Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just saying....
http://store.steampowered.com/app/245450/
"Gareth! Gareth, it cried!" Lmfao.
If you have a decoder, it's a piece of cake to convert it to another format. Anyone could do it. That's probably not a reason not to bring it to steam
The problem isn't re-encoding the video.
The problem is then rewriting the game to be able to recognise the new video and use the correct (new) decoder.
If it's relying on external codecs, I don't really see what the game should be doing more. It's probably just using the windows interfaces to run the video, that relation with the Windows OS is probably what's causing the problems too.
Unlike him, by the time Sid Meier got his name on the box, we had already passed many great titles.
I guess my comparison to Sid Meier was a bad comparison since it really is only a subjective one. :) Two designers I admired their work, and am sad with where they are now.
DW Bradley designed Wizardry 6 and 7. He wasn't involved with Wizardry 8, and I enjoyed that one immensely (and had found Wizardry 6 and 7 to be weird after having grown up with the other Wizardry games).
DW Bradley started Heuristic Park and designed Wizards and Warriors. It was a relatively unknown title, but I enjoyed it quite a bit. I recognized his name from Wizardry 6 and 7, so I started following his work and anticipating his next release (the way I used to look forward to new Sid Meier games). I'd visit Heuristic's website frequently. The release took forever, lots of delays and such, but eventually Dungeon Lords was released.
I'm willing to give DL another shot - if only to complete the set since I bought DL, DL Gold or whatever (I'd have to find the disks), and MMXII. My son got plenty of play time out of the original release or Gold, but his expectations were really low (he was maybe 6 or 7.) I hit some serious game breaking bugs early on that made me have to start over a couple of times in the first town / sewers, and I recall that I hit another one after leaving town.
These "known" designers that get their name on the box have a following. They end up dreaming so big that their games aren't finished in the timeframe that they promise to the publisher, and the publisher has already given them the money. Sid Meier has apparently decided to stop dreaming so big so that publishers will still work with him on new stuff (or maybe not so much - his latest stuff seems more "indie" to me than his bigger known releases. Not that I have a problem with indie. I'm just wondering that maybe he's having to finance his own stuff now.) DW Bradley's latest release is just being repeatedly regurgitated as new product after it is bounced from publisher to publisher.