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I was writing a huge response asking like 100 different questions about your setup and situation lol, but I think it's best to see if the dev responds as they'll know more. I know optimisation is an issue with games days, but games like this also tend to be more CPU intensive, as they are simulation games, and a 6-core 6-thread CPU could just be a CPU that's going to struggle with the workload this game might put on it; AI pathing for every customer, the actual simulation data of all the variables etc...
But it would be nice if this game could get some more optimisation if possible, as I'm not having CPU issues, instead this game consumes the entire 8GB of VRAM my GPU has. Although since it's a free game, I'm not too fussed myself. Fingers crossed though.
I have a 5950x and get 12-15% usage.
So dont worry.
As for temps...cpus throttle themselves when they get too hot. Again you dont need to worry unless its throttling.
If you are so worried about CPU mining (which no one does btw as its not profitable, 2015 was 10 years ago) just load the game offline...you will see the same system usage.
This is virtually a solo-deved free project with an initial funding of a couple thousand bucks and a posterior DLC which is being reinvested into the game.
Additional optimizations are being studied and are tricky to get in, but they are easier to perform when the 'full picture' of the game were already to be implemented.
There are already some optimizations going on in the background: the game doesn't limit players in the amount of lights (a high number of them can get heavy in any game), doesn't limit decoration and features five thousand of paintable tiles which also take their toll on performance. There are almost 300 products and having a full store can get the products count between 50000 and 70000 units on shelves, that's plenty of meshes and textures to load. And when there are a hundred of NPCs running around in the store, that's the peak when things run hot.
There is no data-mining in the code, as it isn't exactly well protected our friends from the modding community would have already warned over that if it was the case. Let's limit speculations to the sensible side.