Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Launch the game and press the button on the top right corner of the main menu called Copy game's logs to clipboard. Two buttons will deploy, choose Copy primary logs.
- (Ctrl +V) Paste them in a webpage like justpaste.it, click publish and paste the link here.
- Optional step if possible, for extra info do the same with the other button: Copy secondary logs.
Mono config path = 'F:/Steam/steamapps/common/Supermarket Together/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 27 workers.
Initialize engine version: 2023.1.9f1 (f3f94c8cdc49)
[Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Supermarket Together/Supermarket Together_Data/UnitySubsystems
Split Graphics Jobs are not supported on Direct3D 11. Reverting to Native Graphics Jobs instead.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
Vendor: NVIDIA
VRAM: 5954 MB
Driver: 32.0.15.7283
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.537 seconds
- Finished resetting the current domain, in 0.002 seconds
[3D WebView] Using Vuplex 3D WebView for Windows v4.5
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.708200 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2023.1.9f1
Development build: False
OS version: Windows 11 (10.0.22000) 64bit
Device model: Unknown (HUANANZHI)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: URP-HighFidelity (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)
SRP Batcher: True
ThreadLog initialized.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
The character with Unicode value \u272A was not found in the [Oxanium-ExtraBold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [StoreName_Text].
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.490900 ms
Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 114709.
Total: 72.454600 ms (FindLiveObjects: 11.209300 ms CreateObjectMapping: 11.005500 ms MarkObjects: 48.722100 ms DeleteObjects: 1.517200 ms)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Expansions/Addons/0/Door (11)/door"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_Supermarket/Doors/Door (8)/door"
Starting client [SteamSockets], target address 76561198120659941.
Connection state changed: k_ESteamNetworkingConnectionState_Connecting -
Connection state changed: k_ESteamNetworkingConnectionState_FindingRoute -
Connection established.
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_Checkou
Mono path[0] = 'F:/Steam/steamapps/common/Supermarket Together/Supermarket Together_Data/Managed'
Mono config path = 'F:/Steam/steamapps/common/Supermarket Together/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 27 workers.
Initialize engine version: 2023.1.9f1 (f3f94c8cdc49)
[Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Supermarket Together/Supermarket Together_Data/UnitySubsystems
Split Graphics Jobs are not supported on Direct3D 11. Reverting to Native Graphics Jobs instead.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
Vendor: NVIDIA
VRAM: 5954 MB
Driver: 32.0.15.7283
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.537 seconds
- Finished resetting the current domain, in 0.002 seconds
[3D WebView] Using Vuplex 3D WebView for Windows v4.5
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.708200 ms
[3D WebView] System info (used by Vuplex support):
Unity version: 2023.1.9f1
Development build: False
OS version: Windows 11 (10.0.22000) 64bit
Device model: Unknown (HUANANZHI)
Graphics API: Direct3D11
Rendering threading mode: LegacyJobified
Render pipeline: URP-HighFidelity (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)
SRP Batcher: True
ThreadLog initialized.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
The character with Unicode value \u272A was not found in the [Oxanium-ExtraBold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [StoreName_Text].
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.490900 ms
Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 114709.
Total: 72.454600 ms (FindLiveObjects: 11.209300 ms CreateObjectMapping: 11.005500 ms MarkObjects: 48.722100 ms DeleteObjects: 1.517200 ms)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Expansions/Addons/0/Door (11)/door"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Level_Supermarket/Doors/Door (8)/door"
Starting client [SteamSockets], target address 76561198120659941.
Connection state changed: k_ESteamNetworkingConnectionState_Connecting -
Connection state changed: k_ESteamNetworkingConnectionState_FindingRoute -
Connection established.
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_CheckoutB(Clone)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "7_Checkou
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
Setting linear velocity of a kinematic body is not supported.
Setting angular velocity of a kinematic body is not supported.
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerEnter
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
AddEventHandlerComponent: PlayMakerLateUpdate
AddEventHandlerComponent: PlayMakerTriggerExit
Setting linear velocity of a kinematic body is not supported.
Setting angular velocity of a kinematic body is not supported.
AddEventHandlerComponent: PlayMakerTriggerExit
AddEventHandlerComponent: PlayMakerTriggerStay
Connection was closed by peer, Disconnected by server
Sending Disconnect message
Transport shut down - client.
Disconnected.
Client stopped
Setting up 7 worker threads for Enlighten.