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difference is that the things that were broken and the tech that is needed to be fixed exists now. They are not starting from scratch. They use what they have fixed. Multiplayer works, procedural generation works. Those two things were the greates gripe people had with no manssky. So what they are doing now is not creating a completely different game. They are just concentrating what they already have on ONE planet and not a whole universe. They showed that they are capable and people acting like they didn't change after they expanded no mans sky way farther than the game originally was suppose to be is just doomer mentality.
The guy has a history of talking insane ♥♥♥♥, suffers from the rabid ambition, and then goes on to announce the new game as "more ambitious" than NMS. The question is, why wouldn't you be skeptical?
It looks interesting, but I'll believe it when I see it.
If people are attaching their desire to wanting to "prove Hello Games wrong" I suspect this may be coming from some embarrassment or displacement in their own lives that they are projecting onto products like Light No Fire.
I "got burned" by Sean with No Man's Sky, I guess, if over 200 hours of playtime on several consoles is what is meant by "getting burned." But any sort of revenge as restitution for this moment, in acts like this, would be on me. People who do this should be ignored, for the reason that they wanted No Man's Sky to provide something that Hello Games could never have done, even if all those promises were made. Light No Fire will be the same thing.
Sorry for such a psychological answer, but that's the only way I can see grudges held for so long like this.
An exact situation was when he said people would be able to meet each other in the game. Two people were in the exact same area and could not see nor interact with each other. His response? "Wow, people are already meeting each other in the game!"
This is literally a perfect opportunity for us as consumers to look at the history of a specific company and their spokesperson, and leverage that knowledge to make an informed decision on what to buy from them. They categorically, quantifiable, knowingly lied to their customers, and they used review blackouts and threatened blacklisting to reviewers to keep those lies under wrap. Then, they went radio silent for half a year, and later only fixed a few things before they unfurled the "victory" banner.
You speak like it's illogical to distrust Murray and Hello Games, when their dishonesty and disorganization has been publically and thoroughly recognized. The illogical in this scenario is to believe they'd behave differently when they STILL haven't acknowledged nor apologized for their acrions (not to mention failed to deliver on SO MANY of Murray's ramblings).
Your post reads like the same astroturfing we saw before NMS was released, as well as other repeatedly disappointing game releases like Madden. I'm extremely confident I will later be able to come back to my post here and see my words proven by their shenanigans.
And to my un-surprise my suspicions turned out true when the game released.
But what i never expected was for Sean and his team to actually go through all the complaints and expectations people had for the game.. and actually deliver on almost all of it.
While it's really bad to launch a game in that terrible state. A lot of the fault lies with Sony over hyping it, releasing early and having Sean with zero PR experience promote the game.
They where able to pull it off in the end. And best of all they didn't charge extra for it through micro-transaction non-sense. I wish more developer learnt from this..
And now they do have a lot more experience under their belt. And have proven themselves capable of such ambitious games that i am actually looking forward to what they are able to accomplish in this next title.
Does that mean i will pre-order it or buy day one before watching any reviews? LOL hell no... I'm not an idiot. 😂
I'd be interested in seeing proof of this, because all I've ever seen are over-inflated lists made specifically to outscale the major missing (and still missing) features with a gish gallop.
The game is still a bunch of skyboxes, and that was one of the defining selling features of the game that Hello Games very quickly pivoted to being "kind of weird to want, why is that important?" Which completely undermines the entire idea behind their game being an actual, living universe.
We were sold on the the potential building blocks backdrop for a sort of first person Eve Online, and we were given Minecraft with teleporting to other worlds.
You seem to have had some really unrealistic expectations of the game. Because it was never promised to be anywhere on the scale you created in your mind. Then again, i always expected the game to fail from the very first trailer. So them actually pulling through surprised me quite a bit. I do still find the space combat very underwhelming though..
But just based on interviews Sean had and what he promised. Pretty much most of what was promised has been delivered apart from some really minor unimportant ♥♥♥♥. Unless you have some source to prove they promised something of that scale?..
And the game you're describing is basically Star Citizen, which is still being developed and years from being fully realized. As the technology needed to reach that level of scale in an online environment is immense and far beyond the small team at Hello Games.
But what they have been able to accomplish with such a small team is quite frankly impressive.
proofed? can't take you seriously man.
Peoples' expectations for this game weren't conjured out of hopes, prayers, rainbows, and pixie dust. They were LITERALLY fed to us by Hello Games' hype man, Sean Murray. They created those expectations knowing they couldn't be met, simply to sell more copies. This isn't some subjective observation; it's mathematically and categorically measurable. Days before release he was talking about "no skyboxes" and it's clear they knew they very much had skyboxes all over the place. They lied to sell more copies. He was telling us we could see each other in the game, that you could land on an asteroid flying by, that you could fly to anything you saw in the sky. All of those things were absolute, intentional lies.
And the idea that they later delivered on "the important" things is total spin. I've seen the list, and it's very obvious they teased a couple different checkboxes from the more simple missing mechanics and features, and worked HARD to downplay the major ones--just like you're doing now.
They led with "procedural, interactive, living universe with no skyboxes" and then spent years explaining to people why those things are silly to consider important features. The defining features of their game have slowly been scribbled right out of their PR with half a decade of historical revisionism. It's completely absurd, lol.
Top-shelf cringe.