-game footage, but it wasn't from the game that was released at all. It was from a controlled amd scripted seperate version of the game. What they showed and what was released wasn't the same at all. Now hopefully they learned from that, but knowing that developers love fooling customers with so-called in-game footage, I'm going to reserve judgement about that until the game is released and see what it looks like when players actually play it. Have been doing that for years now, saves me lots of money buying games that look great before release and are very disappointing when actually released. A demo before buying would be even better. That recently saved me a lot of disappointment and money in the release of Test Drive Unlimited Solar Crown.
I think this is part of the reason HG is hesitant to show teaser-snippets of "on going development" simply because, "things change"... technology and new game feature ideas to add or old ones to remove, development goals/timelines, cap-ex, optimization additions, testing/polishing, testing/polishing, etc.
Even though that very first teaser of NMS shows the extent of how much things can be prone to change during a games development cycle, that does not mean that everything that was in that (what we came to find out) "mostly scripted" scene could not have actually been viable game play in the final release but, for whatever reasons, they chose not to go down that technological path.
In the final analysis, it was a big PR mistake to "basically advertise" what seemingly was in game, but instead took many years for most of it to actually materialize in NMS as proper features that closely resemble the original concepts.
I'm still waiting for diplos that looked like that and for a gigantic Rhino-like creature to come crashing though a forest as the trees bend out of it's way. Heck we just now are getting Freighter to Freighter combat, but without freighters actually maneuvering during battles or pirate attacks...
And as I have written before, there must be tech-limitations they have run into on "one of the gaming platforms" they signed with to produce content for, that prohibits them from implementing several features "that one would think" would be possible as seen from some of those long-past teasers and "Sean wishlist" features he publicly touted, at that time.
I mean, one case in point... don't you find it odd they still haven't fixed our spaceships heavily clipping through landing bay doors bulkheads of freighters, if there aren't major challenges to what one would think, are seemingly minor changes ?
I think there is A LOT of information HG has chosen not to divulge with BOTH NMS and LNF, as not too confuse consumers of their actual intent, of which, has ALWAYS been their goal as seen by their behavior over the past 8 years of NMS... to give us a positive experience with as much gaming fun as possible :)
My wishlist is all of the above as well as deep oceans, natural hazards(needing clothing with materials gathered from animals in other biomes for cold mountains for example), natural wonders, gradual and realistic biome transitions, better combat, some form of world/region chat and a real gameplay loop beyond *look through visor, find buried cache, dig it up, loot it, move on*.
I'm still going to preorder and have fun based on my expectations, but my wishlist would be amazing..