Forklift Simulator

Forklift Simulator

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XMusume Nov 10, 2024 @ 2:46am
Needs more replay value.
After the player finishes all of the missions, the only thing left is endless mode. We can earn in-game money for each job, but what can we do with it? Besides the forklifts, are there any more unlockables as an incentive to keep moving pallets around?

I suggest the developers add unlockables that can be purchased with the in-game money that we earned. Liveries for the forklifts, player costumes, hats and accessories, at least ten of each, preferably as many as possible. The downside is that it's unrealistic, irl forklifts don't have fancy paint jobs and drivers must dress appropriately, but I think this game needs to take the unrealistic route and add unlockables for the sake of longevity.

Otherwise this is a very short-lived game. Once the missions are done and only endless mode remains, there is nothing to work for.
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Showing 1-9 of 9 comments
Bandsoft Nov 10, 2024 @ 6:37pm 
Hello XMusume, how are you?

First of all, thank you for playing our game.

These are interesting suggestions, we will study them and see if we can include things like that.

I hope you enjoyed the game experience, I hope to have news soon.

Kind regards,

Bandsoft Team
XMusume Nov 10, 2024 @ 8:41pm 
I am enjoying the game so far, I just feel that it won't last long.

Even if we look past the lack of longevity, there are still other issues to fix.
- In the second workplace, when driving up the short ramp into one of those shipping containers, it's possible (though not always) to get stuck on the ramp. I tried moving the forks up in case they were blocking the way but it didn't work.
- Save/Load Position is not very precise. If I save a position with the forks slightly above the ground, high enough to pick up a pallet without dragging across the ground, then I load that position, the forks always move higher than what I set it to.
- In a lot of missions, I have to move a pallet to a spot that's occupied by another pallet. I know the game tells me to simply move the other pallet aside, but when the game generates a random mission and detects that the destination is occupied, why can't the game just delete the pallet on the unloading spot? I'm not a forklift driver irl so I don't know if this really happens but it doesn't sound like the warehouse is very organised.
- Similarly, I may have to unload or pick up a pallet inside a truck or shipping container but another pallet is blocking the way. Inside a narrow space, it's very hard to simply shift the other pallet aside. I have to take the extra pallet out of the truck/container completely to finish the job, which makes no sense.
- Sometimes, after completing a randomly generated job and starting the next one, the pick up location is the same as the unloading location for the previous job. This becomes a problem when the location is inside a narrow space like a truck or container, because the pallet I put there in the previous job is still there. When the game spawns the new pallet for the next job, it may appear behind the previous pallet or even underneath it, causing the older pallet to be flipped over.
Last edited by XMusume; Nov 11, 2024 @ 2:41am
Bandsoft Nov 11, 2024 @ 3:59pm 
Hello XMusume, how are you?

Very well, I will try to answer each of the questions.

- About getting stuck on the ramp, let's take a look, but if you followed the instructor's instructions, a forklift should always use a reverse ramp, so it is important to see if you are following this instruction, the instructor teaches this right at the beginning of the game and this is an official rule.

- Let's see if we can improve the accuracy, but this laser issue is similar to what happens in real life, since forklifts with laser rescue are more for use at heights and not close to the ground, this ends up generating an interpretation of the ground that influences the result of the rescue, but we will try to improve this a little more in the next update.

- Having products in the delivery place is completely intentional, it is like what happens in real life, many times an operator needs to remove a product from the location to place another, this was based on real company information and that is why it was kept that way, deleting aliases would even be easier from a development point of view, maintaining it is what took work. :)

- Similarly, when you are storing cargo in tighter spaces, the goal is to increase the challenge, especially inside containers, a reality that operators also encounter in real life.

As for the pallets that appear and can be turned, we will take a look at whether we can improve this at least.

Anyway, thank you very much for the feedback, we are about to release an update soon, it is undergoing testing and should be released as soon as possible.

Best regards,

Bandsoft Team
XMusume Nov 11, 2024 @ 8:55pm 
At the beginning, I thought the instructor was talking about long slopes that require going down backwards so that the pallet won't slip off. I was referring to those shipping containers in the second workplace where, to drive into the container, there's a short ramp I have to go up. I think the problem is when my front wheels get past the ramp and into the container but my back wheels are outside, so the middle of the forklift's bottom is balancing on the edge between the ramp and the container's entrance.

But for everything else, like pallets occupying an unloading spot, if it's realistic you can keep it as it is. It will be nice if you can take the extra step for more realism. For example, if the player has to put a pallet inside a container and another pallet is blocking the way, the player must remove that other pallet, put the first pallet inside, then put the second pallet back into the container. It makes more sense than letting the player dump that second pallet anywhere and still complete the job.

Likewise, if the player has to put a pallet on a spot occupied by another pallet, maybe you can mark a new location to put the other pallet instead of letting the player put it anywhere. That means the player has an extra objective to complete.

It may be too complicated to program all that. I know you are a small team and I appreciate the quick replies. Just letting you know there's no pressure to do everything I suggested. Adding replay value is the most important improvement, what I said in the previous two paragraphs will be nice but not necessary.
Last edited by XMusume; Nov 11, 2024 @ 8:57pm
XMusume Nov 12, 2024 @ 3:28am 
I just completed all the main missions for all three locations. I've got more feedback now:

- When playing random missions in any of the three locations, can you let the player use every forklift? Currently I cannot use the fourth forklift (the one with the laser and save/load position) in the first and second workplaces, which admittedly makes sense but is still annoying.
- In the third workplace, you need to increase the mass of most of the pallets. When carrying them and driving around, they bounce when I make a slight turn as if they are very light and sometimes fall off the forks. In fact, you may have to test this with every pallet in the game by picking each one up, driving fast than make a turn. If the pallet wobbles violently or falls off the forks, it's too light.
- Alternatively, if going too fast is the problem, give us a way to limit the forklift's speed while carrying a pallet. Currently, acceleration with a keyboard or controller is maximum or nothing, unlike a lot of driving games where I can control the amount of acceleration.
- If the player tilts the forks forward or backward, there should be a hotkey to reset the forks back to horizontal. Save/Load Position only affects the height of the forks, not the angle.
Bandsoft Nov 12, 2024 @ 1:24pm 
Hello, how are you?

Feedback is always important, thank you for giving it.

We will analyze it, I can't promise to actually implement all of them because I also depend on the publisher, and any changes need to be approved by them, but I am writing down all the suggestions and seeing what we can improve in some way.

In fact, some things would require a lot of changes in programming logic that could affect several things, and require hours of testing to make sure that they wouldn't affect other areas or other things. However, we are writing down all the suggestions and seeing which ones would be possible to implement and which ones would require much greater complexity.

Some things happen because of the way they operate, but there is still one detail that is Unity's physics, it still doesn't work as expected many times, if I increase the weight of a load too much, I have other impacts that shouldn't happen, so basically the weights of the products had to be fine-tuned to work as expected as possible. As Unity evolves, perhaps some things will be easier in the future.

As for acceleration, I understand that in reality, a forklift is a vehicle where everything is done practically by accelerating. It has no gears, only forward and reverse. Because of this, it often reacts abruptly when accelerating. But imagine that depending on the model, the counterweight has more than 2 tons, in addition to the load, engine, and operator. So the engine needs to have a lot of power and the operators, especially in older models, need to be skilled at using their feet to accelerate within what they need. We have seen some comments from players who may not have had the experience of driving real models close to the ones we used as inspiration and therefore imagine that forklifts are smooth when in reality they are robust and most of the time hard to drive.

There are newer models that are smoother, but they are not the models we use in the game. Maybe in the future, we will have these models implemented in some way. At least we would like to, but this requires a lot of time for research, training, and development to achieve the best possible result.

Sorry for the long reply, but thanks again for the feedback and suggestions.

Kind regards,

Bandsoft Team
Originally posted by Bandsoft:
Hello XMusume, how are you?

First of all, thank you for playing our game.

These are interesting suggestions, we will study them and see if we can include things like that.

I hope you enjoyed the game experience, I hope to have news soon.

Kind regards,

Bandsoft Team


LOL you kidding you cant even get multi controls to work, so gettin skins etc to work isnt gona happen is it
Bandsoft Dec 19, 2024 @ 10:10am 
Originally posted by sT1mulator_dave_Bot:
LOL you kidding you cant even get multi controls to work, so gettin skins etc to work isnt gona happen is it

In reality, the game is working normally with different controllers, from Xbox and Playstation. As for the steering wheels, these may be because we are a small studio and we do not have the interest of the current steering wheel manufacturers, and none of them have given us support or assistance. Without their support to make the experience comfortable, we cannot currently launch a version for steering wheels. Even within the same manufacturer, settings change from one model to another, making the experience of playing more complicated than fun.

To offer access to steering wheels just for the sake of it, when functionality would be compromised, is not what we want, and at the moment we would not be able to have part of our team working to generate a driver for each steering wheel device from each manufacturer, since the manufacturer itself is not interested in offering more adequate support. However, yes, as we increase our experience in other games we are working on, there is a possibility of applying improvements, such as steering wheel support when they are at a level that contributes to the fun.

Some people confuse the development of our game and think that we use some car asset and therefore do not understand why it does not work with the steering wheel like other games offer, but it is precisely because we have been working on our forklift mobility system, and do not use ready-made assets that it does not work. However, a forklift has no similarity to cars and it would not make sense to use the asset just to make the forklift drive like a car, unless our intention was not to make a simulator but rather an arcade game.

We have many things that we can improve and I agree with all the feedback received and in these things we can indeed try to work on and offer improvements. But unfortunately, steering wheel support is not one of them at the moment, but as we mentioned, it may be in the future.

Other suggestions can be implemented, but in this case it does not depend solely on us, but we are taking note and, as far as possible, I believe we will try to implement some.
Carlitos Dec 31, 2024 @ 6:53am 
@XMusume, congratulations on your suggestions, if implemented they will improve the immersion.
@Bandsoft, thanks for creating the game, for answering the discussions. the game can continue to evolve a lot in this area. Success to you.
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