Dungeon Lords Steam Edition

Dungeon Lords Steam Edition

... Dec 21, 2015 @ 5:08am
This isn't Wizards & Warriors
Y'know, a game that could actually use a Steam re-release...
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Showing 1-15 of 16 comments
Jozie Pop Dec 21, 2015 @ 10:23am 
AMEN :RTFB:
Mobeeuz Dec 21, 2015 @ 11:23am 
Such a classic!
I think that Bradley is just trolling at this point.
iemander Dec 21, 2015 @ 1:39pm 
Wizardry 8 >>>>>>>>>>>>>>>> Wizards and Warriors

Just saying....

http://store.steampowered.com/app/245450/
Aven Dec 21, 2015 @ 4:32pm 
Wizards and Warriors was pretty terrible, or at least that's the way I remember it with its release bugs. Wizardry 8 was hands down the better game, however Crusaders is still the king of the 6-7-8 trilogy.
Last edited by Aven; Dec 21, 2015 @ 4:32pm
Xyyth Dec 21, 2015 @ 6:30pm 
How can you go from a solid game like Wizards & Warriors to trash like this? What happened to DW Bradley?
Tyler Durden Dec 21, 2015 @ 8:12pm 
I miss wizards and warriors. I'd buy that one too if it came out on here.

"Gareth! Gareth, it cried!" Lmfao.
Col.Firefly Dec 22, 2015 @ 12:11am 
Not gonna happen. They coded the town menus in some very strange video format that you had to bend over backwards just to get to work (occasionally) in WinXP.
iemander Dec 22, 2015 @ 12:37am 
Originally posted by Col.Firefly:
Not gonna happen. They coded the town menus in some very strange video format that you had to bend over backwards just to get to work (occasionally) in WinXP.

If you have a decoder, it's a piece of cake to convert it to another format. Anyone could do it. That's probably not a reason not to bring it to steam
Last edited by iemander; Dec 22, 2015 @ 12:41am
Col.Firefly Dec 22, 2015 @ 12:40am 
Originally posted by iemander:
Originally posted by Col.Firefly:
Not gonna happen. They coded the town menus in some very strange video format that you had to bend over backwards just to get to work (occasionally) in WinXP.

If you have a decoder, it's a piece of cake to convert it to another format. Anyone could do it. That's probably not a reason not to do it.

The problem isn't re-encoding the video.

The problem is then rewriting the game to be able to recognise the new video and use the correct (new) decoder.
iemander Dec 22, 2015 @ 12:44am 
Originally posted by Col.Firefly:
Originally posted by iemander:

If you have a decoder, it's a piece of cake to convert it to another format. Anyone could do it. That's probably not a reason not to do it.

The problem isn't re-encoding the video.

The problem is then rewriting the game to be able to recognise the new video and use the correct (new) decoder.

If it's relying on external codecs, I don't really see what the game should be doing more. It's probably just using the windows interfaces to run the video, that relation with the Windows OS is probably what's causing the problems too.
Fubeca150 Dec 22, 2015 @ 2:11pm 
DW Bradley and Sid Meier keep trying to one-up each other trying to figure out how best to troll their fans.
iemander Dec 22, 2015 @ 3:42pm 
I don't get this reverence of DW Bradley. Didn't he just make 2 good RPGs? (Wizardry 6 and 7) Imo the best one, Wizardry 8 wasn't made by him.

Unlike him, by the time Sid Meier got his name on the box, we had already passed many great titles.
Last edited by iemander; Dec 22, 2015 @ 3:43pm
Fubeca150 Dec 24, 2015 @ 9:15pm 
Originally posted by iemander:
I don't get this reverence of DW Bradley. Didn't he just make 2 good RPGs? (Wizardry 6 and 7) Imo the best one, Wizardry 8 wasn't made by him.

Unlike him, by the time Sid Meier got his name on the box, we had already passed many great titles.

I guess my comparison to Sid Meier was a bad comparison since it really is only a subjective one. :) Two designers I admired their work, and am sad with where they are now.

DW Bradley designed Wizardry 6 and 7. He wasn't involved with Wizardry 8, and I enjoyed that one immensely (and had found Wizardry 6 and 7 to be weird after having grown up with the other Wizardry games).

DW Bradley started Heuristic Park and designed Wizards and Warriors. It was a relatively unknown title, but I enjoyed it quite a bit. I recognized his name from Wizardry 6 and 7, so I started following his work and anticipating his next release (the way I used to look forward to new Sid Meier games). I'd visit Heuristic's website frequently. The release took forever, lots of delays and such, but eventually Dungeon Lords was released.

I'm willing to give DL another shot - if only to complete the set since I bought DL, DL Gold or whatever (I'd have to find the disks), and MMXII. My son got plenty of play time out of the original release or Gold, but his expectations were really low (he was maybe 6 or 7.) I hit some serious game breaking bugs early on that made me have to start over a couple of times in the first town / sewers, and I recall that I hit another one after leaving town.

These "known" designers that get their name on the box have a following. They end up dreaming so big that their games aren't finished in the timeframe that they promise to the publisher, and the publisher has already given them the money. Sid Meier has apparently decided to stop dreaming so big so that publishers will still work with him on new stuff (or maybe not so much - his latest stuff seems more "indie" to me than his bigger known releases. Not that I have a problem with indie. I'm just wondering that maybe he's having to finance his own stuff now.) DW Bradley's latest release is just being repeatedly regurgitated as new product after it is bounced from publisher to publisher.
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