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No offense, but this is definitely one of the weaker ideas out there. And someone earlier posted about wanting meteor showers added. I'd rather that first, honestly.
I disagree. The employees cost money. If you're early game and you buy an employee, you shouldn't be able to afford them. That should be the only thing holding back your employee count.
But currently the employees are piss cheap compared to how much you make, even at the start. But considering you would rather have "meteor showers" in a supermarket simulator over realistic employee mechanics, I suppose your priorities lie elsewhere
Hence support for meteor showers over the idea of hiring employees before understanding the systems yourself.