Contractors Showdown

Contractors Showdown

Yes, we need PVE, hear me out.
Alright I've made a few comments on the matter in different discussions, but I wanted to give my real two cents.

I got into extraction shooters about 3 months ago BECAUSE of Tarkov PVE. My friends and I played the game together and had a great time fighting the tough scavs and PMC NPCs. It worked for us but kept out the janky "who's got better ping, or gear, or knows the map in and out" bs.

I believe Contractors EZ absolutely needs this feature if they want to keep their player base alive (because it's pretty much dying). I play this game because I love the mechanics and the thrill of running through the world savaging. I've killed my fair share of players, but the problem is, I am just not geared or in the know enough to go to the more difficult maps, because I know there is going to be someone hiding in a corner waiting to kill me BECAUSE they just want to PVP, plus the wait time for matches is ridiculous. I hear the arguments of people saying "PVE will neuter the game!" and so on, but I just don't see it. The way I see it is, people who have all day and night to gear up and want to PVP, WILL ALWAYS want to PVP. Those who don't, wont play the game, period. So adding the feature for a casual player to want to hop in and try their luck in a PVE match with some friends won't effect the PVP numbers. The only thing it could effect is less noobies to snipe from across the map. Adding a PVE will boost player numbers for the devs to make more money and to add more features, nuff said. It's a win win for everyone in my opinion.

How can this be implemented? Simple, add a 3rd and 4th option on the computer for "PVE". All this does is basically create an instance where a single player, or team, can enter into a match for either SCAV or Contractor (like Tarkov). How do you keep it interesting? For either PVP or PVE, make scavs a bit more dynamic. Have some with backpacks and other gear to add more looting, add in some Contractor NPCs that wonder the maps, or get into fights with scavs that are more geared out and difficult, in order to shake up the matches and add a bit of tension and risk/reward. All this is nothing new, Tarkov has already done it and it works very well! People can play a PVP match, and if things didn't go well, switch over to a PVE to chill out a bit while not making a huge sacrifice to gameplay. Maybe add a reward of some kind for PVP like a ranking or medal system that lets people show how bad ass they are for getting into virtual gunfights with other players. Nothing to exclude PVE players, but something to get curious and hop into a PVP match every once in a while for fun.

I think overall this is a pretty reasonable request and idea, and it could really save this game from dying. Let me know your thoughts.
Last edited by seriouskyle; Apr 14 @ 3:00pm
< >
Showing 1-15 of 52 comments
Game has less than 200 daily players. It is dead by definition. Give PvE, otherwise might as well shut down the servers and call it now.
Raell Apr 14 @ 4:36pm 
Originally posted by seriouskyle:
Alright I've made a few comments on the matter in different discussions, but I wanted to give my real two cents.

I got into extraction shooters about 3 months ago BECAUSE of Tarkov PVE. My friends and I played the game together and had a great time fighting the tough scavs and PMC NPCs. It worked for us but kept out the janky "who's got better ping, or gear, or knows the map in and out" bs.

I believe Contractors EZ absolutely needs this feature if they want to keep their player base alive (because it's pretty much dying). I play this game because I love the mechanics and the thrill of running through the world savaging. I've killed my fair share of players, but the problem is, I am just not geared or in the know enough to go to the more difficult maps, because I know there is going to be someone hiding in a corner waiting to kill me BECAUSE they just want to PVP, plus the wait time for matches is ridiculous. I hear the arguments of people saying "PVE will neuter the game!" and so on, but I just don't see it. The way I see it is, people who have all day and night to gear up and want to PVP, WILL ALWAYS want to PVP. Those who don't, wont play the game, period. So adding the feature for a casual player to want to hop in and try their luck in a PVE match with some friends won't effect the PVP numbers. The only thing it could effect is less noobies to snipe from across the map. Adding a PVE will boost player numbers for the devs to make more money and to add more features, nuff said. It's a win win for everyone in my opinion.

How can this be implemented? Simple, add a 3rd and 4th option on the computer for "PVE". All this does is basically create an instance where a single player, or team, can enter into a match for either SCAV or Contractor (like Tarkov). How do you keep it interesting? For either PVP or PVE, make scavs a bit more dynamic. Have some with backpacks and other gear to add more looting, add in some Contractor NPCs that wonder the maps, or get into fights with scavs that are more geared out and difficult, in order to shake up the matches and add a bit of tension and risk/reward. All this is nothing new, Tarkov has already done it and it works very well! People can play a PVP match, and if things didn't go well, switch over to a PVE to chill out a bit while not making a huge sacrifice to gameplay. Maybe add a reward of some kind for PVP like a ranking or medal system that lets people show how bad ass they are for getting into virtual gunfights with other players. Nothing to exclude PVE players, but something to get curious and hop into a PVP match every once in a while for fun.

I think overall this is a pretty reasonable request and idea, and it could really save this game from dying. Let me know your thoughts.

The playerbase isn't dying. If you checked any of the threads already touching this subject (or as a former Tarkov player yourself) you should know that prior to a wipe the playerbase drops until the wipe hits. This happens for every extraction shooter including others like Rust or Ark that can wipe after a set period.

If you don't have enough map knowledge then just do the PvE mode that already exists. It's called 'Training' and it will put you in a raid with scavs and no players.

In over 200 hours I have never had an issue with queue times even on week days at 9am CST. If you're not running 'Auto' as your region select then I strongly recommend it.

Your argument for PvE is that PvE will keep the game alive, but the PvE players won't PvP so they won't be playing regardless??? Uhh... What?? How can PvE players who, as you say 'will not PvP, "keep the game alive"?? The act of making a PvE option will in fact take people away from PvP and thus hurt the queue times even more. You've just made my entire point for me.

At a certain point a critical threshold is hit with queue based matchmaking. Once the playerbase gets low enough it will cause what is called a positive feedback loop. It goes something like this;
Person enters queue,
Queue takes too long,
Person quits,
Queue takes longer because person quits,
More people quit because of longer queue,
Queue takes even longer because people quit.

And it repeats until the game is unplayable.

Ask yourself this; why do you want to play THIS game if you're taking all the features away from it that make it this genre?? When will you ever have a dramatic firefight or kill a whale (looted up player) and start shaking as you try to loot as much as you can before someone else maybe comes along.

I've had countless memorable moments with players, often times with proximity mic, that cannot be emulated by AI.

If you want a PvE experience then there are literally hundreds of other shooters out there.
Last edited by Raell; Apr 14 @ 6:18pm
Originally posted by Raell:
Originally posted by seriouskyle:
Alright I've made a few comments on the matter in different discussions, but I wanted to give my real two cents.

I got into extraction shooters about 3 months ago BECAUSE of Tarkov PVE. My friends and I played the game together and had a great time fighting the tough scavs and PMC NPCs. It worked for us but kept out the janky "who's got better ping, or gear, or knows the map in and out" bs.

I believe Contractors EZ absolutely needs this feature if they want to keep their player base alive (because it's pretty much dying). I play this game because I love the mechanics and the thrill of running through the world savaging. I've killed my fair share of players, but the problem is, I am just not geared or in the know enough to go to the more difficult maps, because I know there is going to be someone hiding in a corner waiting to kill me BECAUSE they just want to PVP, plus the wait time for matches is ridiculous. I hear the arguments of people saying "PVE will neuter the game!" and so on, but I just don't see it. The way I see it is, people who have all day and night to gear up and want to PVP, WILL ALWAYS want to PVP. Those who don't, wont play the game, period. So adding the feature for a casual player to want to hop in and try their luck in a PVE match with some friends won't effect the PVP numbers. The only thing it could effect is less noobies to snipe from across the map. Adding a PVE will boost player numbers for the devs to make more money and to add more features, nuff said. It's a win win for everyone in my opinion.

How can this be implemented? Simple, add a 3rd and 4th option on the computer for "PVE". All this does is basically create an instance where a single player, or team, can enter into a match for either SCAV or Contractor (like Tarkov). How do you keep it interesting? For either PVP or PVE, make scavs a bit more dynamic. Have some with backpacks and other gear to add more looting, add in some Contractor NPCs that wonder the maps, or get into fights with scavs that are more geared out and difficult, in order to shake up the matches and add a bit of tension and risk/reward. All this is nothing new, Tarkov has already done it and it works very well! People can play a PVP match, and if things didn't go well, switch over to a PVE to chill out a bit while not making a huge sacrifice to gameplay. Maybe add a reward of some kind for PVP like a ranking or medal system that lets people show how bad ass they are for getting into virtual gunfights with other players. Nothing to exclude PVE players, but something to get curious and hop into a PVP match every once in a while for fun.

I think overall this is a pretty reasonable request and idea, and it could really save this game from dying. Let me know your thoughts.

The playerbase isn't dying. If you checked any of the threads already touching this subject (or as a former Tarkov player yourself) you should know that prior to a wipe the playerbase drops until the wipe hits. This happens for every extraction shooter including others like Rust or Ark that can wipe after a set period.

If you don't have enough map knowledge then just do the PvE mode that already exists. It's called 'Training' and it will put you in a raid with scavs and no players.

In over 200 hours I have never had an issue with queue times even on week days at 9am CST. If you're not running 'Auto' as your region select then I strongly recommend it.

Your argument for PvE is that PvE will keep the game alive, but the PvE players won't PvP so they won't be playing regardless??? Uhh... What?? How can PvE players who, as you say 'will not PvP, "keep the game alive"?? The act of making a PvE option will in fact take people away from PvP and thus hurt the queue times even more. You've just made my entire point for me.

At a certain point a critical threshold is hit with queue based matchmaking. Once the playerbase gets low enough it will cause what is called a positive feedback loop. It goes something like this;
Person enters queue,
Queue takes too long,
Person quits,
Queue takes longer because person quits,
More people quit because of longer queue,
Queue takes even longer because people quit.

And it repeats until the game is unplayable.

Ask yourself this; why do you want to play THIS game if you're taking all the features away from it that make it this genre?? When will you ever have a dramatic firefight or kill a whale (looted up player) and start shaking as you try to loot as much as you can before someone else maybe comes along.

I've had countless memorable moments with players, often times with proximity mic, that cannot be emulated by AI.

If you want a PvE experience then there are literally hundreds of other shooters out there.
This is my argument though. The game will stay alive because people will at least be able to still play it with a PVE mode to enjoy with friends and stuff. People wanting PVP will still be able to play it. The thing about these extraction shooters is that the PVP crowd will eventually move on, and with player count of less than 200, that's already happening. VR in general already isn't common enough to rely on a mainstream of players. Once a strictly PVP game hits it's minimum threshold for player count, it's forever dead. PVE would at least bring in more people to be able to continue playing the game, and those people would most likely hit a comfortable point where they feel confident to try their hand at PVP and aren't just a bullet magnet for more seasoned players.

On the subject of the wipes though, I really don't think the game can survive on that. It goes back to the point of the casual player being turned off that all their progress is now gone and once again, the more dedicated and less time restricted players will get a quicker leg-up on those who could play for an hour or so every other day, and start the vicious cycle over again. The streamers who play for hours and hours will have a server farm pumping out millions of dollars to buy gucci equipment and the casual player will still be scraping by to make an upgrade to their hideout to be sniped from 100m away.

I really like this game but don't want to get to the point where I'm just too frustrated to keep playing and starting over.
Raell Apr 16 @ 7:01am 
Originally posted by seriouskyle:
Originally posted by Raell:

The playerbase isn't dying. If you checked any of the threads already touching this subject (or as a former Tarkov player yourself) you should know that prior to a wipe the playerbase drops until the wipe hits. This happens for every extraction shooter including others like Rust or Ark that can wipe after a set period.

If you don't have enough map knowledge then just do the PvE mode that already exists. It's called 'Training' and it will put you in a raid with scavs and no players.

In over 200 hours I have never had an issue with queue times even on week days at 9am CST. If you're not running 'Auto' as your region select then I strongly recommend it.

Your argument for PvE is that PvE will keep the game alive, but the PvE players won't PvP so they won't be playing regardless??? Uhh... What?? How can PvE players who, as you say 'will not PvP, "keep the game alive"?? The act of making a PvE option will in fact take people away from PvP and thus hurt the queue times even more. You've just made my entire point for me.

At a certain point a critical threshold is hit with queue based matchmaking. Once the playerbase gets low enough it will cause what is called a positive feedback loop. It goes something like this;
Person enters queue,
Queue takes too long,
Person quits,
Queue takes longer because person quits,
More people quit because of longer queue,
Queue takes even longer because people quit.

And it repeats until the game is unplayable.

Ask yourself this; why do you want to play THIS game if you're taking all the features away from it that make it this genre?? When will you ever have a dramatic firefight or kill a whale (looted up player) and start shaking as you try to loot as much as you can before someone else maybe comes along.

I've had countless memorable moments with players, often times with proximity mic, that cannot be emulated by AI.

If you want a PvE experience then there are literally hundreds of other shooters out there.
This is my argument though. The game will stay alive because people will at least be able to still play it with a PVE mode to enjoy with friends and stuff. People wanting PVP will still be able to play it. The thing about these extraction shooters is that the PVP crowd will eventually move on, and with player count of less than 200, that's already happening. VR in general already isn't common enough to rely on a mainstream of players. Once a strictly PVP game hits it's minimum threshold for player count, it's forever dead. PVE would at least bring in more people to be able to continue playing the game, and those people would most likely hit a comfortable point where they feel confident to try their hand at PVP and aren't just a bullet magnet for more seasoned players.

On the subject of the wipes though, I really don't think the game can survive on that. It goes back to the point of the casual player being turned off that all their progress is now gone and once again, the more dedicated and less time restricted players will get a quicker leg-up on those who could play for an hour or so every other day, and start the vicious cycle over again. The streamers who play for hours and hours will have a server farm pumping out millions of dollars to buy gucci equipment and the casual player will still be scraping by to make an upgrade to their hideout to be sniped from 100m away.

I really like this game but don't want to get to the point where I'm just too frustrated to keep playing and starting over.

I'm not sure how but you managed to miss my entire argument.

If people are playing PvE then the game is basically dead because their player count does not contribute to the actual online game.

No, the PvP crowd does not 'eventually move on' in extraction shooter genre games. You cannot just make a blanket claim like that and not expect to be called out.

Again, I already addressed this..... The current player count being low is due to being at the end of wipe. The number will jump up a lot when wipe hits, especially with all the new content about to drop.

"Once a strictly PVP game hits it's minimum threshold for player count, it's forever dead. PVE would at least bring in more people to be able to continue playing the game-"
You're using exactly what I said, but I don't think you understand what it means. You keep asking for PvE, but if people play PvE then the game still dies. Even if you have 1 million players playing PvE the game still dies because no one is queuing up.

Why do people have to get good before playing PvP? Every game ever made drops you into the action and at most has a tutorial. If you are too emotionally unstable that you cannot play the game, die, and learn from your mistakes and how to improve then you're playing games wrong. I don't think in my entire life I've ever studied a game and how to be good at it prior to buying it and playing it. Why do you need to no life the game? Just play it.

Wipes do not hurt the game. Casual players do not care because they're not invested in the long term so that goes against your point. Why exactly can the casual player not just casually enjoy the game? Once again it all comes down to you people being obsessed with hideout upgrades which are utterly useless in a PvE situation.

Yes, people with no jobs will have an advantage over others in game... as it always has been for every multiplayer game ever made EVER.
Rackneh Apr 20 @ 9:46am 
Originally posted by Raell:
Originally posted by seriouskyle:
Alright I've made a few comments on the matter in different discussions, but I wanted to give my real two cents.

I got into extraction shooters about 3 months ago BECAUSE of Tarkov PVE. My friends and I played the game together and had a great time fighting the tough scavs and PMC NPCs. It worked for us but kept out the janky "who's got better ping, or gear, or knows the map in and out" bs.

I believe Contractors EZ absolutely needs this feature if they want to keep their player base alive (because it's pretty much dying). I play this game because I love the mechanics and the thrill of running through the world savaging. I've killed my fair share of players, but the problem is, I am just not geared or in the know enough to go to the more difficult maps, because I know there is going to be someone hiding in a corner waiting to kill me BECAUSE they just want to PVP, plus the wait time for matches is ridiculous. I hear the arguments of people saying "PVE will neuter the game!" and so on, but I just don't see it. The way I see it is, people who have all day and night to gear up and want to PVP, WILL ALWAYS want to PVP. Those who don't, wont play the game, period. So adding the feature for a casual player to want to hop in and try their luck in a PVE match with some friends won't effect the PVP numbers. The only thing it could effect is less noobies to snipe from across the map. Adding a PVE will boost player numbers for the devs to make more money and to add more features, nuff said. It's a win win for everyone in my opinion.

How can this be implemented? Simple, add a 3rd and 4th option on the computer for "PVE". All this does is basically create an instance where a single player, or team, can enter into a match for either SCAV or Contractor (like Tarkov). How do you keep it interesting? For either PVP or PVE, make scavs a bit more dynamic. Have some with backpacks and other gear to add more looting, add in some Contractor NPCs that wonder the maps, or get into fights with scavs that are more geared out and difficult, in order to shake up the matches and add a bit of tension and risk/reward. All this is nothing new, Tarkov has already done it and it works very well! People can play a PVP match, and if things didn't go well, switch over to a PVE to chill out a bit while not making a huge sacrifice to gameplay. Maybe add a reward of some kind for PVP like a ranking or medal system that lets people show how bad ass they are for getting into virtual gunfights with other players. Nothing to exclude PVE players, but something to get curious and hop into a PVP match every once in a while for fun.

I think overall this is a pretty reasonable request and idea, and it could really save this game from dying. Let me know your thoughts.

The playerbase isn't dying. If you checked any of the threads already touching this subject (or as a former Tarkov player yourself) you should know that prior to a wipe the playerbase drops until the wipe hits. This happens for every extraction shooter including others like Rust or Ark that can wipe after a set period.

If you don't have enough map knowledge then just do the PvE mode that already exists. It's called 'Training' and it will put you in a raid with scavs and no players.

In over 200 hours I have never had an issue with queue times even on week days at 9am CST. If you're not running 'Auto' as your region select then I strongly recommend it.

Your argument for PvE is that PvE will keep the game alive, but the PvE players won't PvP so they won't be playing regardless??? Uhh... What?? How can PvE players who, as you say 'will not PvP, "keep the game alive"?? The act of making a PvE option will in fact take people away from PvP and thus hurt the queue times even more. You've just made my entire point for me.

At a certain point a critical threshold is hit with queue based matchmaking. Once the playerbase gets low enough it will cause what is called a positive feedback loop. It goes something like this;
Person enters queue,
Queue takes too long,
Person quits,
Queue takes longer because person quits,
More people quit because of longer queue,
Queue takes even longer because people quit.

And it repeats until the game is unplayable.

Ask yourself this; why do you want to play THIS game if you're taking all the features away from it that make it this genre?? When will you ever have a dramatic firefight or kill a whale (looted up player) and start shaking as you try to loot as much as you can before someone else maybe comes along.

I've had countless memorable moments with players, often times with proximity mic, that cannot be emulated by AI.

If you want a PvE experience then there are literally hundreds of other shooters out there.

Not playing in your local region is just suicide, everyone who belongs to that region will have way better ping.

Also Hideout upgrades give you a passive income, increase how much you can carry and more. Just those two are important, passive income increases how much gear you can buy without needing to do scav runs and carry weight increases how much gear you can carry before your stamina is affected.

Last edited by Rackneh; Apr 20 @ 9:54am
Raell Apr 20 @ 11:06am 
Originally posted by Rackneh:
Originally posted by Raell:

The playerbase isn't dying. If you checked any of the threads already touching this subject (or as a former Tarkov player yourself) you should know that prior to a wipe the playerbase drops until the wipe hits. This happens for every extraction shooter including others like Rust or Ark that can wipe after a set period.

If you don't have enough map knowledge then just do the PvE mode that already exists. It's called 'Training' and it will put you in a raid with scavs and no players.

In over 200 hours I have never had an issue with queue times even on week days at 9am CST. If you're not running 'Auto' as your region select then I strongly recommend it.

Your argument for PvE is that PvE will keep the game alive, but the PvE players won't PvP so they won't be playing regardless??? Uhh... What?? How can PvE players who, as you say 'will not PvP, "keep the game alive"?? The act of making a PvE option will in fact take people away from PvP and thus hurt the queue times even more. You've just made my entire point for me.

At a certain point a critical threshold is hit with queue based matchmaking. Once the playerbase gets low enough it will cause what is called a positive feedback loop. It goes something like this;
Person enters queue,
Queue takes too long,
Person quits,
Queue takes longer because person quits,
More people quit because of longer queue,
Queue takes even longer because people quit.

And it repeats until the game is unplayable.

Ask yourself this; why do you want to play THIS game if you're taking all the features away from it that make it this genre?? When will you ever have a dramatic firefight or kill a whale (looted up player) and start shaking as you try to loot as much as you can before someone else maybe comes along.

I've had countless memorable moments with players, often times with proximity mic, that cannot be emulated by AI.

If you want a PvE experience then there are literally hundreds of other shooters out there.

Not playing in your local region is just suicide, everyone who belongs to that region will have way better ping.

Also Hideout upgrades give you a passive income, increase how much you can carry and more. Just those two are important, passive income increases how much gear you can buy without needing to do scav runs and carry weight increases how much gear you can carry before your stamina is affected.

I've played for over 200 hours on Auto region select and never had an issue.

Hideout upgrades are valuable in a PvP setting, but not in PvE so the hideout is pointless in PvE and if it's pointless in PvE then you can already play the same thing which is called 'Training' mode. A private raid with no other players. If you can play that for a few weeks and still enjoy it then I will agree you would enjoy PvE, but if you can still enjoy it then just keep playing it.
Rackneh Apr 20 @ 11:22am 
Originally posted by Raell:
Originally posted by Rackneh:

Not playing in your local region is just suicide, everyone who belongs to that region will have way better ping.

Also Hideout upgrades give you a passive income, increase how much you can carry and more. Just those two are important, passive income increases how much gear you can buy without needing to do scav runs and carry weight increases how much gear you can carry before your stamina is affected.

I've played for over 200 hours on Auto region select and never had an issue.

Hideout upgrades are valuable in a PvP setting, but not in PvE so the hideout is pointless in PvE and if it's pointless in PvE then you can already play the same thing which is called 'Training' mode. A private raid with no other players. If you can play that for a few weeks and still enjoy it then I will agree you would enjoy PvE, but if you can still enjoy it then just keep playing it.

This is just bad faith near the end there. A PVE mode would be with scavs and contractors that have their own AI that would focus on looting and escaping. Which would act like players. -Not just the scavs roaming a single area. Also with it's own hideout in which you can only have things from the PVE maps.

You don't have to bend over backwards you know.

Also I checked your profile and you're in the US, ofcourse you'll never have an issue with ping. You're in the most populated servers area, so most people in the EU who queue AUTO will connect to US servers so the advice stands, better for EU players to have longer queue times but play with local players than to queue Auto.

The fact that this game has Auto as default is only because the playerbase is tiny and people would leave faster with no games than with an inherent disadvantage. Which would've been a decent argument for queuing auto.
Last edited by Rackneh; Apr 20 @ 11:54am
Raell Apr 20 @ 3:50pm 
Originally posted by Rackneh:
Originally posted by Raell:

I've played for over 200 hours on Auto region select and never had an issue.

Hideout upgrades are valuable in a PvP setting, but not in PvE so the hideout is pointless in PvE and if it's pointless in PvE then you can already play the same thing which is called 'Training' mode. A private raid with no other players. If you can play that for a few weeks and still enjoy it then I will agree you would enjoy PvE, but if you can still enjoy it then just keep playing it.

This is just bad faith near the end there. A PVE mode would be with scavs and contractors that have their own AI that would focus on looting and escaping. Which would act like players. -Not just the scavs roaming a single area. Also with it's own hideout in which you can only have things from the PVE maps.

You don't have to bend over backwards you know.

Also I checked your profile and you're in the US, ofcourse you'll never have an issue with ping. You're in the most populated servers area, so most people in the EU who queue AUTO will connect to US servers so the advice stands, better for EU players to have longer queue times but play with local players than to queue Auto.

The fact that this game has Auto as default is only because the playerbase is tiny and people would leave faster with no games than with an inherent disadvantage. Which would've been a decent argument for queuing auto.

I've said nothing that falls under the definition of a bad faith argument.

You want AI contractors? That's very VERY complex.... Why not just play with the contractors that already play the game and do the very thing you just described?? What is the difference?

I've brought up this argument literally dozens of times, but why do you need a hideout at all if you're playing PvE? The hideout is to help you, it is not the main goal of the game. The goal of the game is to enjoy fighting. If you are playing this game as if it's Harvest Moon then you are in the wrong genre.

If you're checking the player population on Steam then just know that's not accurate because the game is also available cross platform from the Meta store.

Tarkov sets you up with multiple region selection by default and it has no small player population so that defeats your conspiracy theory about the "AUTO" region selection.
Last edited by Raell; Apr 20 @ 3:50pm
Zoviscyne Apr 20 @ 4:24pm 
PvE extraction shooters are quite comfortable, yeah. Doesn't detract from and only somewhat benefits PvP through shared viewership and income; not much of a shared audience, given the presence or absence of hostile players tends to make each entry feel like a different game altogether. It doesn't take much to make the mode though, and Tarkov has already established that people are hungry enough for PvE extraction shooters that they'll buy it in swathes as a dlc.

It's also not really a matter of what's easier/harder or what's more/less stressful; just preferences in game, and both audiences having options means neither one is going to butt heads remotely as much. Also, catering to both sides means people who don't want to play one side don't have to. I think it's easy to think that each side detracts from each other because that makes sense in the context of other genres and subgenres, but we've seen that that's realistically not the case at all because of the minimal crossover within extraction shooters; especially compared to non-extraction fps with shared offerings of PvE and PvP like CoD, where there seems to be an enormous overlap between audiences. People still come to Tarkov for PvP, and they come to Tarkov for PvE; rarely do they seem to come for both, and yet, either one contributes to the game's ability to continue and prosper, benefiting both in turn.

As I understand it, Tarkov has never been more successful than when it released its non-wipe PvE dlc, and the wipes in PvP still have enormous player counts (and viewership) each time they roll in; notably, most of the complaints about player count and hacking happen late into a wipe (or from people who stopped playing), which is expected of the genre. To that end, I hope this one gets PvE too; it'll have more income to work with for the whole of the game, and it barely needs to spend anything to accommodate that audience. :lunar2020ratinablanket:
Raell Apr 20 @ 6:07pm 
Originally posted by Zoviscyne:
PvE extraction shooters are quite comfortable, yeah. Doesn't detract from and only somewhat benefits PvP through shared viewership and income; not much of a shared audience, given the presence or absence of hostile players tends to make each entry feel like a different game altogether. It doesn't take much to make the mode though, and Tarkov has already established that people are hungry enough for PvE extraction shooters that they'll buy it in swathes as a dlc.

It's also not really a matter of what's easier/harder or what's more/less stressful; just preferences in game, and both audiences having options means neither one is going to butt heads remotely as much. Also, catering to both sides means people who don't want to play one side don't have to. I think it's easy to think that each side detracts from each other because that makes sense in the context of other genres and subgenres, but we've seen that that's realistically not the case at all because of the minimal crossover within extraction shooters; especially compared to non-extraction fps with shared offerings of PvE and PvP like CoD, where there seems to be an enormous overlap between audiences. People still come to Tarkov for PvP, and they come to Tarkov for PvE; rarely do they seem to come for both, and yet, either one contributes to the game's ability to continue and prosper, benefiting both in turn.

As I understand it, Tarkov has never been more successful than when it released its non-wipe PvE dlc, and the wipes in PvP still have enormous player counts (and viewership) each time they roll in; notably, most of the complaints about player count and hacking happen late into a wipe (or from people who stopped playing), which is expected of the genre. To that end, I hope this one gets PvE too; it'll have more income to work with for the whole of the game, and it barely needs to spend anything to accommodate that audience. :lunar2020ratinablanket:

People wanted PvE Tarkov because you're always against cheaters that do RMT when you get to the highest level of gameplay.

More income? This company already has other titles with better PvE gameplay. In fact this game already has PvE as I've stated probably over 30 times on these forums. Play 'Training' mode for a few weeks. If you still enjoy it then I believe you would actually enjoy a PvE mode, but if you already enjoy it then why do you need PvE mode if it already exists?
Rackneh Apr 21 @ 12:50am 
Originally posted by Raell:
Originally posted by Rackneh:

This is just bad faith near the end there. A PVE mode would be with scavs and contractors that have their own AI that would focus on looting and escaping. Which would act like players. -Not just the scavs roaming a single area. Also with it's own hideout in which you can only have things from the PVE maps.

You don't have to bend over backwards you know.

Also I checked your profile and you're in the US, ofcourse you'll never have an issue with ping. You're in the most populated servers area, so most people in the EU who queue AUTO will connect to US servers so the advice stands, better for EU players to have longer queue times but play with local players than to queue Auto.

The fact that this game has Auto as default is only because the playerbase is tiny and people would leave faster with no games than with an inherent disadvantage. Which would've been a decent argument for queuing auto.

I've said nothing that falls under the definition of a bad faith argument.

You want AI contractors? That's very VERY complex.... Why not just play with the contractors that already play the game and do the very thing you just described?? What is the difference?

I've brought up this argument literally dozens of times, but why do you need a hideout at all if you're playing PvE? The hideout is to help you, it is not the main goal of the game. The goal of the game is to enjoy fighting. If you are playing this game as if it's Harvest Moon then you are in the wrong genre.

If you're checking the player population on Steam then just know that's not accurate because the game is also available cross platform from the Meta store.

Tarkov sets you up with multiple region selection by default and it has no small player population so that defeats your conspiracy theory about the "AUTO" region selection.


The same is literally about looting and escaping, if you want a game where the main focus PVP then go play games like Pavlov.

I'd also recommend you to close the discussion tab and not respond to every PVE post. if the devs read this they can easily see the only people against PVE are two players with too much time on their hands who spend more time in the discussion tab than in-game.
Originally posted by Zoviscyne:
PvE extraction shooters are quite comfortable, yeah. Doesn't detract from and only somewhat benefits PvP through shared viewership and income; not much of a shared audience, given the presence or absence of hostile players tends to make each entry feel like a different game altogether. It doesn't take much to make the mode though, and Tarkov has already established that people are hungry enough for PvE extraction shooters that they'll buy it in swathes as a dlc.

It's also not really a matter of what's easier/harder or what's more/less stressful; just preferences in game, and both audiences having options means neither one is going to butt heads remotely as much. Also, catering to both sides means people who don't want to play one side don't have to. I think it's easy to think that each side detracts from each other because that makes sense in the context of other genres and subgenres, but we've seen that that's realistically not the case at all because of the minimal crossover within extraction shooters; especially compared to non-extraction fps with shared offerings of PvE and PvP like CoD, where there seems to be an enormous overlap between audiences. People still come to Tarkov for PvP, and they come to Tarkov for PvE; rarely do they seem to come for both, and yet, either one contributes to the game's ability to continue and prosper, benefiting both in turn.

As I understand it, Tarkov has never been more successful than when it released its non-wipe PvE dlc, and the wipes in PvP still have enormous player counts (and viewership) each time they roll in; notably, most of the complaints about player count and hacking happen late into a wipe (or from people who stopped playing), which is expected of the genre. To that end, I hope this one gets PvE too; it'll have more income to work with for the whole of the game, and it barely needs to spend anything to accommodate that audience. :lunar2020ratinablanket:


Originally posted by Raell:
Originally posted by Zoviscyne:
PvE extraction shooters are quite comfortable, yeah. Doesn't detract from and only somewhat benefits PvP through shared viewership and income; not much of a shared audience, given the presence or absence of hostile players tends to make each entry feel like a different game altogether. It doesn't take much to make the mode though, and Tarkov has already established that people are hungry enough for PvE extraction shooters that they'll buy it in swathes as a dlc.

It's also not really a matter of what's easier/harder or what's more/less stressful; just preferences in game, and both audiences having options means neither one is going to butt heads remotely as much. Also, catering to both sides means people who don't want to play one side don't have to. I think it's easy to think that each side detracts from each other because that makes sense in the context of other genres and subgenres, but we've seen that that's realistically not the case at all because of the minimal crossover within extraction shooters; especially compared to non-extraction fps with shared offerings of PvE and PvP like CoD, where there seems to be an enormous overlap between audiences. People still come to Tarkov for PvP, and they come to Tarkov for PvE; rarely do they seem to come for both, and yet, either one contributes to the game's ability to continue and prosper, benefiting both in turn.

As I understand it, Tarkov has never been more successful than when it released its non-wipe PvE dlc, and the wipes in PvP still have enormous player counts (and viewership) each time they roll in; notably, most of the complaints about player count and hacking happen late into a wipe (or from people who stopped playing), which is expected of the genre. To that end, I hope this one gets PvE too; it'll have more income to work with for the whole of the game, and it barely needs to spend anything to accommodate that audience. :lunar2020ratinablanket:

People wanted PvE Tarkov because you're always against cheaters that do RMT when you get to the highest level of gameplay.

More income? This company already has other titles with better PvE gameplay. In fact this game already has PvE as I've stated probably over 30 times on these forums. Play 'Training' mode for a few weeks. If you still enjoy it then I believe you would actually enjoy a PvE mode, but if you already enjoy it then why do you need PvE mode if it already exists?
Dude training and PVE are not the same. People want to play PVE so they can progress and play without worrying about other players hiding in corners to just pop them in the head with a pistol and run off with their stuff, etc. People want to level up their hideouts and play more casually. I don't understand why you're so hostile to the concept when it literally detracts nothing from the PVP game. It will simply open the door for more people who don't want to PVP to come play the game and gives the devs more income to improve and keep the game going as a whole. It's not hard to develop because it's basically already in place.
Last edited by seriouskyle; Apr 21 @ 1:35pm
tomjfish08 Apr 22 @ 10:32am 
I think PVE will interest potential players and get the people who are playing to have a larger player base. Maybe PVE players play PVP from time to time. After all people who want PVE may not be playing right now because of it.
Last edited by tomjfish08; Apr 22 @ 10:32am
Virgyy Apr 22 @ 3:22pm 
Heads up to everyone, the VR mod for Tarkov SPT is back in development, so hopefully they can sort out the optimization some and get it running well and we can just play what this game is pretending to be in the first place.
Incubus666 Apr 22 @ 10:39pm 
Hey Guys, the game is great. Unfortunately though, it is only for competitive players.....there's a bunch of people out here that would love a PVE ONLY experience....we are not skilled enough to compete in PVP. Can you do this for us ? Thanks, and keep up the great work you're doing.
< >
Showing 1-15 of 52 comments
Per page: 1530 50