Contractors Showdown

Contractors Showdown

THE WINDOWS 11 PROBLEM. THIS IS WHY YOUR GAME WON'T LOAD!
I have been investigating this issue to try and narrow down the problem for about a week now. I have finally come to the conclusion that the people having problems with loading are most likely using windows 11. I myself was using 11 until last night.

Now that i'm on windows 10 all of my problems went away instantly.

What I have discovered is most of the VR API's were developed for windows 10 and are functional in windows 11 as a part of backwards compatibility. They haven't really been revamped for windows 11.

At this point I highly doubt windows 11 will ever be viable for VR applications simply from a stability standpoint. Even when they work the way windows 11 handles multi-threading can introduce micro stuttering no matter how god tier your machine is.

While developers should ensure the BRAND NEW games they create are fully compatible with the current standard for operating systems. it's not 100% the developers fault, because the API they are using is fundamentally flawed with windows 11 and at this point I doubt that the directx api will be updated to fix that before the next windows release.

Anyone who is wanting to fully excuse the developers for this though, I would point out to you that there are plenty of VR games that work perfectly fine in windows 11 using the exact same API, so it could be fixed.
< >
Showing 1-10 of 10 comments
You are partly correct, in so far that the issue is with Windows 11 users, although it is EAC that is the issue. Due to how it works it is essentially at odds with Windows 11 security measures, and so it is something for EAC and Microsoft to sort out. Any game that doesn't use EAC is unaffected, so it's nothing to do with VR or APIs, and there is nothing preventing VR and Windows 11 working well together.

The developers are essentially powerless unless they are prepared to move away from EAC and use a different anti cheat service, but this is a bigger undertaking than many may realise and so they are likely hedging their bets that Microsoft and EAC will resolve it.
NitroG Feb 18 @ 4:53pm 
Originally posted by Masterdoddy:
You are partly correct, in so far that the issue is with Windows 11 users, although it is EAC that is the issue. Due to how it works it is essentially at odds with Windows 11 security measures, and so it is something for EAC and Microsoft to sort out. Any game that doesn't use EAC is unaffected, so it's nothing to do with VR or APIs, and there is nothing preventing VR and Windows 11 working well together.

The developers are essentially powerless unless they are prepared to move away from EAC and use a different anti cheat service, but this is a bigger undertaking than many may realise and so they are likely hedging their bets that Microsoft and EAC will resolve it.

1. that doesn't change the resolution.
2. there are more problems than JUST EAC when it comes to windows 11.

Certain VR APIs like OpenVR or Microsoft's Mixed Reality APIs may encounter issues on Windows 11 due to changes in the OS. Windows 11 has introduced new security and hardware abstraction layers, which can impact how these APIs interact with the system, especially when it comes to real-time data exchange, performance, and access to hardware.

There are VR games that don't use EAC that also crash frequently in windows 11 environments. For example payday 2. Meanwhile Population ONE has no trouble at all and does use EAC...so sorry you are wrong.

EDIT: I wanted to go ahead and point out another fact that is as far as i'm concerned a nail in the coffin for this discussion. PAYDAY 2 works just fine as long as you ARE NOT using VR mode.
Last edited by NitroG; Feb 18 @ 5:09pm
I'm not entirely sure why you've responded in a way that suggests an argument or challenge. If I gave the impression that I was being an arse in my original reply, I apologise. The reason I wrote my response was because your title gave no indication of what specific fault you were referring to (in terms of cause, not symptom). As the EAC error had been the most common in relation to Windows 11, that is why I aimed to add some clarity to that circumstance.

If I may just briefly address you statement that: "At this point I highly doubt windows 11 will ever be viable for VR applications simply from a stability standpoint. Even when they work the way windows 11 handles multi-threading can introduce micro stuttering no matter how god tier your machine is."
There is next to no objective evidence to suggest Windows 11 is any better or worse for VR than Windows 10. Most of those assertions are going back 2-3 years and were usually attributed to variances in hardware and/or the design of the applications in conjunction with Windows 11. For instance, I gained a massive performance boost to VR when I went to Windows 11
There is no denying that more applications and some APIs have issues with the current 22H2 build specifically, but that is really just one more of those technical hurdles any developer has to deal with.

As I said, this is not to cause an argument, I simply felt that your original assertions gave the impression that Windows 11 is the giant culprit for all VR issues when there are too many factors at play to make such a categorical statement.

I hope you have a lovely, fruitful, and productive day today. :)
My 3080 12gb and 5800x3d have zero performance issues. No stuttering at all.

I hate windows 11, but i have never experienced these issues
NitroG Feb 19 @ 3:54pm 
Originally posted by Masterdoddy:
I'm not entirely sure why you've responded in a way that suggests an argument or challenge. If I gave the impression that I was being an arse in my original reply, I apologise. The reason I wrote my response was because your title gave no indication of what specific fault you were referring to (in terms of cause, not symptom). As the EAC error had been the most common in relation to Windows 11, that is why I aimed to add some clarity to that circumstance.

If I may just briefly address you statement that: "At this point I highly doubt windows 11 will ever be viable for VR applications simply from a stability standpoint. Even when they work the way windows 11 handles multi-threading can introduce micro stuttering no matter how god tier your machine is."
There is next to no objective evidence to suggest Windows 11 is any better or worse for VR than Windows 10. Most of those assertions are going back 2-3 years and were usually attributed to variances in hardware and/or the design of the applications in conjunction with Windows 11. For instance, I gained a massive performance boost to VR when I went to Windows 11
There is no denying that more applications and some APIs have issues with the current 22H2 build specifically, but that is really just one more of those technical hurdles any developer has to deal with.

As I said, this is not to cause an argument, I simply felt that your original assertions gave the impression that Windows 11 is the giant culprit for all VR issues when there are too many factors at play to make such a categorical statement.

I hope you have a lovely, fruitful, and productive day today. :)

"I have been investigating this issue to try and narrow down the problem for about a week now. I have finally come to the conclusion that the people having problems with loading are most likely using windows 11. I myself was using 11 until last night."

Where in there did I say all windows 11 installations are having a problem? Do I not specifically say MOST LIKELY and provide a reason as to why I believe it? You say EAC is the issue and I disagree fundamentally. The difference is I provided rational conclusions as to why. You accuse me of responding with hostility, but you are guilty of what you accuse me of...seeing the post as an attack. Read it again. It may be rather blunt and clinical but i'm not attacking you just because I think you are wrong. Remember you are also telling me I am wrong. Am i not to respond to that with a rational explanation as to why? I even said I am sorry...

HOWEVER for the people who are having problems I am trying to find a common thread and a resolution that they can take advantage of. In my case (and from the research I have done that seems to support it) windows 11 as a fresh install with all the updates and drivers in place...was ridiculously unstable for some VR titles Contractors being one of them. When I rebuilt the machine with windows 10 I have not had a single issue yet.

So when I share that with a community and the responses I get are from people who aren't having problems I have to wonder...why? Why look this up, why even put in your 2 cents...you aren't who I was talking to. I am not suggesting people with perfectly working windows 11 installation VR setups suddenly abandon it...THOSE people aren't even supposed to be reading this thread to begin with.

All it does is make me think...well that's the last time I share a solution I found. All I end up doing is defending my work in perpetuity to people I cannot verify have done any of the work on their own. What a huge waste of my time.
Been running Windows 11 and I had some crash issues but for the past couple of nights I've run pretty smooth with no issues loading the game.
NitroG Feb 20 @ 1:41am 
Originally posted by SHADY_SHIFF:
Been running Windows 11 and I had some crash issues but for the past couple of nights I've run pretty smooth with no issues loading the game.

ok...cool story...
Are you using nvidia or AMD? Both of our machines have nvidia and run the same
HariTyan Feb 20 @ 6:55am 
I used to play in a Windows 10 environment.
Still the startup is not stable.
The previous version is stable.
Now I don't want to play it, partly because I was unfairly banned by the Discord community server, but anyway, this developer is seriously crazy, it seems he can't take proper action!
Well, in the case of my environment of Windows 10 22H2, I don't think the boot up is stable.
Originally posted by NitroG:
Originally posted by SHADY_SHIFF:
Been running Windows 11 and I had some crash issues but for the past couple of nights I've run pretty smooth with no issues loading the game.

ok...cool story...

I say this but, what's the specs of the rest of your system? CPU, GPU, RAM even?
< >
Showing 1-10 of 10 comments
Per page: 1530 50