Dungeon Lords Steam Edition

Dungeon Lords Steam Edition

Woofy May 9, 2016 @ 8:05am
I can't cast most of my spells!
For the first 5 or so settings, my spells could be cast fine. Now, the only one I can consistently cast is "Summon Rats", which i use all the time.

I'm playing a Rogue and sometimes, only sometimes, I can cast blood strike but it doesn't always work. I could cast Summon Undead once, but have not been able to again. The locust swarm I used to cast doesn't cast anymore. I have never been able to cast "Summon Wolves" or Poiison and so on.

I have the spells moved to my quickslots !, 2, 3, and so on, but only the Summon Rats works. I can get lots of rats now, but I'm trying to take down a vampiress and it's really hard.

I am also not sure what to do with all of the runes I have found. The ones in my school say "right click to learn", but I already know them. I guess I can unlock the others if I join a guild?

I've searched, but haen't found others with these problems. I'm on Windows 7, if that matters.

Thanks!
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claudius May 9, 2016 @ 10:41am 
I don't know if they changed some of the magic system since 2006 release of collector's edition. But you are talking about nether magic spells. Those use ketals. For example summon rat I think uses rats tails and maybe something else. Summon undead uses dead man hair and maybe another ingredient.

You can find your own ketals. Early in the game you can buy ketals from the witch in the swamp and then later in the game buy from a merchant in skuldoon.
claudius May 9, 2016 @ 10:43am 
You also need to have bought the template for the spell but you can 'discover' the template by mixing the right ingredients that you found out about on the internet. So find a recipe or stumble upon a recipe.

They might have changed the magic system though. You used to have no cooldowns on wizard and adept spells but you had to buy copies of books or crystals and recharge them by resting. So you could grind money and buy 100 fireball books and then spam fireballs with no cooldown.

I know they changed that (copies) in 2012 release but don't know if they removed the need for ketals.
claudius May 9, 2016 @ 10:45am 
I don't know what you are referring to as 'ruin'. There are four types of magic: arcane, celestial, nether, and ruin. http://dungeonlords.wikia.com/wiki/Magic
Woofy May 9, 2016 @ 10:08pm 
Ketals? That might be it. I didn't know I need those. Also, I can't even find them in my inventory.Is there a list for which ones go with which spells in the game? I thought I had a bunch of dead man's hair in my inventory, but I can't be sure. I haven't rested yet.

Thanks, I'm enjoying the game, but just have been confused...:)
Woofy May 10, 2016 @ 8:00am 
Okay, I figured out how to count Ketals. Have to change my strategy somewhat.


Cheers and thanks for the help!
Woofy May 12, 2016 @ 10:08am 
The comments and links have been helpful, but I still have some questions.

I have lots of spells (not just scrolls) in my inventory. Some of the spells I already have and they say "right click to learn". But I can't click on them and I already have them, so I don't know if I should just sell them to get them out of my inventory.

Do I need to join another guild before I can cast another area of spells? For example, do I need to join the fighter's guild to be able to cast rune spells? I'm a little concerned because I was planning on joining the "Mystery Guild" not that I am sure what benefits I wil get.

Can I get of keys? They are taking up inventory space.

Thanks!
claudius May 12, 2016 @ 12:59pm 
It's hard for me to know exactly because they changed the system in 2012 (which I have along with CE). There are four areas of magic: nether, rune, celestial, arcane. That hasn't changed. In CE if I got a fireball book I am not sure if I even had to click. One book would give 1 casting of fireball. If I then get 99 more books by grinding gold and buying then I have 100 charges of fireball I can spam with no cooldown. Same with Celestial magic and crystals. The 100 charges recharge slowly with a skill I think scribe for arcane and channel for celestial. Now since 2012 I think scribe is changed and not sure about if channel is changed or still in game?? I think scribe now makes a chance that with scrolls (in 2012 release) that when you cast the scroll it casts but doesn't disappear or in other words not consumed. So in the CE you would keep collecting books as you say in your post.

In CE nether magic used ketals that are consumed forever and do not recharge. You used the ketal needed in the spell. In CE rune magic each spell drains a ratio of types of stones. So a 'ham sandwhich spell' drains 2 bread 1 ham and 1 cheese. (gets the concept). Those stones recharge and you buy ones you use a lot. Fires recharge rune stone, books (arcane), and crystals (celestial), but not nether.

I believe in CE you don't even need any points in arcane to cast low level arcane spells or nether and so forth. You need the book or crystal but no points in the skill. Higher level things you needed points to cast. Someone beat the game I think without leveling their character at all lol. They used spells like poison gas (nether) which was OP in the collector's edition and other nice spells that they could cast without putting points.

In 2012 they changed magic to have cooldowns. Before only certain spells like blast nova or fire nova or appocalypse or whatever called. Also in 2012 they designated rogue as nether magic, fighter as rune, mage as both arcane and nether, and adept as both celestial and rune. You get free spells at level ups for your 1st chosen class. I don't know if second chosen base class gives you free spells? Like if you start rogue you get nether spells free at level up but then do you get celestial spells when you win the adept class or do you have to find/buy crystal??

So the thing I don't know is if having multiple books of fireball helps or if you just sell? Does having the fireball skill give you infinite casts that use mana and have cooldowns? The CE I don't think even had a mana system.
claudius May 12, 2016 @ 1:02pm 
SPOILER ON MYSTERY GUILD





It is the rogue guild and you are better off starting in the newbie forest as a rogue as your 1st class because usually skuldoon is AFTER the trial of the ancients and is much later in the game. With the CE I know methods to power strong enough to go to skuldoon before the trial of ancients. It is probably possible. But I would start as rogue and make my second class mage, adept, or fighter. All of those you can get your second class as soon as you are able to leave fargrove. The wall (it should be wall in quotes. It is not a wall and you get exit south of fargrove at same time as exit to elven lands. The quotes wall is that there are hard monsters on the way to skuldoon) between fargrove and skuldoon is merely blocked by higher level monsters so if you can get strong enough you can go to skuldoon.
Last edited by claudius; May 12, 2016 @ 1:12pm
claudius May 12, 2016 @ 1:04pm 
I don't know if you need 1 pt in celestial to cast level 1 adept spells. Maybe but then that would be different from collectors edition. Clearly though to cast strong rune magic you need acess to that skill from somewhere. I am not sure if fighter gives access. I think so because you get free spells from whatever starter class (see my post above eg rogue -> nether)
claudius May 12, 2016 @ 1:07pm 
Inventory nightmares are one reason I did NOT buy the game for 7 dollars recently. I don't know about keys but be careful picking up shadow stones or other quest items in multiples. Research how much you need to pick up. I guess don't pick up a key that you are not going to use (gamebanshee should be a source of info). I don't figure there would be keys that are never used though? Or multpiples of keys?

This is a design fix that I am waiting for. I would rather Nordic Games fix this game up and spend 15 dollars than buy for 7 dollars a game that frustrates me!
Woofy May 22, 2016 @ 5:50am 
For Inventory management,

I don't want to buy a room at the inn because I'll lose another inventory slot! You think they could invest in a 'Keychain" or something.

And thanks for the other comments too!
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Date Posted: May 9, 2016 @ 8:05am
Posts: 11