Light No Fire

Light No Fire

Syn Dec 23, 2023 @ 8:06am
CrossPlay/Progression Ideas
OK, I typically don't participate in the discussions of various games due to the toxicity of the chats (Besides Ashes of Creation), but I really want to add something to the discussion of this game because I am fond of what this game can be.

For starters, I want to address a big thing, for me, that I would love to see in this game. Crossplay. I have no idea how easy or difficult this would be to implement, being that I am NOT a game developer. However, I truly believe this game can/will benefit from Crossplay, considering one of the appeals from this game is the fact that it will be CO-OP. This is a key stone for having a good time with friends in a game. So I think that friends should not be segregated from each other just based off of their platform of choice. Having this implemented at launch will be a huge plus to the game for everyone involved.

Secondly, I want to talk about progression. With the fact that the map is an "earth sized map" something I would like to see in this game is a similar system to games like Terraria and Valheim, where the game progresses based on the player's exploration and beating certain bosses and/or events. This will drive the desire of the player to actually want to dig deeper into the game and find new things. Have things in the game that can only be discovered BY exploration (hidden recipes for weapons, armor, other sort of gear etc.). Add extremely rare items that players have a chance of finding so we can have those "♥♥♥♥♥♥♥♥♥ YOU WOULDN'T GUESS WHAT I GOT" moments. (sorry for the quote but thats really how it be lmao) Moments that create excitement and can increase the desire of wanting to go further. However, to caveat this, what I want to make sure is understood is that respecting the players' time is highly important. Meaning that if we're going to have some form of a grind then make sure that ♥♥♥♥♥ worth it. In terms of that, it gives us prestige, good benefits, looks cool, and serves a good purpose. I don't want to work so hard for items that do next to nothing or adds no REAL benefit in having it.

I know this was a bit long and frankly I can keep going, but I really wanted to put these ideas somewhere with the game and maybe someone on the dev team has a chance of seeing it and maybe adding some of this to there "tool belt" of ideas for the game. Feel free to add to this or disagree, all is welcomed by me. Thanks!


TLDR: I think Cross-Play should be in the game. I really want to see this game turn out similar to things like Valheim or Terraria in terms of progression to make it a bit more fun.
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Showing 1-3 of 3 comments
Goldie Dec 23, 2023 @ 8:49am 
No Man's Sky has crossplay. I can play with a friend of mine from my Steam account and he's on Playstation, so it's a high probability that LNF will have that as well.

I agree with your recommendations about the world sort of opening up as you explore it like Valheim and I also like your ideas about having truly rewarding finds like recipes and items.
Chaunsey Dec 23, 2023 @ 1:40pm 
no mans sky has been pretty good about both of these things, and LNF is built on the same tech.

i think it is much more likely than not, that crossplay will be available, NMS has some of, if not the best crossplay support in the industry, period. everyone can play across platforms, it is available on xbox, playstation, steam and GOG. i think the only exception might be the switch, it is available for switch, but i think without crossplay, i could be wrong on that though.

it even has full VR support, with crossplay between VR and flatscreen players.

they certainly havent announced anything, but i think there's a pretty good chance they will continue in this manner.


on your second point, i think NMS has done well in rewarding exploration, and offering a wide variety of upgrades, loot, ships, lore etc to find in your travels. so i think they're likely to be pretty good on that too. and considering the support NMS has received i think they are also likely to continue to add content to be found, long after release.
Lindy Bomber Dec 25, 2023 @ 9:22pm 
This game will sell over 10 million copies in the first year and all of these players will be on a single shared world which means about 51 km2 per player (not taking in account water) . The Valheim is 314 km2. If there is community wide map sharing a lot of the map is going to get revealed very quickly. If dungeons and bosses can only be defeated once then finding new ones is going to get fairly hard fairly quickly. Conversely if they can be raided raided by every player they will get farmed. The developers are have to find some balance between those two extremes.
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Date Posted: Dec 23, 2023 @ 8:06am
Posts: 3