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If you're modeling watches in Blender and want to forego using Blender's own node-based texturing, then Painter is the proper choice.
Designer is only for people who want to create textures for use in other applications, nothing more, you can't texture models in it.
Painter meanwhile lets you import your models and then you can texture them. You have a wide variety of pre-existing materials and modifiers, and you can download more materials from the Adobe share platform for free. Designer may be nice if you wanted to make very intricate materials specifically for your watches, but I doubt that's necessary.
It's a bit difficult to explain, but you're best off just taking a look at Painter and Designer tutorials for yourself, and see the differences.
Just be aware that Painter is what you'd want to get if it's solely about texturing your work. You'll have access to a nigh infinite number of combinations of materials and modifiers.
You can also drag and drop images and Illustrator files into it, and it'll just work.
Just be aware that for images you need to have a square ratio, and for .ai files you obviously need Illustrator. You can supposedly rename pdf and svg files to .ai, to trick Painter into importing them. The former doesn't really have a use IMO, but svg is a nice format you may want to import, for logos and such.
2025 editions will be released in roughly a month. Should be around $150 for the first few weeks.