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But it's hard to say whether LNF will have anything to do with it. They have been developing it for 5 years without seeing any lack of support at NMS.
Having said that, I doubt they'd end support for NMS.
Given that LNF and NMS use the same game engine we could see some cross pollination which could leed to many years of of updates for NMS. Or (ironically) if LNF is really good it could lead to a mass migration of players that would cause NMS to fade away. LNF will either save NMS or kill it.
They said the people are still working on NMS and NMS still makes tons of money. They said NMS will still get updates all the time.
In fact, Sean said that if you think NMS had lots of updates last year wait until "this year."
LNF sounds like a different game from NMS, so I don't see them competing. LNF will be competing with sandbox RPG fantasy games.
WHEN IT SAYS "A UNEXPLORED EARTH"
There is a round structure with what look like a large hole in it. But it is not the space anomaly, the surface texture looks like stone
They could hide certain things behind a DCL paywall, like derilic freighters, interceptors, and Autophage. But they don't need to, the game has sold over 10 million copies and has generated total earning of over 140 million euros. Consider they have had on average 10 people working on this at any given time that is freaking amazing.
The water is the same, Coop and building seem the same (Just different assets and textures)
Light no Fires was probably pretty easy to get up and running just using the NMS engine.
Partially true.
The terrain generation in LNF is vastly more complex and realistic. Water surface effects are better and there are actual flowing rivers. Textures on everything are greatly improved. Either they have made major improvements to the engine or NMS is being held back by legacy hardware (probably both).
Very smart for such a small studio.