Dungeon Lords Steam Edition

Dungeon Lords Steam Edition

Xalaron Aug 21, 2020 @ 4:04pm
Multiplayer, how does X work?
So I am really curious about multiplayer and how several different things work.

1. How does questing work; can only the host pick up, advance, and finish quests, or can anyone pick up any quest relative to them like a fighter picking up a fighters guild quest in a rogue/mages world? If you complete quests in multiplayer, do all players receive the exp/honor rewards, or just the host?

2. How does exp allotment work. Do all players receive full exp, or is the monsters exp split even between players, or does it go to whomever lands the killing blow? If all players receive exp from a kill, do they need to be near the dying enemy or can you split up and receive global exp with different people farming in different locations?

3. Is multiplayer stable, or are crashes and hard freezes a pretty common?
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bethann12342 Sep 2, 2020 @ 6:19pm 
I can't answer all these, I wasn't the host. But I think the game does this. We all advanced and I believe shared in the experience, each of us receiving experience as the enemies were killed.

Only the host could save the game it seems and anyone could pick up loot. We just mutually agreed on what we needed.

The only drawback that really was not a drawback was that when playing alone, I save *lots* and just reload at chests or such... And playing multi-player that really is more of a PITA than what it's worth. So, you get what you get from a chest. Even though I may know that a serious, big-time weapon could come from said chest, it just takes too much time to keep trying it.

Lots of fun interaction and yes, the game did crash and players did get booted, but we managed and I believe we all enjoyed it.

I'm up for more when and if others wish to play.
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