The Rogue Prince of Persia

The Rogue Prince of Persia

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Flames May 31, 2024 @ 10:46am
What is this game?
What is this game? Is it broken?
What is the point? Every time the prince dies, the game restarts from 3 days back, then why show the pointless resurrection cutscene again and again, and then what is the point of the restoration/travel wells? None of them are saved if the prince dies, how many times I have to run past the enemies and go find the boss and die there and return to 3 days back? There is no checkpoint system so fas as I saw.
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Showing 1-15 of 21 comments
this is called roguelike, dying and starting all over again are the point of this genre of games
MartyrSaint Jun 1, 2024 @ 8:00am 
You start over with what you learned from the previous playthrough, as well as a handful of limited resources that you can use in later runs.

The idea is to eventually get skilled enough to beat the whole game in one run.
Nobody Jun 1, 2024 @ 8:39am 
You use travel wells to travel back quickly inside a level to avoid too much backtracking.
Flames Jun 1, 2024 @ 8:45am 
Those who are saying this is what is called roguelike, please explain, then what are the wells for? secondly, where is the skill if you can simply run past all the regular enemies and have to fight only the boss, and according to you you have to finish the game in one run, lol, what if you simply dont have enough time for a playthrough. No savegames is not logical. No matter what-like it is.
AdApt* Jun 1, 2024 @ 9:49am 
Originally posted by Flames:
Those who are saying this is what is called roguelike, please explain, then what are the wells for? secondly, where is the skill if you can simply run past all the regular enemies and have to fight only the boss, and according to you you have to finish the game in one run, lol, what if you simply dont have enough time for a playthrough. No savegames is not logical. No matter what-like it is.

Originally posted by Flames:
what are the wells for?

Already answered.

Originally posted by Flames:
No savegames is not logical. No matter what-like it is.

The game is saved at the start of each new area. You resume the next time you play.
Last edited by AdApt*; Jun 1, 2024 @ 9:51am
Nobody Jun 1, 2024 @ 9:58am 
Originally posted by Flames:
Those who are saying this is what is called roguelike, please explain, then what are the wells for? secondly, where is the skill if you can simply run past all the regular enemies and have to fight only the boss, and according to you you have to finish the game in one run, lol, what if you simply dont have enough time for a playthrough. No savegames is not logical. No matter what-like it is.

1) What are the wells for?

Once a Well of Dream is activated, you can continue forward and go on with your playthrough normally. The Wells help you to get back when you reach a dead end or save you time/reduce backtracking.

2) Why not just run past enemies?

Enemies give you gold and essence. Gold is used to buy/upgrade your weapons and get medaillons. Without those, you will have a hard time beating the boss. Essence is used for meta progression.

3) No savegames/checkpoints

You can leave the game in an area and the game will create a savegame at the start of the level. Yes, there are no checkpoints in case you die. But that's were the meta progression comes into play. Once unlocked, you collect essence during your runs and use it to unlock new/better weapons and medaillons, which then will appear on your next runs. And of course you also learn the enemies' attack patterns the more often you play. That's the fun of these games with (in parts) randomly generated levels and enemy/treasure placement.
Last edited by Nobody; Jun 1, 2024 @ 9:59am
AJM76_ Jun 1, 2024 @ 10:26am 
20 years on Steam and you don't know what a roguelite is?
Zaxx Jun 1, 2024 @ 3:53pm 
I really like the game overall but yeah, gotta say that I'm not a huge fan of the genre in general. To me roguelight mechanics feel like a waste of time so I'd be happy with a "baby mode" that just lets me save. Might fit the franchise too since PoP had limited save features since the very first game from 1989.

Kinda frustrating to die to a boss for example and then you have to restart the whole thing too so maybe boss checkpoints? I'm pumped to beat the boss after failing and I can't retry, I mean come on, my PoP muscle memory wants me to retry.

Feels a bit pointless not to have the option to save and just play regularly at least in case I just want to chill and experiment but still beat the thing.
Last edited by Zaxx; Jun 1, 2024 @ 4:01pm
bower Jun 1, 2024 @ 4:26pm 
um guys i get that others might not be into rougelikes like i am, but they advertised it as and made it clear it was a rougelike. So did you ignore that it was a rougelike, you dont know what a rougelike is or are you just trying to make people mad?
Zaxx Jun 1, 2024 @ 11:20pm 
Originally posted by bower:
um guys i get that others might not be into rougelikes like i am, but they advertised it as and made it clear it was a rougelike. So did you ignore that it was a rougelike, you dont know what a rougelike is or are you just trying to make people mad?
Not at all, it's just that PoP never got a roguelike / roguelite entry before so as a PoP fan it's a bit strange. Not super strange, mind you, since you pretty much had to complete PoP 1989 and Shadow and the Flame in one sitting but those were different experiences and saving was there to continue or practice stuff in order to put a "run" together.

Plus Rogue PoP isn't like Hades for example where the game just gradually levels you up to the point that you'll complete it anyway, that grindiness isn't really here, it's more about just getting good so repeating stuff doesn't seem super important on a progression system level.

And well, on a personal note I don't play this type of game usually because I have a job so my gaming time is limited and when I do play a game then I'd like to progress in that game.

Anyway it's not a big deal with Rogue PoP now because there isn't a giant amount of content here yet so the game is a bit short but who knows where the early access will take us.
bower Jun 2, 2024 @ 11:25am 
This just the bones, they're trying to build it up so it does become like Hades.
Msooby Jun 3, 2024 @ 12:05am 
you can simply use cheats like infinite health and one hit kill, this is the way to play these kind of stuff
Originally posted by Elfezen:
you can simply use cheats like infinite health and one hit kill, this is the way to play these kind of stuff
That's the best way to totally ruin the experience for yourself. You'd be much better off playing something you actually like.
Msooby Jun 4, 2024 @ 11:33pm 
Originally posted by Chadwick Strongpants:
Originally posted by Elfezen:
you can simply use cheats like infinite health and one hit kill, this is the way to play these kind of stuff
That's the best way to totally ruin the experience for yourself. You'd be much better off playing something you actually like.

its more fun that way than losing constantly and being unable to progress especially in games like this where they are meant to frustrate and waste your time by starting all over, i used cheats in virtually all single player games i played asides from the telltale stuff which was not needed, and they were a lot more fun that way

which is also why some games have integrated codes themselves like warcraft, starcraft, age of mythology etc,
Last edited by Msooby; Jun 4, 2024 @ 11:57pm
HiddenJoker  [developer] Jun 5, 2024 @ 1:43am 
Just to let you know we're about to introduce metaprogression, where you buy permanent upgrades to make you stronger.
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