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The idea is to eventually get skilled enough to beat the whole game in one run.
Already answered.
The game is saved at the start of each new area. You resume the next time you play.
1) What are the wells for?
Once a Well of Dream is activated, you can continue forward and go on with your playthrough normally. The Wells help you to get back when you reach a dead end or save you time/reduce backtracking.
2) Why not just run past enemies?
Enemies give you gold and essence. Gold is used to buy/upgrade your weapons and get medaillons. Without those, you will have a hard time beating the boss. Essence is used for meta progression.
3) No savegames/checkpoints
You can leave the game in an area and the game will create a savegame at the start of the level. Yes, there are no checkpoints in case you die. But that's were the meta progression comes into play. Once unlocked, you collect essence during your runs and use it to unlock new/better weapons and medaillons, which then will appear on your next runs. And of course you also learn the enemies' attack patterns the more often you play. That's the fun of these games with (in parts) randomly generated levels and enemy/treasure placement.
Kinda frustrating to die to a boss for example and then you have to restart the whole thing too so maybe boss checkpoints? I'm pumped to beat the boss after failing and I can't retry, I mean come on, my PoP muscle memory wants me to retry.
Feels a bit pointless not to have the option to save and just play regularly at least in case I just want to chill and experiment but still beat the thing.
Plus Rogue PoP isn't like Hades for example where the game just gradually levels you up to the point that you'll complete it anyway, that grindiness isn't really here, it's more about just getting good so repeating stuff doesn't seem super important on a progression system level.
And well, on a personal note I don't play this type of game usually because I have a job so my gaming time is limited and when I do play a game then I'd like to progress in that game.
Anyway it's not a big deal with Rogue PoP now because there isn't a giant amount of content here yet so the game is a bit short but who knows where the early access will take us.
its more fun that way than losing constantly and being unable to progress especially in games like this where they are meant to frustrate and waste your time by starting all over, i used cheats in virtually all single player games i played asides from the telltale stuff which was not needed, and they were a lot more fun that way
which is also why some games have integrated codes themselves like warcraft, starcraft, age of mythology etc,