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1) Not listed as a PvP game at this time. Could change. May stay that way. So not even sure why it's such a hot topic. I understand people want things their way. But HG is going to do it their way. They don't seem to have PvP in mind as a philosophy.
2) Either way I'll be happy. PvP or PvE. I'll work with what I got and play on. If I want single player even, I'll do that since Single Player is listed as an option on the store page (unlike to actually do this though).
3) What servers? There are unlikely to be 'servers' in the classical sense. You wont be selecting which server to play on. It seems more like a single world instance for all. The idea of server doesn't apply (this is just comparing NMS tech of multiplayer collection of players in a hub/lobby). Which leads me to believe it will be a toggle, and you will play in the world instance everyone else is in, in whatever playstyle you select or toggle. (which is still a nebulous concept when considering the size of a planet this large). It wont be just you and 100,000 other players just roaming around this thing.
4) There are literally a dozen other posts of people explaining their mind sets. Mostly just heated arguments. But the mindsets can be found in there.
As an exploration focused player I felt that no man's sky kind of got hijacked by base building. After the NEXT update the focus of the game changed. Origins helped bring exploration back into focus a little, but I still believe that pillars has been neglected.
I do not object to an opt in PvP system, but I don't want that to become the main focus if the game and suck up developer time.
I do object to open PvP because I want to explore without having to constantly be looking over my back.
Wether or not I buy LNF will larger depending on the exploration and discovery system. Based on what we currently know I don't think exploration will be the main focus, but could still be a valid play style. If I can go full "Lewis and Clark" I'm in.
- We just want to go questing with our friends.
- Explore the world and find secret treasures.
- Fight monsters together.
- Share trade goods so we can help craft awesome stuff.
-Build a community based on trust.
Some person wanting to kill me and my friends to destroy what we built and steal our stuff is something I am completely against. Is that realistic? No, because there is always some person wanting what others have but at the end of the day this is a video game and people play them to have fun. We can't enjoy the game where we have to worry about some person hiding in the brush ready to strike. If you have fun fighting other people then there will most likely be a PVP toggle just like No Man's Sky and you will have to search for others who feel the same way as you to get your enjoyment out of the game.
PVP in LNF is a deal breaker.
If the developers invest time to implement a good PvP, they'll spend less time on PvE features.
So PvE players lobby for 100% of the effort to be directed toward PvE.
It's all about desire to get the best possible experience for themselves.
Every single game that adds it dies because of it.
Look at New world.
Look at Shadowbane.
Look at World of Warcraft.
Look at Rust.
Look at ARK
Need I go on?
EVERY
SINGLE
GAME
LNF must refuse PVP.
PvP also attracts a lot of people who care more about being the most edgy PvP player, it adds competition. This competition results in a crave for more and soon they'll beg the devs for PvP rewards and PvP exclusive content, creating a gap between PvE only and PvP players. Resulting in more toxic chat, because the PvP player rarely understand that PvE player only have fun with PvE and not PvP, where they have to deal with tryhards who PvP all day.
PvP can work when:
1. there's a clear cut between PvP and PvE balancing decisions (like separate damage calculations and skill effects)
2. PvP rewards are only useful for PvP or PvE player can unlock the same content via PvE
3. PvP is optional and not forced on the players at any time
4. When point 2 is fair for PvE players (for example not too fast unlocks for PvP while PvE grind way longer)
5. The devs stick to this iron rules for the lifetime of the game <- Here is where most fail who try. If they smell money, they often go the easy way and abandon these rules.
And there're a lot more points, but these are just the 5 I can come up with in time.
This is the dumbest comment I have seen. Rust is literally a PvP game. World of Warcraft became the biggest most popular game in history and the core of it was based on PvP. Both of these are far from dead, new world was a pile of ♥♥♥♥ at the end of the day. Every single game you mentioned never PvP raped anyone. If you participated you were willing.
gee, I dont know.
So anyway, the most popular pvp multiplayer games still haven't fixed their toxic communities and never have. I'm honestly all for punishing the toxic "highly elite skilled" players that are full of themselves on purpose just because of how horrible they are in general.
ya'll ruined enough experiences, keep that plague as far away from fun, chill adventures as possible.